Author Topic: Have this problem modeling  (Read 1771 times)

Mark

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Have this problem modeling
« on: 13 April 2009, 02:38:38 »


Can someone explain what to do after this point?

titi

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Re: Have this problem modeling
« Reply #1 on: 14 April 2009, 07:47:29 »
Helping you to do what?
Creating a texture or exporting to glest?

If the problem is the export:
Your model only has quads no triangles yet. The export would be empty.
Go to edit mode and call mesh->faces->quads to triangles.

export is done in object mode then.
« Last Edit: 14 April 2009, 07:49:05 by titi »
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Mark

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Re: Have this problem modeling
« Reply #2 on: 15 April 2009, 13:41:18 »
I need simple instructions for getting the texture to stay on the model.  Before it would show up as blank white when I opened the G3D.

So in the picture so far i have marked seams and have gotten the texture to show up on the image editor.

titi

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Re: Have this problem modeling
« Reply #3 on: 17 April 2009, 07:24:20 »
In the left window ( where the uv-layout is shown ) say UV's->Scripts->Save UV Fave Layout.

Than you get a background tga which you can use as a layer in a painting program (gimp).
see also here, this video helped me a lot learning it:

the "LSCM UV Mapping" video:
http://www.blender.org/education-help/video-tutorials/modelmateriallight/
Just for your info the uv mode is now included in the edit mode and the video was made with an older blender version.
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