Author Topic: Animation instructions for Dark Magic  (Read 29707 times)

wciow

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Re: Animation instructions for Dark Magic
« Reply #25 on: 6 June 2009, 11:03:08 »
Nice model Titi  ;)

Anyone mind if i start work on t wyvern model?

Gameboy, your model looks good so far but the arms look at bit long. Also you should try to turn off the shininess when taking picture in blender, try using ambient occlusion  ;)
Check out my new Goblin faction - https://forum.megaglest.org/index.php?topic=9658.0

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Re: Animation instructions for Dark Magic
« Reply #26 on: 6 June 2009, 13:12:06 »
Nice model gAMeboy, but i think that it looks a little feminine
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gameboy

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Re: Animation instructions for Dark Magic
« Reply #27 on: 6 June 2009, 13:22:44 »
yeah, i know still got to do the head and texture, we'll see after that.

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Re: Animation instructions for Dark Magic
« Reply #28 on: 6 June 2009, 13:26:42 »
thanks for the modeling advice
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Re: Animation instructions for Dark Magic
« Reply #29 on: 6 June 2009, 14:08:05 »
here's new attempt i've made:

http://files.filefront.com/13861940
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gameboy

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Re: Animation instructions for Dark Magic
« Reply #30 on: 6 June 2009, 14:31:58 »
good job!, nice. Keep it Up.
pls take a screenshot from blender the next time you want to show your work, f12 is to render and f3 is to save the image.
BTW are u going to texture as well?
« Last Edit: 6 June 2009, 14:47:01 by gAMeboy »

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Re: Animation instructions for Dark Magic
« Reply #31 on: 6 June 2009, 15:08:52 »
i'm sorry i don't know how
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John.d.h

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Re: Animation instructions for Dark Magic
« Reply #32 on: 6 June 2009, 21:54:18 »
Not bad so far.  I think his helmet needs some horns and he still needs a skeleton, but it's coming along nicely.

gameboy

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Re: Animation instructions for Dark Magic
« Reply #33 on: 7 June 2009, 18:35:03 »
I have thought of a theme for Dark Magic, and that is Spikes! It should have lots of spikes.Spikes coming out from elbow and knees, from the helmet, wherever possible.
I hope modman has no objection to this idea.
@ Hectate: to put spike for the imp unless he gonna where some armour, which i doubt would be a good idea.

modman

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Re: Animation instructions for Dark Magic
« Reply #34 on: 7 June 2009, 20:48:49 »
Gameboy, I'm pretty sure I said that somewhere before about the spikes...Otherwise it must have been telepathy!

Could you guys slow down a bit with the Imp?  I'm really not sure if I like that unit/if it serves its purpose etc.  Maybe I need some conceptual help back at the Dark Magic topic.

Modeling the Wyvern would be great!  I believe I gave Gameboy some help on modeling it before, so maybe he can pass the knowledge along to you!  And of course you all should download the modeling/animation guide so that the models are fantastic!

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Re: Animation instructions for Dark Magic
« Reply #35 on: 7 June 2009, 20:51:26 »
I think it would be good if you could go ahead and come up with a list of the units you definitely want to have in the finished product, so we all know what we can go ahead and work on, and none of us put a lot of work into a unit that's going to be scrapped.

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Re: Animation instructions for Dark Magic
« Reply #36 on: 7 June 2009, 22:34:01 »
here's what a wyvern would really look like
although some don't have wings

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MadElf

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Re: Animation instructions for Dark Magic
« Reply #37 on: 7 June 2009, 23:36:18 »
Acording with Wikipedia, Wyvers are huge dragons with long heads and no front legs.
Soooo, a cool Wyvern would look like a Fell Beats from LOTR.

http://tolkiengateway.net/wiki/Fell_beast

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Re: Animation instructions for Dark Magic
« Reply #38 on: 7 June 2009, 23:43:13 »
The Fell Beast definitely looks evil enough in my opinion.  The head just looks a little weird.

Hectate

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Re: Animation instructions for Dark Magic
« Reply #39 on: 8 June 2009, 01:12:29 »
@ Hectate: to put spike for the imp unless he gonna where some armour, which i doubt would be a good idea.
The imp is a summoned, low level mischievous creature. Armor doesn't fit the "character" of the unit. I only started on him earlier today, and what I've done is all conceptual at the moment (nothing 3d yet) because I don't have a character sheet to work from - so I'm making one.
So no problem modman, I'll show you what I've got when it's done unless you want me to hold and focus on an alternative unit/structure. I had to change the horns, so they're a little shorter and spiky already :D I guess that'll have to do.

modman

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Re: Animation instructions for Dark Magic
« Reply #40 on: 8 June 2009, 01:21:31 »
I think that the Imp should look like a chupacabra.  There are some good pictures somewhere, and there are also some that don't show what I'm getting at.  I like the spikes on the back, the claws, the teeth, etc.

Also, I've decided the Imp is a ground unit, for gameplay reasons.

modman

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Re: Animation instructions for Dark Magic
« Reply #41 on: 8 June 2009, 01:26:34 »
This is pretty close, except that I don't like the long arms and the stupid dinosaur look.  I would like it to look like an intelligent monster.  Also the legs go up, then down, like kangaroos' legs do, but I would like them to be more like the pattern human legs follow.


modman

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Re: Animation instructions for Dark Magic
« Reply #42 on: 8 June 2009, 01:51:16 »
Found a better one!  I like everything!

Hectate

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Re: Animation instructions for Dark Magic
« Reply #43 on: 8 June 2009, 01:58:37 »
Not a flying unit, fair enough. So it'll be walking/skulking along the ground. I sort of figured that the winged imp version would be just above the ground level (as opposed to being an actual "air" unit).

Size should be about 2/3rds to 3/4ths of standard human, yes? Also, do you want to keep the wingflaps on the arms?

modman

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Re: Animation instructions for Dark Magic
« Reply #44 on: 8 June 2009, 02:23:39 »
I like the wings, yes.  But I was thinking that it would actually look cooler if it were actually slightly larger than a man.  Then it would look most accurate to what I want it to look like.

MadElf

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Re: Animation instructions for Dark Magic
« Reply #45 on: 8 June 2009, 07:49:59 »
I thought Imps were flying demons or something, anyways, that looks cool.

gameboy

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Re: Animation instructions for Dark Magic
« Reply #46 on: 8 June 2009, 10:24:02 »
Here's the wywern description:

 
The Wyvern is at least twice as long (nose to tail) than Magic's Dragon is, and it's wingspan is probably 75% of the length from nose to tail tip.

It should have lots of spikes and horns and be very muscular.


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Re: Animation instructions for Dark Magic
« Reply #47 on: 8 June 2009, 23:46:15 »


that's an imp
about 1/3 the size of a human
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John.d.h

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Re: Animation instructions for Dark Magic
« Reply #48 on: 8 June 2009, 23:55:15 »
I think the big thing y'all are missing is that, since these are fictitious creatures, we can make them look like basically whatever we want.  ::)

MadElf

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Re: Animation instructions for Dark Magic
« Reply #49 on: 9 June 2009, 00:00:59 »
Looks like a Evil Fairy to me, lol, if we change the wings to more "dragon-like" wings and make the skin red, also make the eyes smaller.

Imp artwork from Runescape:

http://images1.wikia.nocookie.net/runescape/images/9/99/Imp_artwork.png

Basically a Red Daemon with wings.
And Jonh, you are right.

 

anything