Author Topic: Goblin Faction for Magitech and GAE.  (Read 34205 times)

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Re: Goblin Faction for Magitech and GAE.
« Reply #75 on: 30 September 2009, 17:35:05 »
30th Oct. :P

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Re: Goblin Faction for Magitech and GAE.
« Reply #76 on: 30 September 2009, 17:43:56 »
 :-\ Seriously................... ??? ??? ???

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gameboy

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Re: Goblin Faction for Magitech and GAE.
« Reply #77 on: 30 September 2009, 20:48:18 »
yeah dude, sorry :(
u can go ahead and animate, i'll see what i can do... pls keep all the animations in one file so it'll be easy to unwrap :)

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Re: Goblin Faction for Magitech and GAE.
« Reply #78 on: 30 September 2009, 23:15:44 »
How am I supposed to keep all the anims in one file, I need 1 for each anim.
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Re: Goblin Faction for Magitech and GAE.
« Reply #79 on: 30 September 2009, 23:32:04 »
There is a way but it is to complicated for newbies like you arch, just learn how to do good anims first.
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Re: Goblin Faction for Magitech and GAE.
« Reply #80 on: 1 October 2009, 03:38:03 »
What do you mean "complicated"?  Just make each animation as its own action in the Blend file.

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Re: Goblin Faction for Magitech and GAE.
« Reply #81 on: 1 October 2009, 08:21:06 »
exactly, not very hard. that is why, John, i keep all my animations in one file :)

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Re: Goblin Faction for Magitech and GAE.
« Reply #82 on: 1 October 2009, 11:43:21 »
Well, what do I do to achieve this?
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Re: Goblin Faction for Magitech and GAE.
« Reply #83 on: 1 October 2009, 12:29:34 »
just try to keep big gaps between actions

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Re: Goblin Faction for Magitech and GAE.
« Reply #84 on: 1 October 2009, 12:41:35 »
You mean.......make one animation 1-10 and the next 90-100, and the next, 150-160, or whatever?
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Re: Goblin Faction for Magitech and GAE.
« Reply #85 on: 1 October 2009, 13:03:20 »
not such a big gap, but yes.

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Re: Goblin Faction for Magitech and GAE.
« Reply #86 on: 1 October 2009, 13:06:57 »
And when I wanted to export an animation, I'd set it the timeline, start-end thing at 1-10 or where-ever my animation is.
Correct?
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Re: Goblin Faction for Magitech and GAE.
« Reply #87 on: 1 October 2009, 21:18:40 »
No no no no no... here's how to do it a much easier way!

Here's an example of what your action editor window might look like:


In your action editor window, click on that double arrow button (shown here circled in red) and then "ADD NEW".  Then you can make your animation in that new action.  When you're done with that animation, "ADD NEW" again, and put your new animation in that action.  This lets you keep each animation separate allowing you to organize them all much easier, as well as making switching between them easier.  When you export, just make sure you have the right action selected in your action editor window and the right start and end frames.

Edit: And by the way, you generally want to set the start frame to 1 and the end frame to one frame before the end of the animation because the start and end frames are going to be the same and you don't want it to be repeated each time.  So for example, if your animation has four frames, then you want to start with 1 and end with 3.  The one exception to this is the death animation, because that only plays once, so you want to include all the frames when you export.
« Last Edit: 1 October 2009, 21:31:51 by John.d.h »

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Re: Goblin Faction for Magitech and GAE.
« Reply #88 on: 1 October 2009, 21:59:54 »
Thanks for the info, might do the standing animation tonight.
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Re: Goblin Faction for Magitech and GAE.
« Reply #89 on: 3 October 2009, 05:08:16 »
Could someone rig this model, if they have the time, I know I could rig, it and animate it all this weekend but it'd be much nicer to have more time.
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Re: Goblin Faction for Magitech and GAE.
« Reply #90 on: 3 October 2009, 05:39:31 »
This one?

http://www.mediafire.com/?l4w1iigmdzz

Edit: Well I hope that's the one you meant, because I'm almost done rigging it.
« Last Edit: 3 October 2009, 06:05:07 by John.d.h »

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Re: Goblin Faction for Magitech and GAE.
« Reply #91 on: 3 October 2009, 06:20:55 »
Yes, that's right, thanks! :)
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Re: Goblin Faction for Magitech and GAE.
« Reply #92 on: 3 October 2009, 07:42:33 »
All done!  Take your pick from MediaFire or Filefront.

Things to keep in mind for this rigging:
  • To move the goblin's legs, use the leg_R and leg_L bones.  Don't try to move his shins and thighs separately.  You can (and should) rotate the feet and toes separately, though.
  • The knee bones are there to keep his legs from bending backward.  If you need to change the way his knees are pointing, move the knee bones.
  • To move the whole model (like if you want him to jump for some reason), use the master bone.
  • Lumbar is the highest parent of almost every bone in the armature, so you can make big changes just by moving this bone.
  • If you need to adjust the shoulders, rotate the clavicle bones.  They not attached to the torso, so moving them with 'g' will rip them out of socket in a very uncomfortable fashion. :D
  • Pay attention to the loin cloth.  It's liable to pass through the legs and look really bad if you're not careful.


I think that's everything for now.  If you have any questions that you can't figure out on your own, look here and here or ask me. :)

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Re: Goblin Faction for Magitech and GAE.
« Reply #93 on: 3 October 2009, 14:36:07 »
Thanks! :)

EDIT: What about the weapons, do I have to add new ones?
« Last Edit: 3 October 2009, 14:44:59 by archmage101 »
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Re: Goblin Faction for Magitech and GAE.
« Reply #94 on: 3 October 2009, 19:43:42 »
The weapons are there.  I just saved the file while they were hidden (oops).  Hit the slash key, '/', and they'll show back up.  You'll have to place them on the model yourself, though.

On second thought, I decided to be nice.  I just did an updated blend file with the weapons placed on the model, and even a nice standing pose.  Will upload in a couple minutes.

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Re: Goblin Faction for Magitech and GAE.
« Reply #95 on: 3 October 2009, 19:46:29 »
Thanks again! :D
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Re: Goblin Faction for Magitech and GAE.
« Reply #96 on: 3 October 2009, 20:26:58 »
Here you go: http://www.mediafire.com/file/ymh2uzenlmi/goblin_marauder_posed.zip and http://www.filefront.com/14650125/goblin_marauder_posed.zip

Oy... fixing the model was a piece of cake, but I spent the last half hour just trying to get an internet connection to last more than 30 seconds at a time.  I'm convinced my neighbor moved his wifi router. -.-
« Last Edit: 3 October 2009, 20:28:48 by John.d.h »

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Re: Goblin Faction for Magitech and GAE.
« Reply #97 on: 3 October 2009, 20:28:20 »
Quote
Quote from: John.d.h on Today at 15:19:54
The weapons are there.  I just saved the file while they were hidden (oops).  Hit the slash key, '/', and they'll show back up.  You'll have to place them on the model yourself, though.

On second thought, I decided to be nice.  I just did an updated blend file with the weapons placed on the model, and even a nice standing pose.  Will upload in a couple minutes.
Waiting waiting waiting................


I was just about to post that, when it said: "Warning - while you were typing a new reply has been posted. You may wish to review your post."

I love the way our computers are setup, we have two main computers, and my laptop, a few others........but we have our own wireless hub, so I can sit on the couch and be on the Glest Boards.
I do work on both the main computer and my laptop, right now I'm working on a special package..........

Downloading.......
« Last Edit: 3 October 2009, 20:32:17 by archmage101 »
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gameboy

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Re: Goblin Faction for Magitech and GAE.
« Reply #98 on: 4 October 2009, 15:18:36 »
cool guys this is gr8, thnx a lot John for sharing ur knowledge and rigging the model :D
And thank u Arch, for animating it...well thank u in advance at least ;)

gonna check out the professional rig now hehehe ;D

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Re: Goblin Faction for Magitech and GAE.
« Reply #99 on: 4 October 2009, 15:19:55 »
our Welcome, in advance. ;D
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