Author Topic: Zombie Rising - Another Undead Mod (Now With 100% More Pics)  (Read 7442 times)

divineauthority

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Mostly inspired by Omega's Labyrinth (and also jumping on the bandwagon with the recent spates of zombie games), I've started work on a mod focused around a group of 4 'elite' soldiers set in a number of scenarios versus those lovely ladies and gentlemen who refuse to stay in the ground.

So far I've managed to give the worker model an assault rifle and a quick rig. No textures have been done yet but I've just been working on getting things in game. (To begin with I'm just planning to re-texture the worker and add a couple of meshes for helmets etc)

These 4 soldiers are meant to fit into different roles, but without working together you won't be able to succeed (in theory). The 4 troops are as follows:

- The Commander - Pretty average all around except for his abilities.
- The Sniper - Weapon with long range and high power, but slow firing speed and low health.
- The Medic - Can heal people, but has a weak weapon and low health
- The Heavy - High health with powerful and quick firing weapons (a choice between a heavy machine gun and grenade launcher), but slow.

Like somebody else has mentioned, it would be quite useful to spawn troops at map co-ordinates with scenarios, but I think I've got a way of getting around that for now.

I'd love to hear any ideas people have along with any comments or criticisms.

[Edit] Just changed the thread title.
« Last Edit: 6 January 2009, 11:24:45 by divineauthority »

Omega

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Re: Another Undead Mod
« Reply #1 on: 28 December 2008, 02:14:23 »
Quote from: "divineauthority"
Like somebody else has mentioned, it would be quite useful to spawn troops at map co-ordinates with scenarios, but I think I've got a way of getting around that for now.
Yeah that was me... How'd you get around it?
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divineauthority

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Re: Another Undead Mod
« Reply #2 on: 29 December 2008, 13:36:56 »
Well my mod isn't army vs army in standard RTS style, it's hopefully going to be more of a tactical 3rd person strategy kinda thing (I could never have been a journalist).

Therefore my maps can be pretty linearish and I can just put the 3 unused starting points along the way. This isn't perfect though as you'll meet clumps of enemies at certain points and not engage zombies consistently throughout. It'll do for now however.

Omega

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Re: Another Undead Mod
« Reply #3 on: 30 December 2008, 01:37:16 »
Where's Martino? Wanna pester him together? :O
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hailstone

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Re: Another Undead Mod
« Reply #4 on: 1 January 2009, 10:32:22 »
Since we're talking about undead mods. I know of a half-life one where one person is a zombie master who controls zombies in an rts style while the other players are acting as survivors in fps perspective. I'll get around to playing it eventually.

http://www.zombiemaster.org/
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Omega

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Re: Another Undead Mod
« Reply #5 on: 1 January 2009, 21:13:07 »
Quote from: "hailstone"
I know of a half-life one where one person is a zombie master who controls zombies in an rts style while the other players are acting as survivors in fps perspective.
Cool, but this is Glest.
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divineauthority

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Re: Another Undead Mod
« Reply #6 on: 2 January 2009, 14:03:39 »
Quote from: hailstone
Since we're talking about undead mods. I know of a half-life one where one person is a zombie master who controls zombies in an rts style while the other players are acting as survivors in fps perspective. I'll get around to playing it eventually.

http://www.zombiemaster.org/

Sounds a tad like Left 4 Dead (still waiting for that to come through the post =/ )

Due to the Christmas period I haven't done as much as I'd like. However I'll post some pics over the weekend showing the little I've done.

[EDIT]
Like I said, with Christmas I haven't done much. Also I've been preparing for my driving test and been playing all the games I got for Christmas =P

However as promised (although a little late) here's a screenshot that will no doubt not tantalise your tastebuds at all and will just leave you thinking 'WTF?'

Code: [Select]
[url=http://img89.imageshack.us/my.php?image=commanderandheavywf2.jpg][img]http://img89.imageshack.us/img89/7414/commanderandheavywf2.th.jpg[/img][/url]
I've started working on the animations for the commander. He can now stand, run and shoot (the latter being shown in the screenshot)
« Last Edit: 13 April 2016, 19:57:56 by filux »

John.d.h

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Re: Zombie Rising - Another Undead Mod (Now With 100% More Pics)
« Reply #7 on: 7 January 2009, 23:19:54 »
Quote from: divineauthority
The Commander - Pretty average all around except for his abilities.
What abilities do you have in mind?
Quote
The Sniper - Weapon with long range and high power, but slow firing speed and low health.
I don't know if I like the idea of using sniper rifles against zombies.  Isn't the whole point to get up close and personal with shotguns and blow them away?  Besides, a zombie game without shotguns is heresy. :O
Quote
The Heavy - High health with powerful and quick firing weapons (a choice between a heavy machine gun and grenade launcher), but slow.
Are you planning on having him switch between the two weapons, or have them combined into one?  Personally, I favor the latter.  Example: M16 with M203 grenade launcher mounted on the bottom.
Quote from: divineauthority
I've started working on the animations for the commander. He can now stand, run and shoot (the latter being shown in the screenshot)
The rifle's stock really should be pressed against his shoulder... or else he'd shoot and the gun would fly out of his hands!
« Last Edit: 13 April 2016, 19:58:28 by filux »

divineauthority

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Re: Zombie Rising - Another Undead Mod (Now With 100% More Pics)
« Reply #8 on: 8 January 2009, 18:06:06 »
Woot! Comments!

I'm not too sure about the commanders ablities yet. There's no form of morale, healing's done by the medic. One thing I can think of is a 'ally' kind of skill which would increase move speed for a short time and maybe something similar which would 'improve accuracy' (aka improve damage) for a short period of time.

The sniper is still hanging in the balance, I didn't really want just 3 men in the squad and the sniper was originally a scout but the quicker movement and light weaponry I was thinking seemed to be taken by the medic. I'm thinking of possibly an engineer who would have a shotgun and would be able to build a couple of basic defences (maybe small turrets, sandbags etc).

A combined weapon could be a upgrade for the Commander. In my eyes a Heavy weapons guy wouldn't be roaming around with something like an M16. Also I'd like someone who can lay don some serious firepower. I might replace the grenade launcher with a Grenade ability for the commander using either hand held grenades or the combined weapon on his dodgily modelled M16.

And I'll tweak that animation. They're not the best anyway, I just want to have something to at least act as a placeholder until I can get some other models sorted.

Thank you though, you comments are already giving me ideas!

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Re: Zombie Rising - Another Undead Mod (Now With 100% More Pics)
« Reply #9 on: 8 January 2009, 19:22:34 »
I think I'll just leave these here...

Commander

Heavy

Commander and Heavy

Medic(s)

Engineer (foreground) and Heavy (background)
Code: [Select]
[img]http://images3.wikia.nocookie.net/half-life/en/images/f/fb/HalfLife_OF_HECU.jpg[/img]Heavy, ???, Medic, and Engineer
« Last Edit: 13 April 2016, 19:59:03 by filux »

divineauthority

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Re: Zombie Rising - Another Undead Mod (Now With 100% More Pics)
« Reply #10 on: 8 January 2009, 19:31:05 »
Here was my inspiration:

Commander
Code: [Select]
[img]http://www.battlefieldtwo.net/images/special_opps-us-t.jpg[/img]
Heavy
Code: [Select]
[img]http://www.battlefieldtwo.net/images/support-us-t.jpg[/img]
Engineer
Code: [Select]
[img]http://www.battlefieldtwo.net/images/engineer-us-t.jpg[/img]
Medic (Without the M16)
Code: [Select]
[img]http://www.battlefieldtwo.net/images/medic-us-t.jpg[/img]
However I'm loving the beret and sunglasses.
« Last Edit: 13 April 2016, 19:59:38 by filux »

 

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