I've been wanting to compile Glest myself, and I was wondering what exactly I needed and where to download that. If this is posted elsewhere on the board, I appologize. I just don't have the time to look through thousands of posts.
The primary errors that seem to concern downloading a file are:
fatal error C1083: Cannot open include file: 'lua.hpp':
No such file or directory
c:\users\owner\documents\glest\source\shared_lib\include\lua\lua_script.h
fatal error C1083: Cannot open include file: 'glprocs.h':
No such file or directory
c:\users\owner\documents\glest\source\shared_lib\include\platform\win32\gl_wrap.h
fatal error C1083: Cannot open include file: 'xercesc/util/XercesDefs.hpp':
No such file or directory
c:\users\owner\documents\glest\source\shared_lib\include\xml\xml_parser.h
In case it's neccessary, I'm using MS VS C++ 2008. I just added the files from glest_game into Visual Studio and went into tools and linked directories into the shared lib section. Concerning glprocs.h, I'm not sure why that's ,issing, since it doesn't sound like a file one would need to download, but I checked my entire computer. No file.
Here's the HTML build log that VS generated:[attachment=0:5zfn2npf]BuildLog.zip[/attachment:5zfn2npf]
Any help appreciated. I only put in all the files from glest_game, not the shared_lib, though I linked the directories to the proper folders. Direct download links to files would be appreciated.
Lastly, what would be needed for map editor/g3d viewer? I believe you need some other things too... And what about GAE? I'd like to try debugging it, and maybe it'll work for me then. Does it need anything special?
Thanks!