Mostly inspired by Omega's Labyrinth (and also jumping on the bandwagon with the recent spates of zombie games), I've started work on a mod focused around a group of 4 'elite' soldiers set in a number of scenarios versus those lovely ladies and gentlemen who refuse to stay in the ground.
So far I've managed to give the worker model an assault rifle and a quick rig. No textures have been done yet but I've just been working on getting things in game. (To begin with I'm just planning to re-texture the worker and add a couple of meshes for helmets etc)
These 4 soldiers are meant to fit into different roles, but without working together you won't be able to succeed (in theory). The 4 troops are as follows:
- The Commander - Pretty average all around except for his abilities.
- The Sniper - Weapon with long range and high power, but slow firing speed and low health.
- The Medic - Can heal people, but has a weak weapon and low health
- The Heavy - High health with powerful and quick firing weapons (a choice between a heavy machine gun and grenade launcher), but slow.
Like somebody else has mentioned, it would be quite useful to spawn troops at map co-ordinates with scenarios, but I think I've got a way of getting around that for now.
I'd love to hear any ideas people have along with any comments or criticisms.
[Edit] Just changed the thread title.