Author Topic: Sounds  (Read 7106 times)

Fluffy203

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Sounds
« on: 11 March 2009, 19:59:09 »
Ok i have various sounds and it says it can't read sample can someone assist me on this? ;D

Omega

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Re: Sounds
« Reply #1 on: 11 March 2009, 20:04:53 »
Well, upload a sound clip (assuming its under 100kb) and tell me where you got it from.

-Possibilities:
-corrupted
-bad codec

I got some of the best codecs there is, so I'll give it a shot. If it doesn't work for me... Well, sorry, but it looks like your screwed.
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Fluffy203

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Re: Sounds
« Reply #2 on: 11 March 2009, 20:55:56 »
Ok here they are and i got them from one of the sites that are listed for free things on the forums http://www.mediafire.com/?sharekey=fc3e352c0e1cc1cfd2db6fb9a8902bda thx btw  ;D

Omega

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Re: Sounds
« Reply #3 on: 13 March 2009, 04:45:49 »
Hmm, they work for me. Are you using Windows Media Player? I don't think iTunes or something would work for OGG. It's sort of an open standard file.
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titi

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Re: Sounds
« Reply #4 on: 13 March 2009, 12:41:18 »
if you have trouble to playback any sounds or videos use this:( available for windows/linux ...)

www.videolan.org
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Fluffy203

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Re: Sounds
« Reply #5 on: 13 March 2009, 20:29:27 »
Holy crap I feel like such a noob  :-\  I forgot to put them in .ogg thx for the help though guys appreciate it alot  ;D

John.d.h

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Re: Sounds
« Reply #6 on: 13 March 2009, 21:53:59 »
On Windows, what program should I use to record sounds?  The one that comes with Vista seems to only do WMA files.

modman

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Re: Sounds
« Reply #7 on: 14 March 2009, 00:19:26 »
Audacity!
It does several file formats (3, but more come with the beta, which is HIGHLY unstable, so I hate it).

Fluffy203

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Re: Sounds
« Reply #8 on: 14 March 2009, 01:23:11 »
I use WavePad its very very useful  ;D

Omega

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Re: Sounds
« Reply #9 on: 14 March 2009, 04:21:19 »
Audocity records sound pretty good, but I'd also recommend a little known program called Wavosaur. It only saves in WAV format (though my version is so old that it may have better support by now) though the program has poor UI, it is fast and easy to use. It's ability to increase volume is much faster and easier. Its fine if you just want to quickly record a voice sound without editing. Otherwise, use audocity. I recommend reducing the OGG quality in the preferences menu just to save a bit more memory...
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Fluffy203

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Re: Sounds
« Reply #10 on: 15 March 2009, 03:53:59 »
Ok thanks for the info i appreciate how you went through that much trouble  ;D

titi

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Re: Sounds
« Reply #11 on: 15 March 2009, 09:16:19 »
I also use audacity ( in linux)
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John.d.h

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Re: Sounds
« Reply #12 on: 16 March 2009, 01:11:12 »
Okay, I just uploaded some unit voice tracks, and I was wondering if any of you have some good tips for better recording quality?  A few of them are a little garbled and all I can think of is getting a better mic.

https://forum.megaglest.org/index.php?topic=3811.msg23690#msg23690

Fluffy203

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Re: Sounds
« Reply #13 on: 16 March 2009, 02:28:16 »
I attempted to make it less of a hiss , but i just masked it and made it sound like a robot i don't know if that helps anythough  ;D

John.d.h

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Re: Sounds
« Reply #14 on: 17 March 2009, 16:42:35 »
Okay, so what do I have to do to actually get the sounds to work in Glest?  I have them as *.wav and they play just fine on my computer, so I know the files themselves work, but the game tells me it can't read the sample or something like that.  Is there some very specific format or codec they need to be for Glest to use them properly?

Fluffy203

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Re: Sounds
« Reply #15 on: 17 March 2009, 19:57:50 »
You have to put them in .ogg format don't worry i made the same noob mistake  ;D

John.d.h

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Re: Sounds
« Reply #16 on: 17 March 2009, 22:13:29 »
I tried it with *.ogg and it said it couldn't read them, so I converted them to *.wav since that's what all the regular Glest voices are and now it says it can't read the sample.  ???

I guess I just have to re-record them and try again.

Fluffy203

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Re: Sounds
« Reply #17 on: 17 March 2009, 22:28:20 »
bummer try to see if they are too big  :-\

John.d.h

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Re: Sounds
« Reply #18 on: 17 March 2009, 22:54:23 »
Good point.  Even though they're only a second or two long, they're huge files (several hundred kilobytes each) and I have no idea how to reduce them.  They're like 10 times the size of the standard Glest *.wav files.

EDIT: Disregard that.  I'm an idiot.  The problem wasn't that it couldn't open it because it was an *.ogg, but rather because I made a typo in the XML.  Now I have a different problem, though.  When I test the sounds in-game, they get cut off before they finish playing.
« Last Edit: 17 March 2009, 23:05:42 by John.d.h »

titi

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Re: Sounds
« Reply #19 on: 17 March 2009, 23:38:29 »
For the sound quality:

If you are using audacity you can try to adjust the microphone sensitivity ( slider on top ) . This can help in some cases. I have 2 computers where this slider doesn't has any effect, but on another its impossible to record without adjusting it.

For the size:
Use for example vlc from videolan.org  to see the what the original glest wav format is. Its something like "stream and media info" in vlc ( I only have the german version ).
Most of the original glest sounds are mono so they reduce their size by half. I use big stereo files ignoring these things :) .

Original glest sounds are something like:
Codec: araw
Channels: 1
22050 Hz
Bits per sample 16
bitrate: 352 kb/s

I use for example:
araw
2 channels
44100 Hz
Bits per sample 8
bitrate: 705 kb/s
« Last Edit: 17 March 2009, 23:46:32 by titi »
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Fluffy203

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Re: Sounds
« Reply #20 on: 18 March 2009, 00:00:47 »
lmao i like your style and i will most deff try it out to see if it is any better than mono  ;D

modman

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Re: Sounds
« Reply #21 on: 21 March 2009, 02:11:14 »
Good point.  Even though they're only a second or two long, they're huge files (several hundred kilobytes each) and I have no idea how to reduce them.  They're like 10 times the size of the standard Glest *.wav files.

EDIT: Disregard that.  I'm an idiot.  The problem wasn't that it couldn't open it because it was an *.ogg, but rather because I made a typo in the XML.  Now I have a different problem, though.  When I test the sounds in-game, they get cut off before they finish playing.

If the sound is a faction soundtrack, then I cannot help you; your problem is most definitely in the soundtrack file itself.  If it is a unit's sound, this can be solved in the XML of that unit.  Also, I think the sound will be cut off if you select the unit before the previous sound is done playing.

For the sound quality:

If you are using audacity you can try to adjust the microphone sensitivity ( slider on top ) . This can help in some cases. I have 2 computers where this slider doesn't has any effect, but on another its impossible to record without adjusting it.

For the size:
Use for example vlc from videolan.org  to see the what the original glest wav format is. Its something like "stream and media info" in vlc ( I only have the german version ).
Most of the original glest sounds are mono so they reduce their size by half. I use big stereo files ignoring these things :) .

Original glest sounds are something like:
Codec: araw
Channels: 1
22050 Hz
Bits per sample 16
bitrate: 352 kb/s

I use for example:
araw
2 channels
44100 Hz
Bits per sample 8
bitrate: 705 kb/s


Thank you Titi, this is valuable info.  One time I tried to fix the menu and into music (ever notice that it kind of skips a beat in the beginning?), but the sound was always messed up and I ended up messing around with the bit rate for a long time. >:(

Also, I try to record not with my computer, but with a separate sound recording device that I can then hook up to my computer to edit with Audacity.

A valuable tip with making sounds for Glest: use multiple tracks then mix them together.  Then, by modifying one track's speed or pitch or some of the special effects that Audacity has, you can make the sounds original from the same recording!

My opinion on sounds with Glest is that the faction music is absolutely fantastic, but the menu music could use a whole lot of work.  It would be nice to get some pro that maybe joins the forums someday to remake the music.  The reason I do not like the menu music is that it is way too repetitive and not nearly long enough.  It is also kind of an "in-your-face" type thing whereas many games (I think that the wisdom of the masses applies here) are more subtle but still unsettling.  The difference between Glest and most other fantasy/strategy games is then that Glest is just simply louder and more obnoxious than it has to be.

hailstone

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Re: Sounds
« Reply #22 on: 21 March 2009, 13:06:02 »
On a similar topic, I found Linux MulitMedia Studio today. I haven't used it but it looks alright from the screenshots.
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Fluffy203

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Re: Sounds
« Reply #23 on: 22 March 2009, 01:36:41 »
I have not used Linux , but i hope it works for you =)
 

hailstone

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Re: Sounds
« Reply #24 on: 22 March 2009, 03:08:28 »
Their download page has a binary for Windows 2000/XP/Vista
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https://sourceforge.net/projects/glestae/

 

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