Please help making MegaGlest rock-stable by testing the pre-release snapshots.
What about team coulor in the ring which displays the health of the unit, and the player colour in the unit itself, so you can see both.
I'd really like to see some AI improvements before we make more players available.
I'm interested in knowing if doubling the player count might, say, cut in half the frame rate of the game. Because if so, it's not worth the time.
Glest is a free game, so you cannot expect a normal user to purchase a new graphics card to play it.
Well, we won't have any problems if we stop flopping around with dial-up and crappy graphics. Roll Eyes
I really dream of free games which are so good that you have to buy new hardware to play them!