Author Topic: Five new scenarios  (Read 3855 times)

modman

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Five new scenarios
« on: 15 January 2009, 02:39:03 »
Included in this download are five scenarios, each of which that I would consider fun and/or challenging.  I know most people (actually virtually all people) will not comment, so I'm not even going to ask.  They're not scripted, just old-fashoned scenarios.  So here you go:

Click Me!
« Last Edit: 27 January 2009, 02:43:52 by modman »

Idanwin

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Re: Five new scenarios
« Reply #1 on: 15 January 2009, 11:15:27 »
Having difficulties trying to click the "Click Me!"-button

[Agree. - @kukac@]
« Last Edit: 3 February 2009, 10:40:36 by Idanwin »

modman

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Re: Five new scenarios
« Reply #2 on: 16 January 2009, 00:54:54 »
Sorry.  I guess it was to get people to try!

Omega

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Re: Five new scenarios
« Reply #3 on: 25 January 2009, 02:13:13 »
No description?!? :P
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modman

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Re: Five new scenarios
« Reply #4 on: 27 January 2009, 02:42:10 »
I can tell no one has downloaded it :'(; I tried so I could just post their codes, and it didn't work. >:(  The link is fixed now.
Below are the codes of the scenarios.  They are self-explanetory, since you cannot really explain (non-scripted) scenarios.

Apocalyptic Doom:
Code: [Select]
<?xml version="1.0" standalone="yes" ?>
<scenario>
<difficulty value="4"/>
<players>
<player control="human" faction="tech" team="1"/>
<player control="cpu-ultra" faction="magic" team="2"/>
<player control="cpu" faction="magic" team="3"/>
<player control="cpu" faction="magic" team="3"/>
</players>
<map value="in_the_forest"/>
<tileset value="forest"/>
<tech-tree value="magitech"/>
</scenario>

Darkness Ahead
Code: [Select]
<?xml version="1.0" standalone="yes" ?>
<scenario>
<difficulty value="4"/>
<players>
<player control="human" faction="dark_magic" team="1"/>
<player control="cpu" faction="magic" team="1"/>
<player control="cpu-ultra" faction="tech" team="4"/>
<player control="cpu-ultra" faction="tech" team="4"/>
</players>
<map value="forest_lands"/>
<tileset value="forest"/>
<tech-tree value="magitech"/>
</scenario>

Death's Decent
Code: [Select]
<?xml version="1.0" standalone="yes" ?>
<scenario>
<difficulty value="3"/>
<players>
<player control="cpu" faction="dark_magic" team="1"/>
<player control="cpu" faction="tech" team="2"/>
<player control="cpu" faction="magic" team="2"/>
<player control="human" faction="dark_magic" team="3"/>
</players>
<map value="mountains"/>
<tileset value="forest"/>
<tech-tree value="magitech"/>
</scenario>

Destroy the Evil
Code: [Select]
<?xml version="1.0" standalone="yes" ?>
<scenario>
<difficulty value="3"/>
<players>
<player control="cpu-ultra" faction="tech" team="1"/>
<player control="human" faction="tech" team="1"/>
<player control="cpu-ultra" faction="dark_magic" team="3"/>
<player control="cpu-ultra" faction="magic" team="4"/>
</players>
<map value="mountains"/>
<tileset value="forest"/>
<tech-tree value="magitech"/>
</scenario>

Enchanted Lands
Code: [Select]
<?xml version="1.0" standalone="yes" ?>
<scenario>
<difficulty value="3"/>
<players>
<player control="human" faction="tech" team="4"/>
<player control="cpu-ultra" faction="magic" team="1"/>
<player control="cpu-ultra" faction="tech" team="4"/>
<player control="cpu-ultra" faction="dark_magic" team="2"/>
</players>
<map value="island_siege"/>
<tileset value="forest"/>
<tech-tree value="magitech"/>
</scenario>

Omega

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Re: Five new scenarios
« Reply #5 on: 28 January 2009, 09:01:04 »
Uhh... Maybe if you want a scenario to become popular, you should consider scripting it. Not meaning to sound rude, but normal scenarios are just custom battles with cool names. They can easily be made with the custom game option.

But scripted scenarios... they're unique. See http://glest.110mb.com/lau.html
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modman

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Re: Five new scenarios
« Reply #6 on: 28 January 2009, 22:10:02 »
They take quite a bit of time to proof, plus I kind of like the old fashoned scenario.  Maybe I would do if there would be a "turn on the superAI" function.

Omega

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Re: Five new scenarios
« Reply #7 on: 31 January 2009, 11:09:22 »
Code: [Select]
for i=1, 50 do
createUnit('battle_machine', 1, startLocation(1))
givePositionCommand ('attack', startLocation(0))
There, super AI.

*For those who can't tell, it just makes 50 battle machines to attack you. Good luck.  ;D
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modman

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Re: Five new scenarios
« Reply #8 on: 31 January 2009, 13:31:20 »
That's not really what I want; it makes the game more like an arcade game because you sit there attacking Battlemachines all the time.  You understand what I mean.

Omega

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Re: Five new scenarios
« Reply #9 on: 1 February 2009, 08:59:11 »
I was kidding. You'll lose as soon as the match starts, I didn't give you units! LOL ;D

Seriously, take a look at this.
« Last Edit: 1 February 2009, 09:03:40 by omega »
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modman

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Re: Five new scenarios
« Reply #10 on: 1 February 2009, 20:37:09 »
I like it, but I don't have the time.  OT: Could you please wordwrap that page; it makes it far easier to read!