hi,
i tryed few times with the files i downloaded or with the pack from Hailstone but i ended up with 3 differents errors.
-one with some files from xercesc missing but of course i have them (kind of linkage error i think)
-another that was the same as in
Hailstone's post but the time i notice it was the same, my project was deleted for others tries and i wasnt able to have the same error again... ^^:
-and the last one was about gcc compiler, i needed to define something for the compiler but i didnt really understand it.
if i got it well, i first need to compile the static library to then compile the game with it.
> i create a new project "static library" in code::blocks called "myGlestLib"
> i choose the GNU GCC compiler
> my new project is created, i delete the default "main.c" from it
> i add the 4 folder "bin, include, lib, src" in my project directory
> in code::blocks, i "Add files recursively" then i choose "include, lib and src"
> in c::b's Build options/Linker settings, i add the files in the "bin" directory
> in c::b's Build options/Search directories/Compiler, i add my "include" directory and the 3 directories in "include/..."
> in c::b's Build options/Search directories/Linker, i add my "lib" directory
> then i try to compile :
the build message is kinda too long but it point me to an error message in the code
#error Code requires port to current development environment
#endif
// ---------------------------------------------------------------------------
// The gcc compiler 2.95... is generating an internal error for some template
// definitions. So, if we are compiling with gcc, have a specific define that
// we can later use in the code.
// ---------------------------------------------------------------------------
#if defined(__GNUC__)
#define XML_GCC_VERSION (__GNUC__ * 10000 \
+ __GNUC_MINOR__ * 100 \
+ __GNUC_PATCHLEVEL__)
#endif
do i need to use the compiler from the MStoolkit2003 ? i should have it somewhere because of irrlicht
do i miss something or is there something i do wrong ?
thx
cya