Author Topic: Robotech: My mod  (Read 17165 times)

huntermeca V.2

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Robotech: My mod
« on: 5 March 2009, 15:09:53 »
It is my first mod based on Magitech but with small difference.(excuse me for my english  :D)

Robtech 0.4

[http://www.mediafire.com/file/oat24lna2zy/robotech0.4.rar/url]
« Last Edit: 15 March 2009, 16:17:51 by huntermeca V.2 »

modman

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Re: Robotech: My mod
« Reply #1 on: 5 March 2009, 22:09:30 »
Your first download link is broken. :P

huntermeca V.2

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Re: Robotech: My mod
« Reply #2 on: 6 March 2009, 16:36:29 »

Someone have download my mod and tested it?

If the link was broken, someone can fixed it?
(I am not good for put I url)

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Re: Robotech: My mod
« Reply #3 on: 7 March 2009, 05:27:08 »
i'll help, my mod is almost done anyway ;D
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Re: Robotech: My mod
« Reply #4 on: 7 March 2009, 11:11:06 »
I have problems running it, I get:

Error loading UnitType: techs/robotech/factions/dragon_disciple/units/slave_daemon/slave_daemon.xml
Unit not found: hell_gate
Try Megaglest! Improved Engine / New factions / New tilesets / New maps / New scenarios

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Re: Robotech: My mod
« Reply #5 on: 7 March 2009, 13:34:53 »
oh i know

you have to downlo0ad the fixed slave daemon xml and the other fixed zml further up on the topic ;)
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Re: Robotech: My mod
« Reply #6 on: 7 March 2009, 13:39:45 »
sorry for double posting

nice mod huntermeca but i think it might be slightly off balance
i think that to compensate for robotech being slightly stronger in the beginning that the dragon people should get an early fighting unit (not right in the beginning) like make it so you can produce like a minor fighting unit fast cheap and from the very main building
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huntermeca V.2

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Re: Robotech: My mod
« Reply #7 on: 7 March 2009, 13:46:15 »
It is true.
I am working on the balance. In the new version will have:
-New morph for druid: black bear
-Updated unit: Slave daemon morph require only a mage tower. Mage tower can store 500 gold, 500 stone and 250 wood.

This version coming soon!

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Re: Robotech: My mod
« Reply #8 on: 7 March 2009, 13:58:41 »
i think that the druid should be able to morph into a battle druid cause it doesn't seem right having a person morph into a bear
just an idea
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huntermeca V.2

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Re: Robotech: My mod
« Reply #9 on: 7 March 2009, 14:17:12 »
 
 In many fantasy game, a druid can morph in animal :)


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Re: Robotech: My mod
« Reply #10 on: 7 March 2009, 15:17:45 »
interesting
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huntermeca V.2

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Robotech: Version 0.3
« Reply #11 on: 7 March 2009, 17:21:50 »
New version 0.3! ;D

Change:
Dragon Disciple:
New unit: Black Bear
Updated Unit: Druid, Mage Tower and Slave Daemon

Download(46mb), comment and report bug!

[http://www.mediafire.com/file/z2d2njmjmzm/robotech0.3.rar/url]
« Last Edit: 7 March 2009, 17:23:35 by huntermeca V.2 »

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Re: Robotech: My mod
« Reply #12 on: 7 March 2009, 18:00:04 »
can i help you with v0.4 :)
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huntermeca V.2

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Re: Robotech: My mod
« Reply #13 on: 7 March 2009, 22:16:14 »
 Yes! ;D

But what you are good? I need help for texture,Icon and model.

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Re: Robotech: My mod
« Reply #14 on: 8 March 2009, 00:20:05 »
i can do all but model
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Re: Robotech: My mod
« Reply #15 on: 8 March 2009, 00:44:29 »
would you like me to post your mod on moddb it has lots of other glest mods and i have an account there

and i've just added your 0.3 download to the glest wiki
« Last Edit: 8 March 2009, 00:52:19 by archmage101 »
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huntermeca V.2

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Re: Robotech: My mod
« Reply #16 on: 8 March 2009, 02:07:53 »
Thanks archmage101! :D

Yes, you can add my mod on moddb.

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Re: Robotech: My mod
« Reply #17 on: 8 March 2009, 04:39:05 »
ok i've added it :)
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huntermeca V.2

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Re: Robotech: My mod
« Reply #18 on: 8 March 2009, 18:26:13 »
Achmage101, I need help for a new icon for my new units and new upgrade:

-Icon for Sir Tech: the first true hero in a mod :D
-Icon for Hero temple: a type of obelisk can morph in Sir Tech
-Icon for heroic: an upgrade for hero.

I will post a screenshot of Sir tech and Hero temple.

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Re: Robotech: My mod
« Reply #19 on: 8 March 2009, 19:20:10 »
well what do they look like?
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huntermeca V.2

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Re: Robotech: My mod
« Reply #20 on: 8 March 2009, 21:36:16 »
In my mod, each team have a hero.

Robotech:Sir Tech: Good armor, Good melee attack, poor ranged attack, slow and no special power

Dragon Disciple: Exodus: Good ranged attack, poor regeneration, poor armor, poor life and slow. He have two special power: fast walk (it is not a joke, walk speed:999999999999999) and create daemon with very fast speed

Archmage101:Screenshot of sir tech and hero temple:[http://www.mediafire.com/file/uvjyn1yztmm/sir_tech.png/url]
« Last Edit: 8 March 2009, 22:25:05 by huntermeca V.2 »

wciow

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Re: Robotech: My mod
« Reply #21 on: 9 March 2009, 11:48:25 »
I liked this mod, good expansion of the original tech faction.
Defense points and beserks work nicely.
Check out my new Goblin faction - https://forum.megaglest.org/index.php?topic=9658.0

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Re: Robotech: My mod
« Reply #22 on: 9 March 2009, 18:48:31 »
uh huntermeca just an idea

maybe you could call sir tech like savior, savior of Robotech, or like hero of robotech
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assassin

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Re: Robotech: My mod
« Reply #23 on: 9 March 2009, 19:01:04 »
"and slow. He have two special power: fast walk"???
Also can he summon ghost armours instead of daemons? That will make him more useful.

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Re: Robotech: My mod
« Reply #24 on: 9 March 2009, 19:24:29 »
how about you branch out and have him summon swordman from hell or something, just ask titi if you can use his swordman model from his Persian faction, retexture it and you'll have a great addition to your mod ;)
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