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Colonies----------------------------------------------------
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Units:
Pig: Produces Food and has low HP.
Cow: Produces lots of Food and has ---
high HP
Colonist: A worker type unit that can build and repair the buildings.
Militiaman: This unit has a medium ranged attack, with low HP.
Saberman: I reskinned Tech's Swordman into a unit with medium HP, and a medium melee attack.
Infantryman: This unit has medium Hp and a medium ranged attack.
Cavalry: This unit is fast, has high HP and attacks with a deadly lance (3 range).
Cannon: It has high HP and has a powerful ranged attack with a splash. This ultimate unit is extremely good!!!!
Buildings:
Farm: Builds Pig and Cow, stores some Food and researches Mounted Warfare
Barracks: Produces Militiaman, Saberman, Infantryman, Cavalry and Cannon and researches Formation.
Blacksmith: Does the upgrades of Blades, Powder Refinement and Rifling.
Fortress: Builds the Worker and stores resources.
Upgrades:
Mounted Warfare: Is required for cavalry and is researched by the Farm.
Formation: Helps the Barracks produce faster and allows some units to Hold Position.
Blades: Is required for Cavalry and increases Saberman's attack damage.
Powder Refinement: Is required for Cannon and increases Militiaman and Infantryman's attack damage.
Rifling: Is required for Infantryman and Cannon.
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Natives--------------------------------------------------------
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Here is a Wallpaper image I made for the Invaders Techtree, which is due out within a week. Invaders Techtree includes the Natives faction, made out of Titi's Indians. It is balanced for the most part with colonies. It includes:
Units:
Woodsman: Worker unit. Built by the Wigwam.
Buffalo: Produces Food. Built by the Farm.
Warrior: Weak HP, weak attack. Built by the Warrior's Tent.
Archer: Weak HP, weak ranged attack, promotes to Fire Archer. Built by the Warrior's Tent.
Spearman: Medium HP, medium attack. Built by the Warrior's Tent.
Horseman: Strong HP, strong attack. Built by the Warrior's Tent.
Horse Archer: Strong HP, strong ranged attack. Built by the Warrior's Tent.
Fire Archer: Strong ranged attack with splash, medium HP. Promoted from Archer.
Medicine Man: Heals units. Built by Medicine Tent.
Buildings:
Wigwam: Stores resources, produces Woodsman.
Farm: Researches Horse Taming and produces Buffalo.
Warrior's Tent: Produces Warrior, Archer, Spearman, Horseman and Horse Archer.
Campfire: Researches Stone Chipping and Flint.
Medicine Tent: Researches Shamanism, and produces Medicine Man.
Upgrades:
Horse Taming; Allows Horseman and Horse Archer. Researched by Farm.
Stone Chipping: Required for Horseman, Horse Archer and Spearman, and the upgrade Flint. Upgrades the Warrior and the Archer's attack. Researched by Campfire.
Flint: Allows Fire Archer. Requires upgrade Stone Chipping. Upgrades Warrior, Archer, Spearman, Horseman and Horse Archer's attacks. Researched by Campfire.
Shamanism: Allows Medicine Man. Researched by Medicine Tent.