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MegaGlest Forum
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Modding and game content creation
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Ancient Egypt Faction ( alpha2 released )
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Topic: Ancient Egypt Faction ( alpha2 released ) (Read 127533 times)
Mark
Guest
Re: Ancient Egypt Faction
«
Reply #175 on:
3 July 2009, 00:07:30 »
I think that having reins would be nice, but definitely NOT worth the trouble. The time would be better spent improving the texture.
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-Archmage-
Moderator
Dragon
Posts: 5,887
Make it so.
Re: Ancient Egypt Faction
«
Reply #176 on:
12 July 2009, 02:45:22 »
The model doesn't work in Linux.
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titi
MegaGlest Team
Airship
Posts: 4,240
Re: Ancient Egypt Faction
«
Reply #177 on:
30 July 2009, 22:12:06 »
The animations didn't work?
All the animations? Or are you talking about the chariot ones?
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-Archmage-
Moderator
Dragon
Posts: 5,887
Make it so.
Re: Ancient Egypt Faction
«
Reply #178 on:
31 July 2009, 00:03:06 »
The chariot animations fail to run in linux
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Omega
MegaGlest Team
Dragon
Posts: 6,167
Professional bug writer
Re: Ancient Egypt Faction
«
Reply #179 on:
1 August 2009, 09:12:24 »
Are you sure its not your viewer? There's no reason that it shouldn't be crossplatform, and besides, doesn't Titi use linux?
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Mark
Guest
Re: Ancient Egypt Faction
«
Reply #180 on:
1 August 2009, 22:19:07 »
I looked at the chariot, and it worked fine, and if i used the animations editor i could even see the motion. Although it could do with some eye candy and a second horse...
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titi
MegaGlest Team
Airship
Posts: 4,240
Re: Ancient Egypt Faction
«
Reply #181 on:
1 August 2009, 22:23:24 »
I didn't try it yet ingame, but it might be a simple case sensitivity problem. The final version will definitly work in linux ( I usually only use linux )
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weedkiller
Draco Rider
Posts: 277
Re: Ancient Egypt Faction
«
Reply #182 on:
13 August 2009, 12:34:40 »
ok, last attempt for textures... the g3ds may be the old ones, titi improved them (tnx
)
newTGAs
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weedkiller
Draco Rider
Posts: 277
Re: Ancient Egypt Faction
«
Reply #183 on:
28 August 2009, 15:48:41 »
i looked over the tech tree and perhaps we can use this chickenfarm
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assassin
Guest
Re: Ancient Egypt Faction
«
Reply #184 on:
28 August 2009, 17:52:59 »
Looks good but maybe the green should be a bit darker?
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GlestNewb
Guest
Re: Ancient Egypt Faction
«
Reply #185 on:
29 August 2009, 05:24:35 »
I agree with assassin. It's more of a regular farm to me.
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weedkiller
Draco Rider
Posts: 277
Re: Ancient Egypt Faction
«
Reply #186 on:
30 August 2009, 07:11:48 »
i modified it a bit, now it has chickens...
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John.d.h
Moderator
Airship
Posts: 3,757
I have to go now. My planet needs me.
Re: Ancient Egypt Faction
«
Reply #187 on:
30 August 2009, 08:01:28 »
Maybe the edges could be less straight. I think it would look a bit unnatural against contrasting terrain as it is now.
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assassin
Guest
Re: Ancient Egypt Faction
«
Reply #188 on:
30 August 2009, 15:23:42 »
The chickens are nice, but maybe they should just sort of peck the ground slowly rather than move... And perhaps their heads should be a little smaller...
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titi
MegaGlest Team
Airship
Posts: 4,240
Re: Ancient Egypt Faction
«
Reply #189 on:
30 August 2009, 17:30:05 »
I also think its not a good idea to have your own terrain and the transparency parts of the bushes(fence) or whatever, will cause problems in glest.
( I think I should also work a bit on this mod again , it some some really nice units yet )
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weedkiller
Draco Rider
Posts: 277
Re: Ancient Egypt Faction
«
Reply #190 on:
31 August 2009, 13:35:58 »
I let them peck and modified the ground. I can still leave the ground away, for examle for snow terrain, but then i loose the dirt too... the problem with transparency was, that the model wasnt shown itself through it right? then i must try some triangles...
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titi
MegaGlest Team
Airship
Posts: 4,240
Re: Ancient Egypt Faction
«
Reply #191 on:
31 August 2009, 14:05:51 »
Yes that's the problem with transparency, right. But you can use transpareny for the ground decoration!
For example some dirt can be added by this. I already made something like this (persians farm or temple for example).
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weedkiller
Draco Rider
Posts: 277
Re: Ancient Egypt Faction
«
Reply #192 on:
31 August 2009, 17:35:20 »
this is how the transparency looks atm. i will do tests in glest later, but right now i think it works.
i tried to avoid halftransparency but you get these edges anyway...
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titi
MegaGlest Team
Airship
Posts: 4,240
Re: Ancient Egypt Faction
«
Reply #193 on:
31 August 2009, 18:09:14 »
I think this will look ugly in glest , but you can use halftransparency and transparency textures for the ground without big problems.
For the fence you better use something massive textured with something like this for example:
http://www.burningwell.org/gallery2/v/textures/buildings/fences/TT7020102.JPG.html
or this
http://www.burningwell.org/gallery2/v/textures/buildings/fences/TT7002114.JPG.html
and this is probabaly useful too for nilefarm loam buildings:
http://www.burningwell.org/gallery2/v/textures/buildings/other/TT7001859.JPG.html
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weedkiller
Draco Rider
Posts: 277
Re: Ancient Egypt Faction
«
Reply #194 on:
31 August 2009, 18:22:26 »
thanks for the textures, i will see if i can replace my drawings wth it, always so ugly xD
ok, thats now without the grass, i will go on when i have my first expiereiences within glest
any suggestions what building/units we need now?
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weedkiller
Draco Rider
Posts: 277
Re: Ancient Egypt Faction
«
Reply #195 on:
1 September 2009, 11:23:39 »
heres a new unit anubis; its not supposed to be a real god but a mythtical warrior like the mummy or pharao(priest)
now i have the pleasure to texture it xD, hope i find some good phototextures
edit: typing errors
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gameboy
Guest
Re: Ancient Egypt Faction
«
Reply #196 on:
1 September 2009, 13:11:53 »
wow!!! very nice weedkiller!
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assassin
Guest
Re: Ancient Egypt Faction
«
Reply #197 on:
1 September 2009, 15:20:36 »
Nice model!
These might be useful for the texture:
http://www.thegreenhead.com/imgs/lifesize-egyptian-anubis-sculpture-1.jpg
http://www.pushindaisies.com/candypress/ProdImages/mum_life_size_anubis_lg.jpg
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titi
MegaGlest Team
Airship
Posts: 4,240
Re: Ancient Egypt Faction
«
Reply #198 on:
1 September 2009, 21:51:28 »
nice weedkiller!
Just for your info:
I talked to weedkiller (icq) and we decided to use some kind of obelisc ( and decoration ) for the godfarm.
This will be made by me and weedkiller will build the desert camp.
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weedkiller
Draco Rider
Posts: 277
Re: Ancient Egypt Faction
«
Reply #199 on:
2 September 2009, 12:54:39 »
ok, what about the texture? i think basically its good, but i must have a look if the face works ingame
i already animated it, but of course i am not so good at it, so perhaps we need a workover.
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MegaGlest Forum
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Modding and game content creation
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Ancient Egypt Faction ( alpha2 released )