Hey I fixed an AI problem that was in Tech 2, but the "symptoms" were exactly the same as Omega's Military and Gameboy's Elves.
The symptoms is that the AI does not harvest resources, or limited resources. They may or may not build buildings, but in Military, it was only the Farm. I know how I fixed my problem, but I'm not quite sure how it applies to others' factions. The problems may even be unrelated! :idea: possibly in the order you want the AI to build them ?
This is how it may relate to other factions:
-Omega, I this is a far shot, but maybe the AI doesn't like the fact that there is a harvestable resource (ie tileset or tech type) that the main harvester cannot harvest. Also I will fix the faction.xml for you to see if that effects it at all.
-I'm sorry Gameboy, but as soon as I noticed the AI bug you had I stopped playing and realized I had to finish Military. I would recommend fixing the faction.xml, and also make sure nothing wierd is happening with your harvestable resources.
Any other factions this bug affects?