Author Topic: Blender - smoothing  (Read 2048 times)

mictes

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Blender - smoothing
« on: 16 April 2009, 19:03:29 »
Hi@all!

Is there any ability to tell Blender it have not to smooth my animations ?
It looks very "ugly" for example with wheels when there are just 4 animation steps.
I do not really want to make animations with 200 and more animation steps ^^

ebola

  • Guest
Re: Blender - smoothing
« Reply #1 on: 17 April 2009, 03:51:05 »
use about 30 frames and edit only the 0th, 14th, and 29th frame and blender should interpolate the rest.

titi

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Re: Blender - smoothing
« Reply #2 on: 17 April 2009, 06:49:41 »
Yes I know what you mean with the wheel problem!
But do you think its blender? I thought it was glest which does the mess.

I think the only solution is an animations with some more frames to show the rotating wheel correctly.
Try Megaglest! Improved Engine / New factions / New tilesets / New maps / New scenarios

mictes

  • Guest
Re: Blender - smoothing
« Reply #3 on: 17 April 2009, 08:47:31 »
This is a big problem for me cause 13K will use very komplex animations.
What is the maximal number of animation steps for slower cpu ?

@ebola:
Thank you very much for the tip :)

ebola

  • Guest
Re: Blender - smoothing
« Reply #4 on: 17 April 2009, 12:08:35 »
glest uses about 40 frames per second on default in their animations, so if their animations dont lag you, then just multiply 40 * (length of your animation in seconds) and floor the number to the closest integer. if glest animations lag you, then lower the count.

mictes

  • Guest
Re: Blender - smoothing
« Reply #5 on: 17 April 2009, 12:20:25 »
Thank you very much!  ;D