Please help making MegaGlest rock-stable by testing the pre-release snapshots.
<?xml version="1.0" standalone="yes" ?> <scenario><difficulty value="4"/><players> <player control="human" faction="tech" team="1"/> <player control="cpu-ultra" faction="magic" team="2"/> <player control="cpu" faction="magic" team="3"/> <player control="cpu" faction="magic" team="3"/> </players><map value="in_the_forest"/><tileset value="forest"/><tech-tree value="magitech"/></scenario>
<?xml version="1.0" standalone="yes" ?> <scenario><difficulty value="4"/><players> <player control="human" faction="dark_magic" team="1"/> <player control="cpu" faction="magic" team="1"/> <player control="cpu-ultra" faction="tech" team="4"/> <player control="cpu-ultra" faction="tech" team="4"/> </players><map value="forest_lands"/><tileset value="forest"/><tech-tree value="magitech"/></scenario>
<?xml version="1.0" standalone="yes" ?> <scenario><difficulty value="3"/><players> <player control="cpu" faction="dark_magic" team="1"/> <player control="cpu" faction="tech" team="2"/> <player control="cpu" faction="magic" team="2"/> <player control="human" faction="dark_magic" team="3"/> </players><map value="mountains"/><tileset value="forest"/><tech-tree value="magitech"/></scenario>
<?xml version="1.0" standalone="yes" ?> <scenario><difficulty value="3"/><players> <player control="cpu-ultra" faction="tech" team="1"/> <player control="human" faction="tech" team="1"/> <player control="cpu-ultra" faction="dark_magic" team="3"/> <player control="cpu-ultra" faction="magic" team="4"/></players><map value="mountains"/><tileset value="forest"/><tech-tree value="magitech"/></scenario>
<?xml version="1.0" standalone="yes" ?> <scenario><difficulty value="3"/><players> <player control="human" faction="tech" team="4"/> <player control="cpu-ultra" faction="magic" team="1"/> <player control="cpu-ultra" faction="tech" team="4"/> <player control="cpu-ultra" faction="dark_magic" team="2"/> </players><map value="island_siege"/><tileset value="forest"/><tech-tree value="magitech"/></scenario>
for i=1, 50 docreateUnit('battle_machine', 1, startLocation(1))givePositionCommand ('attack', startLocation(0))