Well, even though you think developement is finished... I guess this is far from over. There is a lot of work still to be done. So I will start a list here of things that IMHO are still to do.
I do not want to "suggest" any of the team to do it, but perhaps some of the community would appreciate to lend a helping hand.
Anybody may append its own thoughts to this list at will. Even: if somebody feels some things are not necessary or are low-priority - just give it a shout.
Things to do:1) write an easy to understand tutorial on how to create maps, faction or even a campaign. As a help for the community, that will possibly create maps, factions and stuff (and BTW this might help to check if it is at least possible to do such things)
2) enlarge the number of import-/export filters for 3D-models, esp. so people can export models from free software like 3D GMAX or other free software to glest
3) start a page to list glest-related projects, so people may (someday) download selfmade campaigns
4) make a section to host ressources for future developers
5) improve usability of map-editor, create tools for faction editing and other stuff
6) check wether it should be possibly to create cutscenes for campaigns or even play video files.
7) create campaign-editor to work with glest
Still if anyone got any suggestions - or maybe some of the community is willing to take on one or many of these points... just add your opinion to this thread.