Author Topic: Lets test magic vs ultra tech...  (Read 12328 times)

wciow

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Re: Lets test magic vs ultra tech...
« Reply #25 on: 23 February 2009, 18:29:40 »
Such a shame thats theres not really any viable multiplayer atm. Humans vs Humans will take Glest strategy to a whole other level.
The few games I have played online were much more intense than the same old AI that I play all the time.
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Re: Lets test magic vs ultra tech...
« Reply #26 on: 23 February 2009, 19:25:06 »
well i usually build tons of towers of souls but only because i edited the xml so they can attack air and ground
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modman

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Re: Lets test magic vs ultra tech...
« Reply #27 on: 24 February 2009, 03:21:41 »
I would love to play multiplayer, but my internet computer cannot run Glest (video card problems!)
« Last Edit: 26 February 2009, 02:24:52 by modman »

Omega

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Re: Lets test magic vs ultra tech...
« Reply #28 on: 26 February 2009, 00:46:56 »
I can't play multiplayer either, but its because the last time I tried, I got kick out. Poor connection, I guess. My magitech is modified so I'd have to reinstall anyway.
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meh

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Re: Lets test magic vs ultra tech...
« Reply #29 on: 11 March 2009, 22:48:24 »
Wait, so you were against one comp. ultra tech and one magic player, right?  I just played magic against the comp. ultra tech and wiped him out easily in about half an hour, no modifications to the source at all, on the river crossing map.  All I did was build enough magic armor and battlemages to survive his early attacks, then mass produced dragons.  I then hit him with about 16 battlemages, 12 magic armor, and 12 dragons.  He didn't have any new bases, and my first attack completely destroyed him.  I only lost a few units.  When I played tech against the comp. ultra magic on the same map, I barely won after like an hour.  Magic is better than tech, hands down.  They can do more damage, they can produce more units faster, and dragons are the best unit in the game.  At least against a computer, magic is better.     

Omega

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Re: Lets test magic vs ultra tech...
« Reply #30 on: 13 March 2009, 04:49:17 »
Magic's pretty overpowered if you know how to use it... My greatest feat: go against three random computers. I did that before.

Now that I think of it, maybe its time to take magic against three ultra computers ON THE SAME TEAM. Ooh, computer matches don't get any better than this.

*Note: I do have a modified magic faction. I admit that I equalized the initiate to be equal to tech's worker in resource gathering, and allowed the energy source to produce more energy (no need to build endlessly).
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meh

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Re: Lets test magic vs ultra tech...
« Reply #31 on: 18 March 2009, 22:54:59 »
Well, I just did magic against ultra tech with an allied normal magic on the same team.  Easy.  Forty minutes this time, no modifications to the source.  Again on river crossing, because I love that map.  Again, destroyed both of them with my first attacks.  Eight dragons only against the magic cpu, about thirty dragons and five battlemages and five magic armor against the tech.  (The battlemages and magic armor were just for kicks, they didn't do much since my dragons had already taken out his defenses.)  He had two air ballistas and three defense towers, but I just swarmed with my dragons.  I think I lost about half of them, but fifteen dragons is still dang powerful.  He'd built two extra castles, but they were right next to his main base.  I looked at the stats, and the tech had harvested about four times what I did and built 50 more units, but I still easily wiped him out.  Now I'll try against one cpu ultra and two cpus on the same team.  That one will be hard.  Maybe.     

Omega

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Re: Lets test magic vs ultra tech...
« Reply #32 on: 22 March 2009, 08:21:52 »
against ultra tech with an allied normal magic
Normal? Why not ultra two?

Although in my opinion, ultra opponents should be more than just faster resources. It should be better tactics, more units, and better use of these units. I dunno how I would do against a human, since my internet doesn't seem to like Glest very much...
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matthekc

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Re: Lets test magic vs ultra tech...
« Reply #33 on: 6 June 2009, 17:50:34 »
You can't win as Indians! :P
You're doing it wrong, create cheap ground forces and make Thunderbirds. Your cpu opponent attacks the ground forces while 4 or 6 Thunderbirds completely devastate his air attack units then point your Thunderbirds at what's left of the ground forces.  Thunderbirds have amazing attack they just take a long time to make and won't stand much damage.
« Last Edit: 6 June 2009, 18:04:34 by matthekc »

Adel415

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Re: Lets test magic vs ultra tech...
« Reply #34 on: 5 July 2009, 21:36:46 »
 Know thy enemy and know thy self and you need not need fear defeat in 100 battles. Know not thy enemy but know thy self and for every battle won there is a battle lost. Know not thy enemy and not thy self and find defeat in every battle. - Sun Tzu

thats not exactly the quote he made but...pretty close as i remember.

Anyway a golem is only good if you know how to use it. Mobility is better than just standing there. And last time I checked a golem can take quite some punishment in battle. Not on a defense but on an offense. Sure they can be slow...but if your making quite a siege and not hoping to rush the battle, use your golems to the front so they can give their lives for extra time for your powerful units to get in there and start laying some serious damage. I'm pretty sure that the AI doesn't want those huge rocks in the way so they will probably target those first.

They may be slow, but not THAT useless anyway XD
« Last Edit: 6 July 2009, 00:00:52 by Adel415 »

Omega

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Re: Lets test magic vs ultra tech...
« Reply #35 on: 11 July 2009, 10:24:15 »
Well said.

The golem's best uses are to be a tank (in video games, a tank is not a powerful unit, but rather a DAMAGE-ABSORBING unit). By taking the brute of the attacks, the large number of battle mages and archmages that should have attacked with the golem can safely attack. As well, the golem has a fairly good attack of the IMPACT type, which is very rare. Because they can withstand a lot of attacks, they do very good at defending the base against small groups, and are 'shields' against large groups.

They aren't too useless (the behemoth, most buildings, daemon, and a few others are worse).

@Matthekc: I don't play as indians much. I have the experience of roughly 4 games! lol ...
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