Author Topic: Labyrinth -- RELEASED  (Read 18098 times)

mictes

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Re: Labyrinth -- RELEASED
« Reply #25 on: 19 December 2008, 20:29:35 »
Wow chill out man!  :D
There was a downtime, it's all ok again.
Even Google has downtimes...

titi

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Re: Labyrinth -- RELEASED
« Reply #26 on: 19 December 2008, 22:51:50 »
no I think its not a downtime, I still get a 404 page
"The page you're accessing no longer exists or you mistyped the URL. "
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John.d.h

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Re: Labyrinth -- RELEASED
« Reply #27 on: 19 December 2008, 23:33:51 »
I took the liberty of re-uploading it for you.

http://www.mediafire.com/file/odowzmgmnbr/labyrinth.zip

Edit: Okay, so I got it to load everything properly by going into the lvl_1_ranger directory and making a copy of "fire" called "archer_fire", since apparently the xmls reference both.  However, once everything loads and the game starts, the map is nothing but blackness and it tells me I lost!  Grr!   :lol:

hailstone

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Re: Labyrinth -- RELEASED
« Reply #28 on: 20 December 2008, 02:10:01 »
Quote
Where can I download it ? The download doesn't work any more.
This link for 0.9 doesn't point to a file. http://glest.110mb.com/labyrinth/LINK%20HERE
The media fire one is up again.
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titi

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Re: Labyrinth -- RELEASED
« Reply #29 on: 20 December 2008, 02:19:08 »
thanks a lot!

There is simply a wrong download link for 0.9 on this site:
http://glest.110mb.com/labyrinth/
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titi_son

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Re: Labyrinth -- RELEASED
« Reply #30 on: 20 December 2008, 07:41:09 »
?  

I have not  units and the game is not end ?

(stage1)



(my english is not good here is the german version :
Ich habe keine Einheiten mehr und das Spiel ist nicht zu ende
hab ich richtig übersetzt ins Englische?)
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modman

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Re: Labyrinth -- RELEASED
« Reply #31 on: 21 December 2008, 04:21:42 »
Yes somehow I couldn't beat this either.  The game never ended.

Omega

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Re: Labyrinth -- RELEASED
« Reply #32 on: 21 December 2008, 21:29:21 »
Hmm, after testing it three more times, the first time which worked, and the other two which did not, I assume that one of the units isn't appearing or glinching or something. If this happens, just skip that part and manually quit. I'll try to narrow down and fix the problem by v.1.0, but I'm not 100% sure what happened there. Still, it doesn't affect gameplay too much, so just keep playing for now!
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John.d.h

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Re: Labyrinth -- RELEASED
« Reply #33 on: 21 December 2008, 21:44:11 »
Doesn't affect gameplay!?  It quits out as soon as it starts! :O

Edit: Included a screenshot of how the game starts out.

[attachment=0:3b8vi5bt]You lose, Exit game.jpg[/attachment:3b8vi5bt]

Omega

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Re: Labyrinth -- RELEASED
« Reply #34 on: 28 December 2008, 02:10:50 »
That's not possible...
I've never seen this before. I've seen the non ending one, but not this... Not sure what happened. And I can't see the friggin' image, the glest uploading isn't working!
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modman

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Re: Labyrinth -- RELEASED
« Reply #35 on: 28 December 2008, 03:20:22 »
Also another problem is I got attacked before I even finished reading the prompts.  A fix on that would be nice.

Omega

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Re: Labyrinth -- RELEASED
« Reply #36 on: 28 December 2008, 03:54:48 »
Yeah I know. I think that the game should pause while you read the prompts. For now, why not manually pause it if that's the problem? That's what I did.
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modman

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Re: Labyrinth -- RELEASED
« Reply #37 on: 29 December 2008, 20:48:46 »
How was I to know I would be attacked within 20 seconds?

Also there should be buildings you have to distroy instead of having to distroy all of the individual units that could easily be hiding in some random corner.

Omega

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Re: Labyrinth -- RELEASED
« Reply #38 on: 30 December 2008, 01:35:54 »
Where is there random units? I purposely set the things you had to destroy as slow moving golems. However, maybe your right. Ideas?
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modman

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Re: Labyrinth -- RELEASED
« Reply #39 on: 30 December 2008, 02:29:17 »
Maybe I'm wrong, but I read in the code that you have to distroy the last of the AI's units before you can win.  Maybe not?
I'm just talking about the first scenario.

Omega

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Re: Labyrinth -- RELEASED
« Reply #40 on: 31 December 2008, 11:02:54 »
In the first scenario, you see some messages, then attack the first base, killing the golem. Then you attack the second base, also killing the golem. Now you attack the last base with two golems and once you beat one, two demons should spawn for you to finish off. Maybe I'll cut out the demons and add buildings (an outpost) instead. After all, you have to kill the enemies before you'd attck the building. Look for that fix in v.1.0 in the future.
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assassin

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Re: Labyrinth -- RELEASED
« Reply #41 on: 7 March 2009, 18:18:47 »
Um.. does this work in Glest 3.2.1?

Omega

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Re: Labyrinth -- RELEASED
« Reply #42 on: 8 March 2009, 21:25:26 »
It was made for the beta, which is no longer a beta. So I guess it works. (I haven't downloaded 3.2 because its supposedly the same except for its error logs)
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assassin

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Re: Labyrinth -- RELEASED
« Reply #43 on: 9 March 2009, 11:19:59 »
Oh I see, the problem I had with it is that some file names have spaces. This is not good for linux. When you release version 1 please remove spaces in file names (change them to __)

Omega

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Re: Labyrinth -- RELEASED
« Reply #44 on: 9 March 2009, 15:36:21 »
There are no spaces (to my knowledge). Please tell me where these spaces are.
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titi

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Re: Labyrinth -- RELEASED
« Reply #45 on: 9 March 2009, 16:28:18 »
We didn't had any problems in linux when we played it, but I don't know which version we played.
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Omega

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Re: Labyrinth -- RELEASED
« Reply #46 on: 10 March 2009, 18:10:35 »
There's only one version. I won't release another until I finish military and a number of other projects (I'm a busy guy)
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assassin

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Re: Labyrinth -- RELEASED
« Reply #47 on: 11 March 2009, 07:13:57 »
The space in the file name is in /techs/labyrinth/factions/heros/units/models2/texture_Map #2.tga

Omega

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Re: Labyrinth -- RELEASED
« Reply #48 on: 11 March 2009, 17:25:09 »
Ah, now that I look, I found two textures with spaces. However, there will not be a new version for quite a while until I have totally new models for the units. Since I currently have so many projects, this may not be until the summer at least (expected completion time of military).
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jda

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Re: Labyrinth -- RELEASED
« Reply #49 on: 26 August 2009, 19:09:04 »
Stage 1 won't even load on my system, it will indeed crash glest!
Running in Linux...

System and software versions:
Code: [Select]
$ lsb_release -a
No LSB modules are available.
Distributor ID: Ubuntu
Description: Ubuntu 9.04
Release: 9.04
Codename: jaunty
Code: [Select]
$ dpkg -l glest
[i]<headers sniped out>[/i]
ii  glest                     3.2.2-1~getdeb1           a free 3D real-time customizable strategy game

Error-messages dumped by glest run from command-line:
Code: [Select]
Couldn't process event: Error loading Faction Types: techs/labyrinth
Error loading units: techs/labyrinth/factions/heroes
Error loading UnitType: techs/labyrinth/factions/heroes/units/lvl_3_sniper/lvl_3_sniper.xml
Exception caught loading 3d file: techs/labyrinth/factions/heroes/units/lvl_3_sniper/../lvl_1_ranger/models2/archer_standing.g3d
Can't open TGA file: techs/labyrinth/factions/heroes/units/lvl_3_sniper/../lvl_1_ranger/models2/texture_map #2.tga
Falha de segmentação
Note: "Falha de segmentação" is Portuguese for: "Segmentation fault"

This to reinforce assassin's claims and maybe something more:
Only the last message refers to a filename containing a blank-space. All the other errors mention files or folders which do not contain invalid filename characters.

Pitty, sounds like a really interesting mod.
If I may, omega, coulnd't you just post some bugfix-release, like 0.9.1 to address these problems?

TIA,
jda