Author Topic: Megapack V3  (Read 6771 times)

titi

  • MegaGlest Team
  • Airship
  • ********
  • Posts: 4,240
    • View Profile
    • http://www.titusgames.de
Megapack V3
« on: 27 November 2008, 09:02:05 »
That's it:
http://www.titusgames.de/megapack_v3.zip   (160 MB)
!! remove existing tileset evergreen and desert2 before you start installation !!

Please test it and tell me if you find any  bad bugs.

Whats new:
new tilesets ( evergreen/autumn(final)/desert2 )
new maps
new scenarios
new sounds
better balance and much more fun to play!
.....

BUT: No persians yet :(         ( I don't have the time, but I promise I will do it in december)


Hint: try the scenarios m3_beehive_castle and m3_my_island !!
« Last Edit: 8 December 2008, 10:48:41 by titi »
Try Megaglest! Improved Engine / New factions / New tilesets / New maps / New scenarios

Omega

  • MegaGlest Team
  • Dragon
  • ********
  • Posts: 6,167
  • Professional bug writer
    • View Profile
    • Personal site
Re: Megapack V3
« Reply #1 on: 30 November 2008, 14:58:21 »
There's no way to post just the changes for people with ****y internet, is there? (Maybe the tilesets and scenarios alone? I already customized my version of the megapack to balance it...)
Edit the MegaGlest wiki: http://docs.megaglest.org/

My personal projects: http://github.com/KatrinaHoffert

Idanwin

  • Guest
Re: Megapack V3
« Reply #2 on: 30 November 2008, 20:37:02 »
This is more balanced than before but gae still has problems, the indians don't make much progress, while the norseman do make progress (not that much).
It's fun to play.
« Last Edit: 1 December 2008, 09:11:02 by Idanwin »

titi

  • MegaGlest Team
  • Airship
  • ********
  • Posts: 4,240
    • View Profile
    • http://www.titusgames.de
Re: Megapack V3
« Reply #3 on: 1 December 2008, 00:56:04 »
Thanks for the feedback! I thought nobody ever test it :(

I think its more a GAE problem then a problem of the indian faction. I think GAEs autorepair mode could be a problem for the CPU and not only the indian faction has problems with it.
It's much more easier to win against a GAE-ultra !
So all things here are meant for normal glest. Tested with glest 3.1.2 .

@omega: I will see what I can do, I curently have a problem with enough free webspace, but I will see what I can do.
Try Megaglest! Improved Engine / New factions / New tilesets / New maps / New scenarios

Omega

  • MegaGlest Team
  • Dragon
  • ********
  • Posts: 6,167
  • Professional bug writer
    • View Profile
    • Personal site
Re: Megapack V3
« Reply #4 on: 1 December 2008, 03:39:22 »
[attachment=0:11knqo04]mediafire.png[/attachment:11knqo04]
Edit the MegaGlest wiki: http://docs.megaglest.org/

My personal projects: http://github.com/KatrinaHoffert

modman

  • Guest
Re: Megapack V3
« Reply #5 on: 1 December 2008, 03:42:23 »
Agreed.  I believe it will keep the files on indefinately...am I correct?  If so, then we don't have that annoying problem of not being able to download old but interesting mods.

Also it has unlimited storage, as long as each individual file is less than 1 GB I believe.

Omega

  • MegaGlest Team
  • Dragon
  • ********
  • Posts: 6,167
  • Professional bug writer
    • View Profile
    • Personal site
Re: Megapack V3
« Reply #6 on: 1 December 2008, 03:48:31 »
Actually, you have to log on like once a month or something. Or maybe its just that the files must be accessed once a month... For free accounts, you can only upload a maximum of 100 MB, and the paying accounts are dirt cheap. Titi has his own domain, so he obviously has online  -> $$$.
Altough the total space is unlimited. It just caps the maximum size of a single file. (either split if too big or something. Many compression tools can zip into parts of a certain capped size if asked. (7zip can make a number of zip folders that are 100MB each for an instance)
Edit the MegaGlest wiki: http://docs.megaglest.org/

My personal projects: http://github.com/KatrinaHoffert

charlieg

  • Guest
Re: Megapack V3
« Reply #7 on: 2 December 2008, 18:33:02 »
Guys register a sourceforge project and upload your files there.  The Sourceforge downloads never expire, and are not limited in number or size.

modman

  • Guest
Re: Megapack V3
« Reply #8 on: 2 December 2008, 22:42:55 »
I think the point here is that DO NOT pay for file hosting, because there are (almost, if not equally) comperable free sites.  Also, make sure your files will never expire on the site.

titi

  • MegaGlest Team
  • Airship
  • ********
  • Posts: 4,240
    • View Profile
    • http://www.titusgames.de
Re: Megapack V3
« Reply #9 on: 3 December 2008, 08:33:27 »
Did anyone win the scenario "m3_my_island.xml" (with glest 3.1.2) yet?
I always play for more than an hour(sometimes 2hours!) and I usually have a really huge army but I always loose in the end :(  .
Try Megaglest! Improved Engine / New factions / New tilesets / New maps / New scenarios

modman

  • Guest
Re: Megapack V3
« Reply #10 on: 4 December 2008, 01:40:43 »
No, I didn't install the megapack on my computer to be honest, but you should see this:

Yea, that was a fun game.
Please note: The Forest Lands Map is very similar to A land of Forest, but I improved it a little for myself.  I'll upload it in a megapack of my own after Dark Magic and TechII are done.
I'll play on your scenario if I think it's fair, but if it's playing against Magitech, and I see that Indian still is unbalanced, I see no reason to play it.

titi

  • MegaGlest Team
  • Airship
  • ********
  • Posts: 4,240
    • View Profile
    • http://www.titusgames.de
Re: Megapack V3
« Reply #11 on: 4 December 2008, 09:57:38 »
The indians are balanced!
Tech is the strongest faction in my opinion (or norsemen?)! If you cannot handle the indians it's really your problem!
I think its not very nice that you always say to other people that all I do is unbalanced shit!
I'm quite shure that everyone who played my factions/tilesets/maps will never understand your "ratings" and is simply happy about more glest fun!

And by the way, you play the "godlike" indians in this scenario, so please try it and I hope you'll change your mind about my factions.
Try Megaglest! Improved Engine / New factions / New tilesets / New maps / New scenarios

Omega

  • MegaGlest Team
  • Dragon
  • ********
  • Posts: 6,167
  • Professional bug writer
    • View Profile
    • Personal site
Re: Megapack V3
« Reply #12 on: 4 December 2008, 15:26:24 »
Can you please upload just the scenario? I'd like to give it a shot. (Though I doubt I stand a chance) :D
Edit the MegaGlest wiki: http://docs.megaglest.org/

My personal projects: http://github.com/KatrinaHoffert

titi

  • MegaGlest Team
  • Airship
  • ********
  • Posts: 4,240
    • View Profile
    • http://www.titusgames.de
Re: Megapack V3
« Reply #13 on: 4 December 2008, 17:42:56 »
okok, here is the omega version:

http://www.titusgames.de/tmp/megapackv3modem.zip  (1.7MB!)

This includes all xmls from the tech tree, maps, scenarios, new powergolem unit, new golem_power upgrade.
I hope you get it working!
( there are missing some sounds ... but I think you know how to work around theses things )
Try Megaglest! Improved Engine / New factions / New tilesets / New maps / New scenarios

modman

  • Guest
Re: Megapack V3
« Reply #14 on: 5 December 2008, 00:47:28 »
I'm sorry if I made you play that way.  I should have looked at the fation before judging it.  I'll play the scenario, but if you lost, I will too probably.

Omega

  • MegaGlest Team
  • Dragon
  • ********
  • Posts: 6,167
  • Professional bug writer
    • View Profile
    • Personal site
Re: Megapack V3
« Reply #15 on: 5 December 2008, 15:27:44 »
Thanks Titi! Anything missing is easy to work around, and this makes it possible to download it and see!
DOWNLOADING, please stand by...
 :D Looks good!
Edit the MegaGlest wiki: http://docs.megaglest.org/

My personal projects: http://github.com/KatrinaHoffert

modman

  • Guest
Re: Megapack V3
« Reply #16 on: 6 December 2008, 03:04:57 »
I played that scenario, and, to be honest, it got me thinking of how you can make Indian better, and more compatible with Magitech.  But I will not talk about that here; I could start a new topic, but only if you'll be an active part in it Titi.  I do not wish to be "talking" to nothing.  And if you don't want help, I understand that too.

I lost several times with that scenario, though.  My basic stategy is defence until right after a big attack by team "A", then I build 16 (because that's the max movable at one time) of the strongest unit (in this case Thunderbird) and because Team "A" just attacked me, he probably doesn't have much fighting units left, so I can defend without losing any offence.  Then I attack with 16, and believe me: no Magitech faction played by a CPU (except maybe Dark Magic because of the Fury of the Tiki) can withstand 16 of the strongest of any faction.

titi

  • MegaGlest Team
  • Airship
  • ********
  • Posts: 4,240
    • View Profile
    • http://www.titusgames.de
Re: Megapack V3
« Reply #17 on: 8 December 2008, 12:54:11 »
OK, I did it now :) (I won Scenario m3_my_island )
In this game tech was the strongest faction not as usual in this scenario the norsemen. That's probably why I won....
I had a bad attack of Magic!?! in the beginning.(very unusual!).
Conclusion:
This Scenario is really interisting to play, it always happens something different.  

@modman: Yes we can talk about balancing problems if you have some good ideas. But I really played lots of games with these factions now ( more than 100 fullgames! ).
I played coop/against my sons, I played on my own and we didn't made any big changes the last weeks, so I think the balance is not very bad at all now. The new  factions have more possibilities(and strategies) to play them, so they are also more complicated to play(and complicate to balance)and  in every map/setup they play/behave completely different which makes balancing very difficult too.
And I also think the factions don't have to be completely balanced. Some small differences makes the game more interisting for beginners and advanced players.
Try Megaglest! Improved Engine / New factions / New tilesets / New maps / New scenarios

Omega

  • MegaGlest Team
  • Dragon
  • ********
  • Posts: 6,167
  • Professional bug writer
    • View Profile
    • Personal site
Re: Megapack V3
« Reply #18 on: 8 December 2008, 15:31:40 »
I agree, the balance is much better. Of course, I'm not very good at the indian or norsemen, so I have a bit more trouble, but it is balanced. :)
Edit the MegaGlest wiki: http://docs.megaglest.org/

My personal projects: http://github.com/KatrinaHoffert

titi

  • MegaGlest Team
  • Airship
  • ********
  • Posts: 4,240
    • View Profile
    • http://www.titusgames.de
Re: Megapack V3
« Reply #19 on: 9 December 2008, 08:08:13 »
my hint for playing indians:
If you have enough time, build up lots of beehives combined with some totems( for air attacks ). This "wall" will kill lots of enemies!
Try Megaglest! Improved Engine / New factions / New tilesets / New maps / New scenarios

Omega

  • MegaGlest Team
  • Dragon
  • ********
  • Posts: 6,167
  • Professional bug writer
    • View Profile
    • Personal site
Re: Megapack V3
« Reply #20 on: 9 December 2008, 15:32:15 »
I admit Titi, I have used a strategy like that lots of times. Just build a long wall of powerful defensive units (golems, defense towers, beehives, etc;) and it can be quite easy to hold off the enemy while you make a huge army. I've defeated cpu-ultras using this strategy often.

You can also move into empty bases with workers and make a new base, so that you can have a safe base if needed. It also helps prevent you from running out of resources, while allowing you to make a large army in two places!
Edit the MegaGlest wiki: http://docs.megaglest.org/

My personal projects: http://github.com/KatrinaHoffert

modman

  • Guest
Re: Megapack V3
« Reply #21 on: 9 December 2008, 22:23:06 »
I don't like how you build military in so many starting buildings.  It would be nice to have one building that builds all military, at least the early military.

titi

  • MegaGlest Team
  • Airship
  • ********
  • Posts: 4,240
    • View Profile
    • http://www.titusgames.de
Re: Megapack V3
« Reply #22 on: 9 December 2008, 23:43:04 »
Funny, that is exactly what I really like in my factions, lot's of possibilities!
Try Megaglest! Improved Engine / New factions / New tilesets / New maps / New scenarios

Omega

  • MegaGlest Team
  • Dragon
  • ********
  • Posts: 6,167
  • Professional bug writer
    • View Profile
    • Personal site
Re: Megapack V3
« Reply #23 on: 10 December 2008, 04:02:16 »
The command center or whatever it's called again can be used to make the three primary units. The special ops makes the op units. I think it's good. There's not that many buildings, and a lot of units, so I can't have a building produce all those units! :D Although this is off topic, if you wish to continue this discusion, please do so in the military thread. Even funnier, modman, you have the power to change that all!

Oh, and Titi, I tried the my island scenario (had to edit it, I realized I don't have the desert tileset). I kinda expected a scripted scenario, but oh well. It was way too hard. I admit, I'm not the best against ultra, especially three.
Edit the MegaGlest wiki: http://docs.megaglest.org/

My personal projects: http://github.com/KatrinaHoffert

titi

  • MegaGlest Team
  • Airship
  • ********
  • Posts: 4,240
    • View Profile
    • http://www.titusgames.de
Re: Megapack V3
« Reply #24 on: 10 December 2008, 08:35:48 »
Yes, its hard if they find you before they find each other!
The trick is to stay in the background and let them fight each other while you can build up your army ......
Try Megaglest! Improved Engine / New factions / New tilesets / New maps / New scenarios

 

anything