Author Topic: Elf Faction 0.9.7 & 2.0A (Both MG Compatible)  (Read 132147 times)

modman

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Re: Elf Faction 0.6 for Magitech and GAE download available
« Reply #50 on: 31 January 2009, 16:51:23 »
It seems like everyone thinks I'll volunteer for every project that isn't modeling; when I finish Dark Magic and Undeads it will probably be 2010.

There are a lot of free sounds here, but I would bet you have to credit them somehow/contact them.  Sounds make the factions nice, but they are a true pain!

gameboy

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Re: Elf Faction 0.6 for Magitech and GAE download available
« Reply #51 on: 6 February 2009, 14:47:23 »
The Silver Helm Rider
Code: [Select]
<a href="http://www.mediafire.com/imageview.php?quickkey=zmmw2hdnnjw&thumb=5" target="_blank"><img src="http://www.mediafire.com/imgbnc.php/25154cfb053771830b3612fbe4e627464g.jpg" border="0" alt="Unlimited Free Image and File Hosting at MediaFire"></a>
BTW
How was the Gryphon Texture?
Code: [Select]
[URL=http://www.mediafire.com/imageview.php?quickkey=uy5w2ngdyyr&thumb=5][IMG]http://www.mediafire.com/imgbnc.php/83f064ca8d7be1b0b2e4c521943480862g.jpg[/img][/URL]
« Last Edit: 15 April 2016, 21:08:57 by filux »

wciow

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Re: Elf Faction 0.6 for Magitech and GAE download available
« Reply #52 on: 7 February 2009, 01:20:55 »
Griffon looks ok but a little blurry. Silver helm looks very good, the only problem is that the seams don't match between the body and legs.

BTW are you custom animating the horse or using the original Glest ones??

Check out my new Goblin faction - https://forum.megaglest.org/index.php?topic=9658.0

revel

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Re: Elf Faction 0.6 for Magitech and GAE download available
« Reply #53 on: 7 February 2009, 18:22:50 »
a few remarks to 0.6:
- use texture size of power of two (256x256, 512x512, 1024x1024, ...), other may cause problems on some graph cards (units/wood_guard/models/texture_wg.tga is 917x1024 and looks completely wrong here, probably is not being displayed at all)
- units/wood_guard_uprooted/wood_guard_uprooted.xml <time value="0" /> causes error (division by 0) here (linux64), value of "1" works ok
- upgrades/ent_water/ent_water.xml <resource-requirements> <resource name="wood" amount="100"/> - elves cannot harvest wood, should be tree perhaps?

this faction is looking great, thanks!

modman

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Re: Elf Faction 0.6 for Magitech and GAE download available
« Reply #54 on: 7 February 2009, 23:38:06 »
Sorry, in a previous post I forgot to mention where you can actually get the free sounds: http://www.audionetworkplc.com/sound-effects.

After I finish my factions (long, long time from now) I'll have nothing to do for Glest and I will be happy to help out with someone's Glest project.  Sorry If I insulted you, Gameboy.

gameboy

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Re: Elf Faction 0.6 for Magitech and GAE download available
« Reply #55 on: 8 February 2009, 07:34:40 »
a few remarks to 0.6:
- use texture size of power of two (256x256, 512x512, 1024x1024, ...), other may cause problems on some graph cards (units/wood_guard/models/texture_wg.tga is 917x1024 and looks completely wrong here, probably is not being displayed at all)
- units/wood_guard_uprooted/wood_guard_uprooted.xml <time value="0" /> causes error (division by 0) here (linux64), value of "1" works ok
- upgrades/ent_water/ent_water.xml <resource-requirements> <resource name="wood" amount="100"/> - elves cannot harvest wood, should be tree perhaps?

this faction is looking great, thanks!

Thanks for telling me about the textures, is the problem only for the wood guard or are there any other ones?
about the upgrades thanks for telling me, guess i was to impatient to release it I didn't see that.

Griffon looks ok but a little blurry. Silver helm looks very good, the only problem is that the seams don't match between the body and legs.

BTW are you custom animating the horse or using the original Glest ones??


For the time being I'm using the glest ones. Though I've custom animated the reaver's horse (not the running but the rest).

Sorry, in a previous post I forgot to mention where you can actually get the free sounds: http://www.audionetworkplc.com/sound-effects.

After I finish my factions (long, long time from now) I'll have nothing to do for Glest and I will be happy to help out with someone's Glest project.  Sorry If I insulted you, Gameboy.
Thanks!!!


Omega

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gameboy

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Re: Elf Faction 0.6 for Magitech and GAE download available
« Reply #57 on: 9 February 2009, 11:57:00 »
Thanks omega.
wciow have finished with the wise elf? I want to release 0.8 in this month, preferably at the end of this week, but don't expect any sounds, I'll leave that for the final release.

wciow

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Re: Elf Faction 0.6 for Magitech and GAE download available
« Reply #58 on: 9 February 2009, 17:36:39 »

wciow have finished with the wise elf?

No I'm still working on it  :-[

EDIT:

I worked on it some more heres a wip

« Last Edit: 10 February 2009, 00:00:25 by wciow »
Check out my new Goblin faction - https://forum.megaglest.org/index.php?topic=9658.0

gameboy

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Re: Elf Faction 0.6 for Magitech and GAE download available
« Reply #59 on: 9 February 2009, 18:16:57 »
okay take your time, don't  hurry.
I'll probably use the initiate model as a placeholder.
« Last Edit: 9 February 2009, 18:48:28 by gameboy »

gameboy

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Re: Elf Faction 0.6 for Magitech and GAE download available
« Reply #60 on: 12 February 2009, 04:47:19 »
WOW!!! nice.
Btw did I mention that you can edit the model as long as it stays true to the concept, this is so that it not hard to texture if you can texture it just as easily don't edit it.
« Last Edit: 12 February 2009, 05:03:42 by gameboy »

wciow

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Re: Elf Faction 0.6 for Magitech and GAE download available
« Reply #61 on: 12 February 2009, 16:22:07 »
Ok I finished the wise elf. Heres a pic:


and heres the file:
http://www.mediafire.com/?tv2mm2tjcrs
Check out my new Goblin faction - https://forum.megaglest.org/index.php?topic=9658.0

titi

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Re: Elf Faction 0.6 for Magitech and GAE download available
« Reply #62 on: 13 February 2009, 01:11:22 »
nice textures!
Is this an example for red and blue teamcolor?
What will yellow/green look like, thats always a problem :(

For omegas sound ressources, only use this one from his posted list:
http://flashkit.com/soundfx/

Some of the links really look like commercial and you will shure get into trouble using them!
The Licenses on these sites clearly say that you cannot use it for glest mods!
Try Megaglest! Improved Engine / New factions / New tilesets / New maps / New scenarios

gameboy

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Re: Elf Faction 0.6 for Magitech and GAE download available
« Reply #63 on: 13 February 2009, 09:07:59 »
I love it. THANKS!!!
BTW where did you learn to texture? and what program do you use?

wciow

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Re: Elf Faction 0.6 for Magitech and GAE download available
« Reply #64 on: 13 February 2009, 15:22:18 »
I use Paint.net for texture work. I tried Gimp but just couldn't get into it.
I've been using Blender for about 5 years(!) but only really started texturing my own models in the last 2.
I'm getting better but nowhere near the level of a good texture artist. When I see the work of some of the pro's who work on other mods I get blown away  :o

BTW hope your gonna release a new version soon. Your Elf faction was the best new faction I've played!
Check out my new Goblin faction - https://forum.megaglest.org/index.php?topic=9658.0

gameboy

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Re: Elf Faction 0.6 for Magitech and GAE download available
« Reply #65 on: 13 February 2009, 17:27:54 »
I got to animate this model, and another one remains so I'll release a new version in 4 days at the most.
And the GIMP is quite good. I know there are all these weird panels and all that, really freaked me out the first time I used it.
BTW hope your gonna release a new version soon. Your Elf faction was the best new faction I've played!
Blush!! thanks.
« Last Edit: 13 February 2009, 18:55:01 by gameboy »

gameboy

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0.8 Released
« Reply #66 on: 18 February 2009, 12:07:50 »
I actually finished this on sunday, but the file size was to big.
Here is version 0.8 of the Elf Faction: 96 mb.
http://www.mediafire.com/file/itnmm2mb0dn/elves.rar
Units:
+ Ent
+ Wise Elf
+ Minstrel
+ Sanctuary
+ Silver Helm Lancer
+ Prince
+ Gryphon Rider
+ Huorn

Upgrades:
+ Noldor Armour.
+ Noldor Weapons.
- Beast Taming.
Elven Taming Lore/(now) Taming Song.
Lore and Song/Elven Lore.
Corral Gryphon Nest Extention.

Fixes:
Removed Song resource and added Grace.
Changed all building models.
Removed Plant ability from elf.
Changed Elf model.
Added Corral Gryphon Nest Extention.
Changed Wood Hall and Lore House icons.
Changed icon color to 9cc2cb.
Improved Some Unit Textures.
Changed Gryphon model.
Minor fixes.
.
Also included is an HTML Document which give a comprehensive description of all the units included in the faction. Enjoy!!
Here are a few Screenshots:





« Last Edit: 18 February 2009, 13:22:23 by gameboy »

titi

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Re: Elf Faction 0.6 for Magitech and GAE download available
« Reply #67 on: 18 February 2009, 13:00:08 »
Nice, I have to test it this evening!!
All the units look a bit japanese like. Should I try to make a special tileset for this? ( I like to build tilesets :) )
It will include bamboo forests and big solitary trees like hanging willows for example.
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Omega

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Re: Elf Faction 0.6 for Magitech and GAE download available
« Reply #68 on: 18 February 2009, 13:00:58 »
WOW! I'd really like to download this... But I can't. Too big. If titi or someone was able to shrink it to ~65MB or less I could do it on a school computer. Can you zip it in a  7z file?
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gameboy

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Re: Elf Faction 0.6 for Magitech and GAE download available
« Reply #69 on: 18 February 2009, 13:15:46 »
@ Titi: sure but I too want to make a tileset.
@Omega: I'll try.
Btw titi how do you like the document?

titi

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Re: Elf Faction 0.8 Released
« Reply #70 on: 18 February 2009, 15:17:59 »
Document?
You mean the html description you mentioned?
I cannot test it here, I'm at work. Let me see if I find some time this evening.
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wciow

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Re: Elf Faction 0.8 Released
« Reply #71 on: 18 February 2009, 16:19:11 »
I tested your faction.
It's a lot bigger than other Glest factions, just under 250mb unpacked!! compared to magic/tech which are both under 40mb.
 
I like the ideas behind your faction and it has generally good models/textures/animations.
I especially like the tree units and ents.

Unfortunately there is a big problem atm:
The AI is totally broken. Elves just sit in their base gathering resources and not building anything  :(

I wish I could write a better review of your faction but it is difficult when the AI won't play against you!

Check out my new Goblin faction - https://forum.megaglest.org/index.php?topic=9658.0

titi

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Re: Elf Faction 0.8 Released
« Reply #72 on: 18 February 2009, 20:47:43 »
For the size of the faction 250mb!!!!!???:  :-X

The problem is, there are some ultra big models in it.
For example the ent model is huge...
how to fix it:
1) in Blender select you object, go to edit mode say Mesh->Vertices->"remove doubles"
the model I loaded in blender could be reduced to 25% of original size with this!!!

2) The animation of the model I loaded was 114 Frames big!!!
I think this is really too much ! Reduce it to something like 10 frames but never more then 20 Frames.
if you get big jumps from one frame to another in Blender try it in glest. Probably its ok because glest calculates the missing frames.
this should resize again to about 10-15 % of original size.

Some units will be resized to only 5% of ther original size without any big loss of quality !!
!!And thats really a big difference !!!

I think all this will reduce your factions size to something like normal 40-80 MB uncompressed!
and compressed(7zip) to about 30 MB.
« Last Edit: 18 February 2009, 20:59:57 by titi »
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titi

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Re: Elf Faction 0.8 Released
« Reply #73 on: 18 February 2009, 22:08:37 »
Now I tested it for more than an hour :)
Well you made some really really nice models!!
This woman in white( don't know the name )
and the treeman they really look great!

But currently there are still tons of TODOs and its not really playable yet!
There are lots of good ideas in it, but I fear the AI will in most cases never use it the way it was meant.
And this faction is huge... I played a very long time to see most (not all) units yet

--------------------------------
I had some problems when starting and I had to fix manually:

Error loading units: techs/megapack_v1/factions/elves
Error loading UnitType: techs/megapack_v1/factions/elves/units/changes.txt/changes.txt.xml
Can not open file: techs/megapack_v1/factions/elves/units/changes.txt/changes.txt.xml

Error loading UnitType: techs/megapack_v1/factions/elves/units/prince/prince.xml
Attack Type not found: instant

« Last Edit: 18 February 2009, 23:55:59 by titi »
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Omega

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Re: Elf Faction 0.8 Released
« Reply #74 on: 19 February 2009, 05:10:45 »
I think this is really too much ! Reduce it to something like 10 frames but never more then 20 Frames.
If you want to really reduce the filesize, try to aim for very low poly (depend on the texture, NOT extra shapes) and use 3-5 frames. I have some very good animations for military in which some are 5 frames and less than 90kb! Check the military infantry model. The biggest file there is the texture, but that can't be helped since textures have a set size (need jpg support NOW).

7z is very good for reducing filesize!

Can't wait till I can download it and try it myself. (BTW: whats this about the AI? Does the AI even work?)

OT:
I cannot test it here, I'm at work.
One question. Don't mean to get personal, but are you even allowed to be on the glest boards at work? Sorry for shaming your fun. ;)
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