Author Topic: Goblin Faction for Magitech and GAE.  (Read 34315 times)

gameboy

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Goblin Faction for Magitech and GAE.
« on: 5 January 2009, 11:18:31 »
okay since i'm making an Elf Faction, i thought i might make an Goblin Faction aswell to counter the Elves, and while the elves are bent to the magic side with a few elements from tech, the Goblins will be leaning towards tech with a few magic elements, i have not yet made a diagram, because i need some more ideas, so please contribute.
Note: this will also be adapted for GAE, so the lines in the brackets are feature available in GAE only.
heres what i got so far:
Resources: Gold, Stone, Wood and Flesh.
Let me elaborate on the Goblins Weaknesses and Strengths.
All goblins have armour because, they like dwarves like metal and other shiny things, but unlike the dwarves who make many ornament for decorations, the goblins are more practical and ugly yet have effective armoury and weaponry. Due to living underground their eyes have grown big, so bright light hurts them. Their buildings are ugly things made for covinience and so have low HP and can be destroyed easily. They bodies which were twisted by the Dark Lord have turned weak but they make up for this weakness by their attacks which are not strong by themselves but seeing the rate at which they attack they can stack to a huge amount, and though they are weak in many ways, their love for battle and their vast numbers (for goblins reproduce quickly) have them ready for a fight in no time.

Armour: Almost all units have armour accept the Slave, infantry and cavalry have a decent armour with exception of the Troll who has a high armour, the machines also have a high armour, the Shaman a Slaver have a low armour.
Attacks: Many attacks have an area effect, meaning more damge to enemy units each strike, but due to that their attacks are more on the weak side.
LOS: Due to their prolonged underground life, the goblins have weak eyesight in the daylight, if Daniel implements Night Bonus in GAE 0.3, then they would have an icreased eyesight during the night.
HP: Goblins have green pale skin which are sensitive to the sun's rays therefore their HP is low, and if Night Bonus is implemented then it would increase in the night.
Buildings: Goblins buildings build pretty fast and at the price they come its a good advantage. However, the buildings are very weak and can be wiped out easily.
Miltary: Goblins military are mostly fast, weak, decently armoured units (except for the Troll), their infantry which train at an icredible speed make up for their weak attacks, their cavalry, on the other hand train at normal speed and are quite strong, their best units, the machines, are very very expensive and are very heavily armoured.
Speed: very fast.

Summary: Units 13, Buildings 7, Upgrades 7.

Worker - Goblin - collects all resources faster than the normal worker, but is more expensive.
Worker - Slave - collects resource slower than the worker, but builds faster, also is a source of flesh but it needs to be killed.

Infantry:
Marauder - basic infantry unit
Discker - a short ranged unit that fires discs at enemy with a splash radius.
Berserker - a morph from Marauder, this is unit is a strong unit who wields two goblin scimitars which deals an attack with a splash radius, Needs War Mongering.

Any more suggestions?

Cavalry:
Warg Rider - a goblin atop a warg, who attacks with a mighty Mace.
Spiderling - a giant spider with the ability to fling balls of web (that immobilize or slow down the affected unit) also can act as an anti air. Has a secondary melee attack that kills a unit instantly ( the affected unit loses HP at a slow rate).

Siege and Machines:
Smasher - this unit, which is relative to the medieval ram,  moves at a slow pace but deals huge amounts of damage to buildings.
Gore Machine - cuts infantry like grass,  but loses energy overtime, very vulnerable to magic attack since it has flammable materials,must be built by a Worker Goblin, Needs Machanics.
Troll - heavy attack unit, has a area effect attack good against infantry and buildings, Needs Moutain Expedition.

Flying Unit:
Acerodon - flying bat unit, shoots poison at enemies, Needs Shaman's Call.

Arcane or otherwise Unique units:
Slaver - trains slaves and has a low attack but can heal.
Shaman - good against other magic units has a long range, calls Acerodon.

Buildings:
Cave - the autonomus unit of the faction, it spawns Goblins.
Goblin Pit - Baracks - Trains infantry units.
War Hut - Trains Warg Riders and Trolls.
Slavery - Trains Slavers who in turn train Slaves.
Shaman's Hut - Trains Shaman and upgrades HP of units, and Shaman's Call.
Dark Cave - Provides many upgrades and trains Smashers.
Spiderling Lair - Defense, Anti-Air Unit - Shoots web balls at enemies also trains Spiderlings.

Upgrades:
Goblin Pit - War Mongering - Enables Berserker and War Hut, Needs Shaman's Hut.
Slavery - Blood Sacrifice - Now Slaves when killed, provide more Flesh.
              Mountain Expedition - Enables Trolls.
Shaman's Hut - Shaman's Chant - Shaman can now summon the Acerodon.
                      Daylight Training - Now units are stronger.
Dark Cave  -  Mechanics - enables Machines.
                 Spiderling Treaty - Enables Spiderling Lair.

gAMeboy.
« Last Edit: 11 September 2009, 16:20:07 by gAMeboy »

verarticus

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Re: Goblin Faction for Magitech and GAE.
« Reply #1 on: 5 January 2009, 16:30:08 »
The beserker needs to
1 be fast
2 have little armour
3 high attack power

 I think it needs a big 2 handed sword instead of scemitars

wciow

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Re: Goblin Faction for Magitech and GAE.
« Reply #2 on: 5 January 2009, 17:31:17 »
Sounds like a another good faction idea.
Personally I would like to see a goblin bat-rider for the air unit  :)
Check out my new Goblin faction - https://forum.megaglest.org/index.php?topic=9658.0

gameboy

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Re: Goblin Faction for Magitech and GAE.
« Reply #3 on: 5 January 2009, 17:37:37 »
Quote from: "wciow"
Sounds like a another good faction idea.
Personally I would like to see a goblin bat-rider for the air unit  :)
Ahh, very nice i was just wondering about the air unit, thanks, any attack suggestions?

Ayrin Greenflag

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Re: Goblin Faction for Magitech and GAE.
« Reply #4 on: 6 January 2009, 11:21:20 »
guano attack as acid type :)

gameboy

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Re: Goblin Faction for Magitech and GAE.
« Reply #5 on: 8 January 2009, 18:48:06 »
More Units:
Acerodon - flying bat unit, shoots poison at enemies, Needs Shaman's Call.
Troll - heavy attack unit, has a area effect attack good against infantry and buildings, Needs Heavy Marauder.

I think those enough units(correct me if i'm wrong).

Buildings:
Cave - the autonomus unit of the faction, it spawns Goblins.
Goblin Pit - Baracks - Trains infantry units.
War Hut - Trains Warg Riders, Spiderlings and Trolls.
Slavery - Trains Slavers who in turn train Slaves.
Shaman's Hut - Trains Shaman and upgrades HP of units, and Shaman's Call.
Dark Cave - Provides many upgrades.
Defense Unit, anybody?

modman

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Re: Goblin Faction for Magitech and GAE.
« Reply #6 on: 9 January 2009, 03:51:25 »
Defence: Poison Plant
              Grough Monith
              The Finisher.  High power attack with high armor and slashing or piercing attack type.  It should be able to beat a Golem with about 100-150 HP left.
              I'm out of ideas as well.  Goblins doesn't strike me as having great defence though.

gameboy

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Re: Goblin Faction for Magitech and GAE.
« Reply #7 on: 9 January 2009, 04:55:59 »
updated the main post.

RTSman

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Re: Goblin Faction for Magitech and GAE.
« Reply #8 on: 11 January 2009, 03:49:09 »
I like the finisher best.

gameboy

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Re: Goblin Faction for Magitech and GAE.
« Reply #9 on: 11 January 2009, 08:57:09 »
Finisher?

RTSman

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Re: Goblin Faction for Magitech and GAE.
« Reply #10 on: 11 January 2009, 22:14:32 »
the description sounds gobliney :D

gameboy

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Help Anybody?
« Reply #11 on: 16 January 2009, 06:32:52 »
Thanks!
so who wants to help?

modman

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Re: Goblin Faction for Magitech and GAE.
« Reply #12 on: 17 January 2009, 03:21:13 »
Personally, I think that anyone who's help you will appreciate is working on your mod is probably working on their own mod.

gameboy

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Re: Goblin Faction for Magitech and GAE.
« Reply #13 on: 17 January 2009, 09:30:42 »
Fine, i'll do it myself :P just kidding

John.d.h

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Re: Goblin Faction for Magitech and GAE.
« Reply #14 on: 17 January 2009, 16:02:08 »
I'm more of a thinker than a doer when it comes to this sort of stuff, so the only help I could really offer is ideas and a little bit of modeling (buildings, not people or creatures) but you're a lot better at that than I am so I don't think I'd be much help there.

wciow

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Re: Goblin Faction for Magitech and GAE.
« Reply #15 on: 18 January 2009, 00:59:33 »
Personally, I think that anyone who's help you will appreciate is working on your mod is probably working on their own mod.

Yeah there are alot of different faction mods going on atm. Everyone has their own ideas to work on.
Personally I'd still like to help out any nice projects I see, but my own Dwarf faction has priority right now.
Check out my new Goblin faction - https://forum.megaglest.org/index.php?topic=9658.0

modman

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Re: Goblin Faction for Magitech and GAE.
« Reply #16 on: 18 January 2009, 02:59:41 »
Wciow, do you need any music for your faction?  I'm not exactly sure about the license on this music I'm thinking of, but I know it's pretty loose.  For good soundtracks, go to incompetech.com.  Just please do not use any soundtracks I've used for Dark Magic!

I would recommend a piece called Fantastic B.  Also, there's one called Stoneworld Battle that has a very "dwarven" feel.

gameboy

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Re: Goblin Faction for Magitech and GAE.
« Reply #17 on: 18 February 2009, 12:09:24 »
With all the model for my Elf FAction done I completed a few goblin models here are some pics.
Code: [Select]
[URL=http://www.mediafire.com/imageview.php?quickkey=k2myjvtboyg&thumb=4][IMG]http://www4.mediafire.com/imgbnc.php/fb9048ee0984942ad34699fc97ef96725g.jpg[/img][/URL]
« Last Edit: 26 September 2016, 15:04:03 by filux »

wciow

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Re: Goblin Faction for Magitech and GAE.
« Reply #18 on: 18 February 2009, 16:24:51 »
Looks good, keep working on this faction.
I might be able to help out with some models once I finish dwarves.
Check out my new Goblin faction - https://forum.megaglest.org/index.php?topic=9658.0

John.d.h

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Re: Goblin Faction for Magitech and GAE.
« Reply #19 on: 18 February 2009, 17:23:36 »
I like the Spiderling, but the webs on the lair look a little more like blankets than webs.

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Re: Goblin Faction for Magitech and GAE.
« Reply #20 on: 24 February 2009, 21:17:49 »
i can't wait to try it out

I'll download it first chance i get

and make any suggestions
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huntermeca V.2

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Re: Goblin Faction for Magitech and GAE.
« Reply #21 on: 22 March 2009, 20:53:35 »

Can I have your model of spider?

It is for my mod.


silnarm

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Re: Goblin Faction for Magitech and GAE.
« Reply #22 on: 28 April 2009, 03:11:36 »
Greetings one and all.

 I'm new here, having stumbled upon Glest while searching for a Free game to make models for, as an old fan of the RTS genre, I was quite amazed at how good it was, and that I hadn't heard of it before!

 Anyway, gAMeboy, I'd be quite interested in helping out here, as I too would like to see hoards of goblins in Glest, and if you've got some pansy Elves about for 'em to smash, all the better  :)

 Hadn't given too much thought to the tech tree myself, your ideas here so far look good, I've got a first hack at a goblin, texture still needs a bit of work, and it's not rigged yet, but it's coming along. We probably need some ideas/concepts for the buildings, I'm guessing it makes sense to get them done first??



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MadElf

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Re: Goblin Faction for Magitech and GAE.
« Reply #23 on: 29 April 2009, 12:23:46 »
Nice model, But I think the head is a bit too big, try to make them like the Goblins on RuneScape, they look awesome.
« Last Edit: 29 April 2009, 13:46:57 by MadElf »

Omega

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Re: Goblin Faction for Magitech and GAE.
« Reply #24 on: 30 April 2009, 04:04:34 »
Ah, another runescape fan. Yes, those are good looking goblins.

I was too lazy too take an image myself (seriously, I haven't played in 3 months), so this is concept. In-game looks better.

*On a side note, this would make a great alien...
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