Yes, of course I read your thread!
I tried it with fast to summon mummys, but it didn't work. The cpu didn't use it the right way. But than I added an upgrade for the priest, so he can produce mummies faster later. This works fine with the CPU player now!
For the obelisk:
We decided not to change the obelisk animation speed when producing, because this model uses transparency parts for the texture. This results in Displayproblems caused by the glest rendering ( things behind the transparancy parts are transparency and unvisible ...) .
When you slow down the animations, these problems are more and more obvious, thats why we stayed with the fast one.
The slave texture:
Well, I didn't tried another texture yet, for now its the way it is

for the new post:
yes, the priest should be able to heal, we forgot it!
Now for the names:
Anubis:
I'm not a native english speaker so I don't know whats better anubis or anubite or annubite?? What would be best, help m with this!
Pharao/Priest:
Once it was planned to call the priest a pharao! But then it turned out, that the CPU player produced too many of them. Thats why we decided to call him priest again. And for now, there is no proper way of having only one unit like a pharao. You can do some tricks with ressources and so on, but thats not really a solution, because the CPU does not use this kind of unit the right way!
Or should we call all those priests pharao?