Author Topic: Question: How to enable the "Attack-Alert on Minimap" ?  (Read 7227 times)

mictes

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Question: How to enable the "Attack-Alert on Minimap" ?
« on: 30 November 2008, 18:05:07 »
How to enable the "Attack-Alert on Minimap" in GAE ?
Or is this feature actually not fully implanted ?

wciow

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Re: Question: How to enable the "Attack-Alert on Minimap" ?
« Reply #1 on: 30 November 2008, 18:28:33 »
There is currently no "flare" feature in GAE that I know of.

If you mean off-screen attack notifications then these have been implemented since the recent 0.2.8 release.

To learn how to use them look here -> https://docs.megaglest.org/GAE/Guide and scroll down to where it say Off Screen Attack Notifications.
« Last Edit: 18 June 2016, 19:00:46 by filux »
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daniel.santos

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Re: Question: How to enable the "Attack-Alert on Minimap" ?
« Reply #2 on: 2 December 2008, 01:58:46 »
Flare is a good idea.

titi

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Re: Question: How to enable the "Attack-Alert on Minimap" ?
« Reply #3 on: 2 December 2008, 10:03:45 »
yes, I want it too  :D
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Idanwin

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Re: Question: How to enable the "Attack-Alert on Minimap" ?
« Reply #4 on: 2 December 2008, 18:58:09 »
Flares would be a good addition!

modman

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Re: Question: How to enable the "Attack-Alert on Minimap" ?
« Reply #5 on: 2 December 2008, 22:56:16 »
How about little red circles that expand from the "epicenter" of the attacker position on the mimimap?  Kind of like submarine spotting sonar.

daniel.santos

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Re: Question: How to enable the "Attack-Alert on Minimap" ?
« Reply #6 on: 2 December 2008, 23:43:12 »
wow, lots of support for this idea. :)  Would somebody create an enhancement bug in bugzilla for this please? (http://bugs.codemonger.org).

Idanwin

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Re: Question: How to enable the "Attack-Alert on Minimap" ?
« Reply #7 on: 3 December 2008, 21:19:26 »
and there could be a hotkey to go to that place immediatly!

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Re: Question: How to enable the "Attack-Alert on Minimap" ?
« Reply #8 on: 4 December 2008, 09:15:42 »
I'm thinking this could be more generally classified as an event. Such as building is completed and so on.
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Idanwin

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Re: Question: How to enable the "Attack-Alert on Minimap" ?
« Reply #9 on: 4 December 2008, 19:47:43 »
Well yes, it has nearly the same effect (you can go there very fast).

daniel.santos

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Re: Question: How to enable the "Attack-Alert on Minimap" ?
« Reply #10 on: 4 December 2008, 23:26:22 »
Yea, and the "flares" for events like building complete can be green or something.  I think we need lots of events, like harvesters telling you that they can't find any more resources (yellow flare), etc.

mictes

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Re: Question: How to enable the "Attack-Alert on Minimap" ?
« Reply #11 on: 5 December 2008, 09:24:11 »
Sounds good.
But I think only the attack-flare should have sound.
I can imagine that all other will be very annoying ^^

daniel.santos

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Re: Question: How to enable the "Attack-Alert on Minimap" ?
« Reply #12 on: 6 December 2008, 10:37:40 »
Quote from: mictes
Sounds good.
But I think only the attack-flare should have sound.
I can imagine that all other will be very annoying ^^
Sound already implemented :) https://docs.megaglest.org/GAE/Faction_XML (search for "attack-notice").  Also, the trick is to make it useful AND not annoying.
« Last Edit: 18 June 2016, 18:52:44 by filux »

Idanwin

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Re: Question: How to enable the "Attack-Alert on Minimap" ?
« Reply #13 on: 7 December 2008, 10:51:07 »
Also a flare when a queue is done (you'll want to produce more units)
or maybe if there is only one unit left on queue?

gameboy

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Re: Question: How to enable the "Attack-Alert on Minimap" ?
« Reply #14 on: 8 December 2008, 08:51:48 »
no, i think the queue should be shown on the ui.

horusofoz

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Re: Question: How to enable the "Attack-Alert on Minimap" ?
« Reply #15 on: 8 December 2008, 10:21:04 »
How about a red flare or blip on the map for attacks/war events and a smaller green flare for all building completes/Unit production completes?

Oh and of course that single key shortcut to go straight to most recent event is a great idea I think. Another possible suggestion is an idle villager button like in Age of Empires. I don't know if this is possible using the tools Glest was built with but a very helpful feature nonetheless.

daniel.santos

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Re: Question: How to enable the "Attack-Alert on Minimap" ?
« Reply #16 on: 10 December 2008, 03:23:24 »
Glest & GAE already have an "idle villager" button, it's "I".  That's kinda obscure info, but it works.  I've already discussed green flares for events like production completion, building completion, etc., and yellow for events like running out of resources, etc, as well as a button to go to last event (not sure exactly where that's discussed).  I can't remember what the other "yellow" events were too.

horusofoz

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Re: Question: How to enable the "Attack-Alert on Minimap" ?
« Reply #17 on: 10 December 2008, 06:06:35 »
Sorry I emant to specify an "on screen" button thats can be clicked with the mouse.

@kukac@

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Re: Question: How to enable the "Attack-Alert on Minimap" ?
« Reply #18 on: 10 December 2008, 15:00:52 »
Yellow: Maybe signal? It could be quite usable in team based multiplayer games. You just say attack, and give the yellow flash on the map that everyone (maybe only teammates?) can see.

daniel.santos

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Re: Question: How to enable the "Attack-Alert on Minimap" ?
« Reply #19 on: 11 December 2008, 02:09:47 »
oooooh, good idea @kukac@!  So like an actual "Flare" command that shows a flare to other players on your team eh?  Also, somebody mentioned upping the max players and I'm on board with that too.  Unfortunately, max players is embedded in a few places, but it shouldn't be too hard to change, although it will effect the saved game format (specifically, the binary data of map exploration).

modman

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Re: Question: How to enable the "Attack-Alert on Minimap" ?
« Reply #20 on: 11 December 2008, 03:37:47 »
Yes I was just about to post extra players as a suggestion!  This would make it so much more fun!  But you'd have to make changes to the map editor too, because no maps would support 5 players+ :'( But that might be hard on a lot of video cards too.

Omega

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Re: Question: How to enable the "Attack-Alert on Minimap" ?
« Reply #21 on: 11 December 2008, 15:38:45 »
I agree that extra players would be fun, but if how would it fit with the menu screens, maps, and stuff. I'm just not sure it can work without completely revamping the engine and its components.
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daniel.santos

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Re: Question: How to enable the "Attack-Alert on Minimap" ?
« Reply #22 on: 12 December 2008, 12:22:25 »
It wont require "completely revamping the engine", but it will require a significant number of changes. Example:
Code: [Select]
// If this is expanded, maintain SurfaceCell::read() and write()
assert(Tileset::objCount < 256);

// same as above
assert(GameConstants::maxPlayers == 4);
My first thought is going to 8, but then I'm thinking 10 too.

Omega

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Re: Question: How to enable the "Attack-Alert on Minimap" ?
« Reply #23 on: 12 December 2008, 15:51:14 »
I can't imagine a four on four or five on five game! That'd be sweet...

However, what I wonder is how screens like the custom game screen would look. Things would have to be changed to fit that many players.
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daniel.santos

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Re: Question: How to enable the "Attack-Alert on Minimap" ?
« Reply #24 on: 13 December 2008, 02:44:37 »
The whole thing will have to change.  We'll be entirely discarding the current UI and building new ones using some GUI component library (see hailstone's topic on it).  So all of those things will have to be re-written anyway.  After that, especially if well written, it's just a matter of increasing a number and the UI code renders more rows for player slots.

 

anything