Author Topic: Elf Faction 0.9.7 & 2.0A (Both MG Compatible)  (Read 131779 times)

gameboy

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Re: Elf Faction 0.9.6 Released
« Reply #300 on: 28 March 2011, 12:18:59 »
Hey, sorry. I've been really busy. Unfortunately my hard disk crashed and I lost all my source files, but maybe its backed up some where on my older HDD, not sure, i'll have to take a look. I want to completely revamp this mod, with many new models for at least the buildings and new textures as well. If someone could do the .XML work, that is. I've no time now, as most of my time is used either studying or on 0AD, as my priorities lie there :)
Its good to see that many people are interested in this and I had no idea abt the Glest merge. Maybe I could do something in about two months :)
Here's my email address in case any of you need to contact me: amish13-^-gmail.com
« Last Edit: 15 April 2016, 20:43:56 by filux »

gameboy

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Re: Elf Faction 0.9.6 Released
« Reply #301 on: 28 March 2011, 12:22:01 »
Also, if its possible I wanted to know the improvements of the current engine. I can see there are many, but I've not the patience to go hunting them all :)

Psychedelic_hands

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Re: Elf Faction 0.9.6 Released
« Reply #302 on: 28 March 2011, 16:25:24 »
Also, if its possible I wanted to know the improvements of the current engine. I can see there are many, but I've not the patience to go hunting them all :)

I don't know which engine you mean... Or how long you've been away.... But I'll give it a go....

MG....
-In lobby Irc
-Cliffs
-Particals in Tilesets.
(I can't think of anymore  :-[ I need to get more up to date with MG....)

GAE....
-Cloaking
-Teleporting
-Ingame faction logos/mouses/Custom loading screen.
-Mulit-unit produce.
-Tool tips.

...... Hmmmmmm, I'm out... But I know there is much more for both....

P.S You forgot to tell us about 0 A.D.'s Alpha 4! :-P
(Which still looks awesome btw.)
« Last Edit: 28 March 2011, 16:43:41 by Psychedelic_hands »

ultifd

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Re: Elf Faction 0.9.6 Released
« Reply #303 on: 28 March 2011, 22:18:27 »
Yes don't forget about Glest!  :D
If I were you, I would make a MG version for publicity and then a GAE one with added features...
Perhaps you should package Karningul with the next release of Elves?
Also, if its possible I wanted to know the improvements of the current engine. I can see there are many, but I've not the patience to go hunting them all :)
https://docs.megaglest.org/Engines#Comparison_of_the_Engines
It's incomplete for both MG and GAE, but it has the basics...

gameboy

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Re: Elf Faction 0.9.6 Released
« Reply #304 on: 29 March 2011, 08:21:01 »
Okay, so there are two branches? I didn't know that :/
Which one would be best to do it on?
 I've started work on a new model for the start building, i think i'll replace the tree of life with it. I think most buildings should be easily done, once i get down with the textures.
Yes, it was planned to be included with elves, but...well i forgot :D
Thanks for the link!
About 0AD, i mean to yesterday but its seems the elves made me forget ;)

gameboy

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Re: Elf Faction 0.9.6 Released
« Reply #305 on: 29 March 2011, 08:28:25 »
I think I'll use GAE since it has a lot of cool features which I've been longing for since forever!!!

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Re: Elf Faction 0.9.6 Released
« Reply #306 on: 29 March 2011, 18:40:59 »
It's always nice to see old factions getting advanced features.  That should make my future plans much easier.  Just don't forget to add boats. :)

http://images.icanhascheezburger.com/completestore/2009/2/25/128801060040819602.jpg :angel:

ultifd

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Re: Elf Faction 0.9.6 Released
« Reply #307 on: 29 March 2011, 22:13:53 »
Aww...don't you want publicity? Oh well, it's still good to hear you're going to work on it.

gameboy

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Re: Elf Faction 0.9.6 Released
« Reply #308 on: 30 March 2011, 03:01:56 »
LOL, its gonna take a while i can tell you that. Maybe the elf faction will get some more publicity for  GAE ;) Yeah, thats why i wanted to use GAE, boats :D only boats, i don't plan to have ships :) (and i can re-use some art from 0AD XD )

gameboy

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Re: Elf Faction 0.9.6 Released
« Reply #309 on: 1 April 2011, 13:59:01 »
The first building's done(and so is the base texture, i'll keep adding stuff as i go along...although most of it is reused from 0AD :P ).

-Archmage-

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Re: Elf Faction 0.9.6 Released
« Reply #310 on: 1 April 2011, 17:58:37 »
gAMeboy your models are all fine, it's your animations that need work.

Thats a great model though, I love it, great replacement for the Tree of Life! :thumbup:
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gameboy

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Re: Elf Faction 0.9.6 Released
« Reply #311 on: 1 April 2011, 18:14:29 »
I know, but i'm not ready to import them and then animate them all again :/ I'd prefer to remodel most of the units.

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Re: Elf Faction 0.9.6 Released
« Reply #312 on: 1 April 2011, 23:32:53 »
Wow, your modelling looks fantastic, as always, gameboy. I hope to see more great stuff in the future, as well as taking advantage of the new particle abilities (in both GAE and MG).
Edit the MegaGlest wiki: http://docs.megaglest.org/

My personal projects: http://github.com/KatrinaHoffert

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Re: Elf Faction 0.9.6 Released
« Reply #313 on: 2 April 2011, 06:56:31 »
That texture looks great.  Big improvement. :thumbup:

Oh, and did you know GAE supports normal maps now? ;D

gameboy

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Re: Elf Faction 0.9.6 Released
« Reply #314 on: 2 April 2011, 10:48:23 »
Thanks! Most of it is from 0 AD, i just changed the color and did drew the decor etc.

yeah? i'm not sure how to add normal maps...is it as simple as just specifying an image file?

gameboy

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Re: Elf Faction 0.9.6 Released
« Reply #315 on: 2 April 2011, 10:49:12 »
BUt its pretty cool to hear that it supports normal maps now :D

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Re: Elf Faction 0.9.6 Released
« Reply #316 on: 2 April 2011, 10:57:49 »
I believe it's normal_[texture].tga/png/jpg. ;)
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gameboy

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Re: Elf Faction 0.9.6 Released
« Reply #317 on: 2 April 2011, 11:18:33 »
sweet. :)



okay, i put my normal maps into the same folder as the models and named it 'normal_elven_struct_tex.png'. But it doesn't seem to be working :/



rite, the AI seems to be working, although it doesn't use all the features of the faction. It just buildings a academy and a corral and keeps sending reavers and archers and sometimes a few swordsmen to my base :/

-Triple Post Merged -- Arch
« Last Edit: 2 April 2011, 18:27:55 by -Archmage- »

-Archmage-

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Re: Elf Faction 0.9.6 Released
« Reply #318 on: 2 April 2011, 18:29:42 »
AI, good!

About Normal Maps: Ask Silnarm he'll know for sure. BTW, make sure you're using the latest version.
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gameboy

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Re: Elf Faction 0.9.6 Released
« Reply #319 on: 2 April 2011, 18:38:46 »
alright, i will :) 0.3.2 the latest rite?

ultifd

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Re: Elf Faction 0.9.6 Released
« Reply #320 on: 2 April 2011, 21:51:49 »
https://forum.megaglest.org/index.php?topic=6519.0
I don't think it's implemented in 0.3.2...but 0.3.2 is pretty outdated, just compile Git-Master.
You've probably compiled SVN HEAD for 0 A.D., so it's kinda similar/simple...
http://git.or.cz/course/svn.html
http://sourceforge.net/apps/trac/glestae/wiki/CompileGuide

Omega

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Re: Elf Faction 0.9.6 Released
« Reply #321 on: 4 April 2011, 03:10:37 »
You got it backwards. It's [texture_name]_normal.[png/tga]

For example, if the texture's name is "castle_texture.tga", then the normal map is called "castle_texture_normal.tga".

They released a precompiled snapshot a week or two back, but I assume you can compile, so you should use the GIT master (unless it proves to be less stable than the snapshot).
Edit the MegaGlest wiki: http://docs.megaglest.org/

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gameboy

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Re: Elf Faction 0.9.6 Released
« Reply #322 on: 4 April 2011, 03:37:19 »
oh yeah, i figured that out when i downloaded the snapshot :P

No I can't compile, 0 AD has an autobuild, so i don't need to compile. I have tried to before...but i didn't get it. I've got the snapshot though and it seems to be working, more or less :) though you really can't make out much of the difference

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Re: Elf Faction 0.9.6 Released
« Reply #323 on: 4 April 2011, 05:24:58 »
It's next to lights(or particles) that bump maps show up best. Also they look great on bigger surfaces, and complex surfaces that are overall flat but have a lot of ripples such as roman style clay roof tiles.
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gameboy

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Re: Elf Faction 0.9.6 Released
« Reply #324 on: 4 April 2011, 08:54:01 »
Got that :) How do u take screenshots?