Author Topic: Merge  (Read 2353 times)

gameboy

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Merge
« on: 13 February 2009, 11:27:10 »
This is request for a new ablity: Merge.
Merge is a bit like morph only when activated the two units become one unit ex. Gryphon and Archer, when the archer is selected you click on the merge icon and then on the gryphon you want to merge with.

hailstone

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Re: Merge
« Reply #1 on: 13 February 2009, 13:16:24 »
What if you select all of them first and then a merge button appears? That way it might be easier if you are merging more than two units. (captain planet anyone?  :P)
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@kukac@

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Re: Merge
« Reply #2 on: 13 February 2009, 17:34:37 »
SC's archons

John.d.h

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Re: Merge
« Reply #3 on: 13 February 2009, 19:53:56 »
SC's archons
Also, Warlords: Battlecry 3's whisps. (I think that's what they're called anyway.)

I think one of the basic features we'd need to implement to make this ability useful is having skills that can only be executed in groups.  For example, a group of gryphons and archers would have a merge command that they wouldn't have individually, and a coven of witches might have a special spell that they can only cast in a group of three or more.

gameboy

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Re: Merge
« Reply #4 on: 14 February 2009, 02:54:26 »
Hey thats a good idea.

daniel.santos

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Re: Merge
« Reply #5 on: 15 February 2009, 09:53:05 »
Well, what I like about johndh's approach is that it can simplify the interface.  For a given <skill>, we can specify that it requires more than one participant in executing that skill.  But we would still need a framework to execute joint skills, that would cause the interruption of any participant to _fill_in_the_blank_, most probably just interrupt the skill for each, thus canceling the current command.  But for a "merge" command to work, it's like a morph that kills the second unit once it completes?  There are questions left like how many kills should the resulting unit have? The greater of the two input units, a sum of their kills or an average?

gameboy, if you want this feature, please file an enhancement bug report (bugs.codemonger.org).  It also might not hurt to file a separate one for adding the more generic "group skill execution" support.  Bug reports keep good ideas from getting lost :)

gameboy

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Re: Merge
« Reply #6 on: 16 February 2009, 05:57:08 »
I do it as soon as I have time.

EDIT: 6 Enhancements added.
« Last Edit: 16 February 2009, 08:02:38 by gameboy »

hailstone

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Re: Merge
« Reply #7 on: 16 February 2009, 11:52:42 »
I think there are some that should be marked as enhancement severity but they are marked normal.
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