Author Topic: Elf Faction for GAE  (Read 2243 times)

gameboy

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Elf Faction for GAE
« on: 18 February 2009, 11:40:30 »
Now that I've finished modeling my elf faction for Glest I will be working on an adaption for GAE.
Since Magic and Tech have two subfactions, the elves will also have two, just to equal things out.
The elves Sub-factions will be:
The High-elves: Their units are strong and slow, Buildings are expensive and slow.
Unique Buildings:
Academy - trains infantry.
Stable - trains Cavalry.
Elders Library - Upgrade Building.

The Tree-elves:
Unique Buildings:
Training Flet - trains infantry
Corral - Trains cavalry
lore house - upgrades
wood hall - upgrades

I will post some more when i have time, hopefully soon.


assassin

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Re: Elf Faction for GAE
« Reply #1 on: 9 March 2009, 17:38:40 »
sounds great, but elves don't work in gae for me...
The trees don't get bigger and meditation doesn't work   :(

modman

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Re: Elf Faction for GAE
« Reply #2 on: 10 March 2009, 00:14:54 »
Yes, but this is only a discussion of the things he will implement.  I think that GAE will open up totally new features that can be used with Elves in cool ways.

assassin

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Re: Elf Faction for GAE
« Reply #3 on: 10 March 2009, 07:35:20 »
Yes, it sounds cool!

daniel.santos

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Re: Elf Faction for GAE
« Reply #4 on: 27 March 2009, 00:30:17 »
awesome gameboy!  I look forward to checking it out once I get caught up! ;)

wciow

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Re: Elf Faction for GAE
« Reply #5 on: 28 March 2009, 13:36:12 »

The elves Sub-factions will be:
The High-elves

The Tree-elves


Glad to hear this is coming to GAE.

Splitting the tech tree into two seems like a good idea.
The tree units in the original Elves were great and would make a good faction by themselves.
Check out my new Goblin faction - https://forum.megaglest.org/index.php?topic=9658.0