OMFG, good suggestions, WTF?!
Actually, I don't understand the 1st one at all, but I agree with hailstone, go for it!!!
Also, I can't tell you how souped up I am about your 2nd proposal, one that I go on about a lot. I have a girlfriend. She's not interested in Glest. Well, it would be safer to say that her interest in Glest is about as much interest she has in football -- which is actually a negative value -- well, American football, I know it's not the "real" foot ball, you throw, catch and carry the goddam thing with your hands for chirst's sake! But, like rugby, you get to slam into each other at high speeds and be very aggressive. Unlike rugby, you get to keep your teeth!! -- But I digress, my gf likes to play puzzle games.
I have a book (it's around here somewhere) called
Gender Inclusive Game Design, I forget the author's name, very good book. It talks a lot about story line and this is very key to engaging females. Men are very visual -- we see beautiful women and we're ready for sex -- that simple. Women are more dialog oriented, they want to talk about their feelings and hear the stories. I know that I'm over-generalizing to some degree, but I hope I've made my point. Also, all males are chemically part female and visa versa -- men's blood has oestrogen in it and women's blood has some amount of testosterone. I enjoy games with good story lines as well, as long as it's actually an interesting story and it doesn't take too goddam long to tell, when I'm in the mood to just kick some ass (or die trying and restart the game).
charlieg, this is primarily where scenarios come in, but the current scenarios aren't nearly sufficient. Martino has expanded upon scenarios quite a bit in the 3.2 beta (especially adding lua support) and this is very important for playing out story lines in campaigns. This just isn't here yet. But when it does arrive, it should be able to support good story lines with dialog (both text and sound), animations and complete camera control (like a movie, only not pre-rendered -- kinda like they do in warcraft and other games).
I do have a backstory I wrote some time back to adapt the Four Path Magitech mod to the original backstory for the Magitech mod, but I haven't been working on FPM too much lately, I will be once I'm done with the networking changes for 0.2 and the initial 0.3 implementation (0.3.0), which I need to support the next features I want to have in FPM.
As to the orthogonal projection, please do pump out those "few lines of code", thx!