Author Topic: More real characters in game  (Read 3870 times)

narcisgarcia

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More real characters in game
« on: 12 April 2009, 10:01:20 »
Could be figures as women, children and ancient people?

Without a man and a women cannot born childs, and without a child cannot grow workers.

MadElf

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Re: More real characters in game
« Reply #1 on: 12 April 2009, 13:09:36 »
You are right, for more realism we would have to do that, but I think the women and child would be useless, and I hate when units are just standing there doing nothing.
Plus, the summoner is a woman and the Drake Rider too.

narcisgarcia

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Re: More real characters in game
« Reply #2 on: 12 April 2009, 13:19:23 »
Yes, but it seems that all is created from nothing (only eat and mineral), and it could be more things to protect.
Pigs and cows are necessary too, and they don't work directly for the war.

John.d.h

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Re: More real characters in game
« Reply #3 on: 12 April 2009, 15:09:20 »
There seems to be a push from a few people to make Glest into more of an economic simulator (with townspeople and wages, etc).  I don't think it's really what the game is all about, but I think someone could make a game like that based on the Glest engine and it could be pretty cool, or even just a great big mod with lots of resources and new units.

mictes

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Re: More real characters in game
« Reply #4 on: 12 April 2009, 15:52:35 »
sorry but i don't like the idea.
Should Glest be a p*rn game or a strategic game with lots of action ?
A game dont need to be realistic, it needs to make fun!

modman

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Re: More real characters in game
« Reply #5 on: 12 April 2009, 19:22:44 »
I aggree with Mictes.  I play Stronghold 2, which is a fun game if you buy it, and it really tries to get into the realism thing.  I don't really like that because I then end up spending about 15 minutes per game to get my economy going.  Another thing is that the AI sucks even more than in Glest, so they have tons of troops at their base (I know this because there is no fog of war in Stronghold 2) but they never even attack.

Glest is a war game.  To make Glest better, more needs to be done with the war aspects like adding more units and making the battles more realistic.  Eventually the economic aspects just start to get annoying.

narcisgarcia

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Re: More real characters in game
« Reply #6 on: 13 April 2009, 11:18:45 »
It's not just "all" or "nothing".
I'm talking about a war: a more realistic war.
Glest has its realistic base because develops an economic war: who hasn't mines or forest, hasn't resources to fight. And who hasn't researched knowledge, hasn't advanced ways to fight.

All war in the history is an economic war (I believe), and Glest reflects this aspect, but only with gold, stone and wood. And feed in the tech branch.
When you read battles in a book or see it on a TV movie, they are telling you only a part of the war. 100 soldiers may be the result of 1.000 population, including hundreds of mothers and wifes, children (future soldiers), and learned ancients.

I've submited Glest to young people who has seen other (non free) games, and I'm reflecting that they wish more sophistication in Glest, and more variety/flexibility in the elements in play.

modman

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Re: More real characters in game
« Reply #7 on: 13 April 2009, 18:11:30 »
May I point you to the micromanagement topic...do we really want to be like civ?  Or please propose how much of this economic stuff you wish to add.

narcisgarcia

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Re: More real characters in game
« Reply #8 on: 13 April 2009, 19:28:09 »
I'm proposing to grow in that direction. Not to mark a big objective.
I'm sure there are other things to develop and solve; I'm not proposing to focus the Glest project only in this question.

narcisgarcia

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Re: More real characters in game
« Reply #9 on: 13 April 2009, 19:52:07 »
If this can be developed/designed with the Glest tools, then please develop about Glest tools for free software users.

 

anything