This is an extension of the post here by Gameboy:
https://forum.megaglest.org/index.php?topic=4107.msg22146#msg22146. I will keep track of all ideas in this initial post, and please try to get the general idea across in your post too (pictures help a lot!). If we ever get to the point of making these units, the specifics of the stats should be discussed here too. Ideas so far (including my own):
Note: Repeats are bolded; if you think your idea is NOT a repeat, please let me know.Tech• Watch Tower- a stone defence tower, either promoted from Defence Tower or built with an upgrade, like "masonry" maybe
• Quintain- I wish building more of these could strenghthen your knights, but oh well...
• Knight-not promoted from Horseman, replacing Horseman and only gotten in late-game, which would help with balance
• Pikeman
• Longbowman- Produced outright from the Barracks and/or promoted from an Archer
• Crossbowman- Same as Longbowman except longer loading time, less distance, but almost twice the attack damage
• Trebuchet- I tried out this idea in Tech 2 (now dead), and this would only work with a better AI. It might pack up and then be able to move; just an idea
• Sakir- a simple cannon
• Mechanon- really big Battle Machine (I think ???)
• Tank- DiVinci style, slower than Knight (which is slightly slower than a Horseman) but medium range and a big splash
• Helicopter- Also produced in Aerodrome; faster than Airship and can attack land&air, but less HP and range.
• Maceman
• Axe thrower
• Monk- fights with a quarterstaff, produced in monestary
• Priest- Heals very well, has positive eminations when they are implemented into Glest
• Mantlet- High emenations, meant to simulate blocking of arrows and such to nearby units
• Battering Ram[/li][/list]
•
Ramjet•
Cannon- Simply a huge stationary, high power defensive unit, like early cannons•
Knight- same as above, but promoted from Horseman, and Horseman staysMagic•
Farcaster- a mage who can summon units
• Satyr- Goat-man armed with a lance
• Del-Dar- siege unit, created by Gameboy
• Dread Lord- These guys train units and have a massive attack
• Manticore- a creature from greek mythology who shoots arrows
• Shade- A creature who sucks souls from enemies. Has a special attack that kills instantly
• Cerberus- A three-headed dog with a menacing melee attack and a special long range attack in which it barks very loudly
• Centaur- Faster than Horseman; has a battleaxe and high metal armor
• Minotaur- Fast charge speed, but slower than Centaur. High armor, has an axe, but slow attack speed.
• Basilisk (Cockatrice)-
Picture• Basilisk Egg- Promotes to Basilisk, of course! Summoned by summoner. I suggest that the upgrade "dragon call" be required for the Basilisk Egg.
• Wicca Ring- Barracks for Magic. Magic dearly (and clearly) needs this; makes all new ground units, unless otherwise mentioned
• Baphomet- This would be a super-powerful mage for Magic made in the Wicca Ring. It would be slow, however, because its big wings drag it down.*
•
Bahamut- This unit is morphed from the Baphomet. It can fly and is very, very strong. It is slower than a Dragon.*
• Beast Rider- powerful melee attack; morphed from Dread Lord ??? or Summoner.
Picture*
• Grave digger- This one is straight from Hell. Probably twice as powerful as Behemoth, also much faster because it can run at you*
picture• Killer- also created in Magical Barracks, swings chain axe and has low armor. This unit might also promote from a Daemon.
Picture*[/li][/list]
*I suggest units marked with this symbol require "Hellgate"
Tech tree diagram[/list]