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Started by Omega, 26 January 2009, 19:29:15

battle machine man

Quote from: omega on  8 February 2009, 09:18:31
Heh, I agree about the sig.

Out of curiosity, and as a method of testing your mental stability, please answers this following question:
-A battleship comes down the street. What do you do?
go see a doctor and if he sees it get a tank

battle machine man

#26
Quote from: @kukac@ on  2 February 2009, 17:17:33
I was reinstalling the Windows at the weekend, so while I was updating the drivers, I made a new desktop background for WinXP

LOL basic windows background with a StarWars whatever from movie number what 5?

[It's unnecessary to quote that large picture. - @kukac@]

John.d.h

To all you motorists out there, make sure you look where you're going when you pull out onto the road.  There just might be someone in your way.




modman


John.d.h

Yeah... the funny thing is that if I would have been obeying the law (i.e. riding my bike on the street instead of the sidewalk) and this sort of thing happened, they'd be cleaning my remains off of University Blvd with a mop.

Civil disobedience for the win. 8)

Omega

That's nothing! I have whipped so bad once on a country road near my house that I tore all the skin off my elbow, and put a nasty gash on my other wrist. I still have this huge scar from it. Even worse: I had to walk the rest of the mile home, the disadvantage of lonely country roads.
Edit the MegaGlest wiki: http://docs.megaglest.org/

My personal projects: http://github.com/KatrinaHoffert


John.d.h

I don't think it's possible for my avatar to be any more awesome than it already is.

Omega

Johns right... I'm trying to think of a good idea for making an animated GIF for myself, but not sure what it'll look like...
Edit the MegaGlest wiki: http://docs.megaglest.org/

My personal projects: http://github.com/KatrinaHoffert

modman

Apparently they don't like it when you link directly to their site, so I had to save to mediafire.  There's a lot of good ones at the site anyhow, so maybe you just want to take a peek.

I was going to do one with someone throwing a Poke-Mon (?) ball at Bush, but I though it would be hard to see.

Omega

I saw that. Way more exciting than a shoe!

Bush, do your stuff, put people to sleep with your speech attack!
Edit the MegaGlest wiki: http://docs.megaglest.org/

My personal projects: http://github.com/KatrinaHoffert

modman

Actually, he's pretty good at speeches, but it's full of lies and politically loaded crap.

modman

The hardest game I've played in a while.  Download is below.  I lost after about 20 seconds.  Please tell me what you think; I found it on a game development community, so you should read the topic after you play (and lose).

The game download (I guarantee you it's not a virus 8)...I scanned it myself twice)
The discussion.  Please read only after you play at least twice.

Omega

I need help with a javascript thing I was making for a webpage. It was supposed to activate a link after three things are clicked.


function counter() {
   var counter = 0;

   counter++;

   if (counter = 3) {
      window.location = "nextpage.html";
   }
}

However, when I run it, I get redirected instantly. I think that it is just doing the counter++ endlessly from a single click. I want one click to bring the counter up one. I tried many things, including spliting into seperate functions or manually adding one (counter += 1) with no success. Any help is appreciated (and plesae test before submitting an answer).

@Modman - I downloaded the game, but won't be able to play until I get home. My goal: 21 seconds (or anything better than you! lol)
Edit the MegaGlest wiki: http://docs.megaglest.org/

My personal projects: http://github.com/KatrinaHoffert

jrepan

Quote from: omega on  4 March 2009, 15:27:43
I need help with a javascript thing I was making for a webpage. It was supposed to activate a link after three things are clicked.


function counter() {
   var counter = 0;

   counter++;

   if (counter = 3) {
      window.location = "nextpage.html";
   }
}

However, when I run it, I get redirected instantly. I think that it is just doing the counter++ endlessly from a single click. I want one click to bring the counter up one. I tried many things, including spliting into seperate functions or manually adding one (counter += 1) with no success. Any help is appreciated (and plesae test before submitting an answer).
I haven't written Javascript lately, but I think you have to have == instead of = in if.(= is assignment, == is equality testing)

modman

We'll see about that. 8)  The game maker was clever in that the game doesn't let you play twice; you have to re-download it to try again.

hailstone

#41
The other problem is each time the function is called, count will be set to 0, therefore the conditional statement is never true. Also it didn't work when variables and functions had the same name.

This works for me:
<html>
<head>
<script type="text/javascript">
<!--
var count = 0;
function counter() {
    count++;
    if (count == 3) {
      window.location = "nextpage.html";
   }
}
//-->
</script>
</head>
<body>
<input type="button" value="Click me!" onclick="counter()" >
</body>
</html>
Glest Advanced Engine - Admin/Programmer
https://sourceforge.net/projects/glestae/

Omega

Edit the MegaGlest wiki: http://docs.megaglest.org/

My personal projects: http://github.com/KatrinaHoffert

Omega

In a continuation of a windows 7 argument, I'd be careful downloading the beta. If I'm not mystaken, it'll terminate sometime in the summer. Also, I hear that it doesn't really have the programs come with it, but you have to download the other programs (ie: picture viewer) seperate. Of course, I never actually downloaded the beta, just heard of it, so I may be wrong.

In other topics, I've been wondering if anyone knows some good ebooks (free) for any of the subjects:
-PHP
-Databases
-Ajax
-Javascript (NOT Java)
-C++
-etc;
Thanks!
Edit the MegaGlest wiki: http://docs.megaglest.org/

My personal projects: http://github.com/KatrinaHoffert

MadElf

Have you guys tried to remove the color on the particle_proj files on units that attack with arrows?
It looks much cooler without those white lines, and more realistic.

Omega

Quote from: MadElf on  8 March 2009, 08:41:06
Have you guys tried to remove the color on the particle_proj files on units that attack with arrows?
It looks much cooler without those white lines, and more realistic.
And harder to see.
(Really need a good guide for JS, my forms only are working in IE because I only know one method)
Edit the MegaGlest wiki: http://docs.megaglest.org/

My personal projects: http://github.com/KatrinaHoffert

hailstone

Glest Advanced Engine - Admin/Programmer
https://sourceforge.net/projects/glestae/

Omega

It's nice, but with my internet, I need a download. I can try to download the entire webpage, but that is difficult and I can only do on my personal computer, not the school ones.

Thanks though. (I was thinking either PDF, CHM, a zipped bunch of HTMLs, etc;)
Edit the MegaGlest wiki: http://docs.megaglest.org/

My personal projects: http://github.com/KatrinaHoffert

modman

Did you try the game anyone?

John.d.h

I did.  I thought it would have been better if he didn't apply the judgment of "winning" and "losing" to the player's decision, since it's a subjective choice based on morality.  Saying one choice results in victory and the other results in defeat assumes that the designer's values are superior to the player's.  Do I believe I made the right choice?  Yep.  Does the designer agree?  Nope.  Is he right and am I wrong?  No.  Is he wrong and am I right?  No.  It's all opinion and philosophy and it comes down to an individual's moral values of right and wrong.  Aside from that, I like the concept of making a game with persistent consequences.  Too often in gaming we feel free to do whatever we want since we can just restart the game and be back where we started.  Something like this could be applied for a much deeper gaming experience, I think.