Poll

Could Tech use a few new Units?

Yes!  I'll chip in a model too!
1 (11.1%)
Yes.  I have a suggestion, but I can't or won't make a model.
2 (22.2%)
Yes.  I can't think of a good unit right now but I like the idea!
0 (0%)
No, Tech is fine.
4 (44.4%)
No, I think it would unbalance Magitech even more.
2 (22.2%)
Other (Please state your greivance)
0 (0%)

Total Members Voted: 3

Voting closed: 24 February 2009, 02:42:49

Author Topic: Should we tune Tech?  (Read 4055 times)

modman

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Should we tune Tech?
« on: 26 December 2008, 02:42:49 »
This is the sister topic I thought of because of the fact that I realized Tech could use a few new units.  So the purpose of this topic is to allow you to make any suggestions as to any new units Tech could use.  Two that are kind of obvious with my knowledge:  a Pikeman and a Spearman.

Any other units, especially late-game units would be very much appreciated.
Also, please vote in the poll. :D

verarticus

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Re: Should we tune Tech?
« Reply #1 on: 26 December 2008, 02:48:39 »
well...magic is weak still and there is downloads for like 4 other tech units and bla...I think magic needs to be strengthened first then maybe tech will be tweaked.

modman

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Re: Should we tune Tech?
« Reply #2 on: 26 December 2008, 02:53:02 »
You didn't vote!  :cry:  8)  

Yes, I know.  This will just be a repository of units that can be added in the future.  As long as we don't add levels to Tech, Magic should be fine.  Levels is when something requires something else in the tech tree diagram.  For example Archer and Swordsman are on the same level because they both require the same amount of upgrades and buildings/units.

verarticus

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Re: Should we tune Tech?
« Reply #3 on: 26 December 2008, 06:15:21 »
Quote from: "modman"
You didn't vote! :cry: 8)

Yes, I know. This will just be a repository of units that can be added in the future. As long as we don't add levels to Tech, Magic should be fine. Levels is when something requires something else in the tech tree diagram. For example Archer and Swordsman are on the same level because they both require the same amount of upgrades and buildings/units.

I didn't vote yet because I am focusing on magic now.(and something else...) so I'll vote when I think magic is going ok and can focus on tech. (I think the bat Idea will fail and notacomplish what it's suppost to...)

Idanwin

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Re: Should we tune Tech?
« Reply #4 on: 26 December 2008, 23:40:19 »
Well, it's not really a tech idea but (it would also add a magic unit).
But I'll post it anyway.

Tech should have Leonardo da Vincis Tank (heavy armored, cannon in front)
Magic could have a giant turtle to make up for it.

modman

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Re: Should we tune Tech?
« Reply #5 on: 27 December 2008, 00:14:39 »
I was thinking of more along the lines of a Beast Rider, like the one below.

[attachment=0:27c8sfae]pygmys.jpg[/attachment:27c8sfae]
This art was by Tucho.

@kukac@

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Re: Should we tune Tech?
« Reply #6 on: 27 December 2008, 08:35:51 »
It's not really Techy, more likely Magic.

Steampunk guys, steampunk!

Idanwin

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Re: Should we tune Tech?
« Reply #7 on: 27 December 2008, 09:08:51 »
It is magic.

gameboy

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Re: Should we tune Tech?
« Reply #8 on: 5 January 2009, 10:24:41 »
How about my machanon?

hailstone

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Re: Should we tune Tech?
« Reply #9 on: 7 January 2009, 12:36:04 »
how about futuristic battle robots?  :O
Glest Advanced Engine - Admin/Programmer
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John.d.h

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Re: Should we tune Tech?
« Reply #10 on: 7 January 2009, 22:26:51 »
Quote from: "hailstone"
how about futuristic battle robots?  :P

modman

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Re: Should we tune Tech?
« Reply #11 on: 8 January 2009, 03:16:59 »
First of all, I think it should have a greater variety of siege , like a battle ram or a trebuchet.

Idanwin

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Re: Should we tune Tech?
« Reply #12 on: 8 January 2009, 08:50:51 »
Or da vincis wooden cannon turtle?

titi

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Re: Should we tune Tech?
« Reply #13 on: 8 January 2009, 09:56:30 »
I don't really like the idea to tune tech because:
Even in a big map you are happy when you reach a big army of battlemachines and aircrafts before the game ends and you or your opponent wins.
Usually you don't even reach all available units. I think newer and bigger and stronger units will not result in more fun matches.

Why does noone create ( and finish!! )  a new faction which works with magitech like I do it ?
This would be something interisting in my opinion.
Here are so many good people now, why don't you all focus on ONE project with a SIMPLE techtree(like tech or magic) and build up a new faction WITHOUT using future features which are not implemented in glest yet?
I would also contribute to such a project!
Try Megaglest! Improved Engine / New factions / New tilesets / New maps / New scenarios

wciow

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Re: Should we tune Tech?
« Reply #14 on: 8 January 2009, 16:49:23 »
I am slowly making my Dwarf faction which will be totally new (no re-used magitech models).

As you know Titi it takes a long time finish a faction, especially if you are making it all yourself. The beta version will probably be out in 1-2 months.

I agree that we should have ONE project which everyone can contribute to. If anyone could come up with a good simple plan for a Glest community project they would have 2 willing modelers to help out!
Check out my new Goblin faction - https://forum.megaglest.org/index.php?topic=9658.0

gameboy

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Re: Should we tune Tech?
« Reply #15 on: 8 January 2009, 18:01:58 »
Make it three.
btw wciow, you said you would help me out with my elf faction, so could you please texture my wise elf model in return i'll the animating for your dwarves, i don't really like the current animations, no offense, i think your a superb modeler and texturer, only your not so good with animation.
if we all work like this, supporting anothers weakness then our mods could twice if not thrice as fast.

wciow

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Re: Should we tune Tech?
« Reply #16 on: 8 January 2009, 20:52:38 »
Ok I'll texture the wise elf and any other models you need. I need a link to the models though  :confused:

Heres the blend file and textures for the dwarven warrior.
Warrior
Check out my new Goblin faction - https://forum.megaglest.org/index.php?topic=9658.0

gameboy

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Re: Should we tune Tech?
« Reply #17 on: 8 January 2009, 21:21:52 »
Thanks!!! :D
 enough off topic futher discussion on the elf faction pls countinue to the elf faction thread.

divineauthority

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Re: Should we tune Tech?
« Reply #18 on: 8 January 2009, 21:53:02 »
Quote from: "titi"
Why does noone create ( and finish!! )  a new faction which works with magitech like I do it ?
This would be something interisting in my opinion.
Here are so many good people now, why don't you all focus on ONE project with a SIMPLE techtree(like tech or magic) and build up a new faction WITHOUT using future features which are not implemented in glest yet?
I would also contribute to such a project!

I agree with that entirely. I'd help in any way I could.

modman

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Re: Should we tune Tech?
« Reply #19 on: 9 January 2009, 03:44:26 »
Quote from: "titi"
I don't really like the idea to tune tech because:
Even in a big map you are happy when you reach a big army of battlemachines and aircrafts before the game ends and you or your opponent wins.
Usually you don't even reach all available units. I think newer and bigger and stronger units will not result in more fun matches.

Why does noone create ( and finish!! ) a new faction which works with magitech like I do it ?
This would be something interisting in my opinion.
Here are so many good people now, why don't you all focus on ONE project with a SIMPLE techtree(like tech or magic) and build up a new faction WITHOUT using future features which are not implemented in glest yet?
I would also contribute to such a project!

First thing: Dark Magic is the type of project you are talking about.  There are no future features in it, and I have been working on this project since July, when I started with Glest.  (Actually it's kind of interesting looking at origanal Dark Magic tech trees because of Dark Magic's huge amount of evolution.  Some unit's have survived since then, others are long trashed.  An origanal version had a chimara as a unit conjured by the Witch!  Many are name changes though.)  I haven't released betas of any other factions, just tech tree diagrams because when I do finish Dark Magic I want to have a very defined tech tree and (hopefully) forum support [cough...models].  Also, I just kind of like to create tech tree diagrams (I hate having to say that, but I have to to differentiate from ie Magitech tech tree.  Why can it not be called a world or something other than tech tree?)

I don't like comparing Glest to other games, because Glest is so different, which is one of the main things I like about it, other than it is free and moddable, but other RTS games with something comparable to Tech have crossbowman, axeman, plus tons of siege machines.  Take Stronghold 2 for example.  They actually have an entire building devoted to making siege machines (but this game has tons of buildings anyhow.  I downloaded a demo of it and it seemed pretty fun).

I would totally appreciate your support, Titi, as well as anyone elso who models, of Dark Magic.  Maybe take a look at the modeling tutorial?

 

anything