Author Topic: Ancient Egypt Faction ( alpha2 released )  (Read 123393 times)

assassin

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Re: Ancient Egypt Faction
« Reply #200 on: 2 September 2009, 13:07:31 »
WOW!
That must be one of the best glest models I have ever seen!
If you made the head about 2/3 of the current size it would be perfect imo.

titi

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Re: Ancient Egypt Faction
« Reply #201 on: 2 September 2009, 13:18:45 »
WOW weedkiller!
Good model, and good texture! I think before we resize the head, we try it in glest. If the head is much smaller the details get lost in glest and maybe the size works there. Anubis should really look different and thts why the big head is ok!
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assassin

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Re: Ancient Egypt Faction
« Reply #202 on: 2 September 2009, 13:34:34 »
OK...
Is Annubis going to be like a really strong unit you get late in the game?

weedkiller

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Re: Ancient Egypt Faction
« Reply #203 on: 2 September 2009, 14:37:56 »
Ok, i made some tests, i think ths size is good, its a bit taller than normal units, but anubis is also thiner...
well as ever the perspektive is eating details, the skin is looking just black, it becomes better if you zoom in; but that was always the problem

anubis_blend+g3d+tex

edit:
hm, what do you think how an ibis attacks?


« Last Edit: 2 September 2009, 18:46:00 by weedkiller »

titi

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Re: Ancient Egypt Faction
« Reply #204 on: 2 September 2009, 20:20:34 »
Wow you are fast! Do you currently have some free time?
I think he attacks with flashes(violett / white ones ).
But what kind of animation is needed for this, I don't know, I think nothing really special.
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titi

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Re: Ancient Egypt Faction
« Reply #205 on: 2 September 2009, 20:54:16 »
Where can I download the farm? Did i miss it?
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Omega

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Re: Ancient Egypt Faction
« Reply #206 on: 3 September 2009, 05:14:08 »
Well, you've outdone yourself weedkiller. It looks fantastic.

@Titi: I see only pictures, no download link.
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gameboy

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Re: Ancient Egypt Faction
« Reply #207 on: 3 September 2009, 05:46:28 »
gr8 job weedkiller, i luv ur models!!

titi

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Re: Ancient Egypt Faction
« Reply #208 on: 3 September 2009, 07:38:16 »
For the ibiz attack animation:
What about letting him shake a bit and rise its head ?

your fly animation is really awsome!
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weedkiller

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Re: Ancient Egypt Faction
« Reply #209 on: 3 September 2009, 10:25:02 »
well, thanks for the flowers guys 8)
i think the ibis is good now, i only need to resize it but therefore i must do ingame tests.
yea, atm i have holidays(studying) but not for long anymore xD



the chckenfarm is still workinprogress; textures need a redo and size must be skaled...
chickenfarm_blend+tex
ibis_blend+tex+g3d

GlestNewb

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Re: Ancient Egypt Faction
« Reply #210 on: 3 September 2009, 21:18:59 »
THAT IBIS IS INCREDIBLE! :D

assassin

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Re: Ancient Egypt Faction
« Reply #211 on: 13 September 2009, 09:56:42 »
hey weedkiller, could we have a download link for anubis please?

titi

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Re: Ancient Egypt Faction
« Reply #212 on: 13 September 2009, 12:52:37 »
download was here:
https://forum.megaglest.org/index.php?topic=4195.msg29370#msg29370

But I already changed the attack animation. I'm currently really working on this mod and i hope to release a beta soon!
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-Archmage-

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Re: Ancient Egypt Faction
« Reply #213 on: 13 September 2009, 13:24:49 »
Wow! Nice work guys!
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assassin

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Re: Ancient Egypt Faction
« Reply #214 on: 13 September 2009, 14:49:39 »
Sweet!
I think it would go well with romans and persians  ;)

-Archmage-

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Re: Ancient Egypt Faction
« Reply #215 on: 13 September 2009, 15:25:09 »
Ok, I should add some more historical stuff to Romans so it will fit better with these factions.
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Re: Ancient Egypt Faction
« Reply #216 on: 6 October 2009, 15:36:09 »
Does anybody need animations?  ;D
I'd like to see this mod completed.
We should make this the Roman counter faction.
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Loronal

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Re: Ancient Egypt Faction
« Reply #217 on: 8 October 2009, 19:42:10 »
I this mod dead?

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Re: Ancient Egypt Faction
« Reply #218 on: 8 October 2009, 20:10:32 »
It better not be.
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Loronal

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Re: Ancient Egypt Faction
« Reply #219 on: 8 October 2009, 20:25:37 »
I know the worse part is that there isnt a download so people cant keep working on it sadly

titi

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Re: Ancient Egypt Faction
« Reply #220 on: 10 October 2009, 19:30:51 »
No this mod is not dead and I will upload something tomorrow. It includes all models now, but its still not finished :( .
The xml-setup is currently very bad, some unit pictures are missing, we still have no background music and the unit sounds are missing.
But its some kind of playable yet and I'm shur tomorrow( evening) we have something worth for uploading.
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assassin

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Re: Ancient Egypt Faction
« Reply #221 on: 11 October 2009, 08:16:05 »
don't worry titi, I'm sure lot's of people (including me) will help you finish this mod (and make it one of the best mods ever!)

MadElf

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Re: Ancient Egypt Faction
« Reply #222 on: 11 October 2009, 12:02:41 »
Wow, been so long I don't post anything here, I'm so sorry guys, I justv left without warning anyone. :(  But what can I say, life goes on, I hod NO time for anything hehe.

@Topic: HOLY @%¨#&  Those units look amazing!! :o I'm stuned!

titi

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Re: Ancient Egypt Faction
« Reply #223 on: 11 October 2009, 20:30:33 »
Thanks! Weedkiller is really good now!

Here is the first alpha release:
http://www.titusgames.de/egypt/egypt_alpha1.7z  ( ~17MB )
Its not very balanced yet, but fun to play.
update: This faction works in the megapack!

Good screenshots needed!
Lets make a screenshot contest! Everyone who made a good screenshot of this new faction, please post it here!

Update:
Come on, give me some feedback...
Whats your first impression, do you like it?
« Last Edit: 12 October 2009, 13:07:14 by titi »
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Kung Fu Panda

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Re: Ancient Egypt Faction ( alpha released )
« Reply #224 on: 12 October 2009, 11:39:37 »
Titi, i get errors of new attack types - not that i dont know the problem - i know the solution too. Well make that a solution. I know what i have to edit in the techtree.xml but is there another way? Plus if editing is the only way, what are the values for the damage multipliers?