Yea, that's mostly implemented already in 0.3 with the "replenish" skills (formerly named "repair"). The "locally stored resources" aren't implemented yet, but that was the idea for them, they could be fuel, ammunition, etc. and with auto-repair/auto-replenish, you would just have to get near a replenishing unit and they would automatically start replenishing ("refuelling", whatever). With skills having the added ability to have a "cost" other than EPs (i.e., HPs and locally or globally stored resources), they could be used, in effect, to transfer globally stored fuel (as an example resource) to a unit that stores it locally and uses it to move around.
But this is still in development, so it's not ready yet.