Ok, I've fixed the glitch with the "set meeting point" button and also the ground flattening on the client. I'm still working on the wierd stuff with units not responding on the client and then suddenly poping up where you told them to go later (attacking, harvesting, walking, etc.). I played another full length game and have also not had any crashes except for one that was restored from a game previously saved by the client, that bug is fixed now (i.e., if you save a network game on the client and then restore that one as the server).