Author Topic: Woodsmen  (Read 49123 times)

-Archmage-

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Re: Woodsmen!! Tune in.
« Reply #25 on: 9 May 2009, 02:27:44 »
i'm curious, why did you release it as 0.9, it's so good, i think the first release should have been 1.0
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Re: Woodsmen!! Tune in.
« Reply #26 on: 11 May 2009, 00:28:58 »
so what's going to be new in version 1.0
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madmanntis

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Re: Woodsmen!! Tune in.
« Reply #27 on: 11 May 2009, 02:17:39 »
Hey all!

Thanks for the awesome feedback. I am joyed to see that it's been well received thus far. I'm sorry that I have not been able to respond sooner... I've been quite busy with the summer mission I'm on right now (and, will continue to be on for 15 weeks-ish).

titi: Thanks for your work on the Linux patch! Yeah... off the top of my head, I don't even know what version of the blender exporter I'm using right now (Version 1.too-old it seems). I've noticed on other threads that a new g3d-blender exporter exists. Does that mean you can export directly to g3d from blender without xml2g? That would be swell-tastic!  :)

archmage101: Yeah... I'm not much of a Beta, Alpha, version number kinda guy. I guess I said 0.9 because four of the units are non-existant (no xmls, no g3ds, no textures). That in itself may not be enough to warrant the 0.9, but now having read these posts, I guess linux-friendly-g3d's might be a good thing to have next version as well.

So yeah. Next version: full tech tree and linux-friendly g3d's.

Beyond that: original sounds, tweaked models (the aviary is too big) and I'm toying with the idea of changing the tech tree a bit so falconers come around earlier in the game. There's also a bunch of other things I want to tweak/fix... I have a list started (let me know if you have anything to add to it).

But yeah... as to when the next version is ready... it's gonna be a while. As I said, I'm on mission right now, and things are pretty busy for me.

Thanks again! Peace!

John.d.h

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Re: Woodsmen!! Tune in.
« Reply #28 on: 11 May 2009, 02:44:27 »
Does that mean you can export directly to g3d from blender without xml2g? That would be swell-tastic!  :)
Yeah, that's actually been available for quite some time now.  Check out the first post on http://www.titusgames.de/ for the download and the instructions.

ElimiNator

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Re: Woodsmen!! Tune in.
« Reply #29 on: 19 May 2009, 05:50:28 »
Looks good. But you should have a air unit too.  :P
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Omega

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Re: Woodsmen!! Tune in.
« Reply #30 on: 19 May 2009, 15:43:13 »
An air unit could be some kind of bird maybe?
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Re: Woodsmen!! Tune in.
« Reply #31 on: 19 May 2009, 20:04:08 »
Ya like a snowy owl. You can make them from a hole in a tree?
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tiger

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Re: Woodsmen!! Tune in.
« Reply #32 on: 21 May 2009, 06:31:43 »
make a flying unit :)

spartanski

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Re: Woodsmen!! Tune in.
« Reply #33 on: 13 June 2009, 04:04:57 »
Using Titi's Thunderbird (which I reskinned) I made a Golden Eagle flying unit which works, but is a little too powerful for Norsemen (the faction I played against). The reason I chose a Golden Eagle and not a snowy owl like previously suggested was that Golden Eagles are used extensively in the Balkans for falconry. Also they are held sacred in cultures ranging from northern North America to northern Eurasia.
Only problem is I am not really sure how to upload it  ???

-Archmage-

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Re: Woodsmen!! Tune in.
« Reply #34 on: 13 June 2009, 14:47:44 »
right click the file and compress it (you'll find that by looking through the button on the right click pull down thing)
then go to an uploading site (example: filefront, mediafire, savefile)
you will have to create an account on the site to upload stuff
then upload the compressed file, and give us a link to it (copy and paste)

hope this helps! :D
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spartanski

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Re: Woodsmen!! Tune in.
« Reply #35 on: 13 June 2009, 18:08:05 »
Thanks for the help. Just replace the old aviary and mossy aviary with these new ones and add the golden eagle file. It may need some work to make it completely balanced with the other factions.

here is the download http://files.filefront.com/13896108

MadElf

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Re: Woodsmen!! Tune in.
« Reply #36 on: 13 June 2009, 23:35:15 »
I think using the Dragon model for an Eagle doesn't work very well, since eagles don't have 4 paws.

An idea: You should make that when buildings upgrade to mossy form, their texture gets more green and with a mossy appearance.

spartanski

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Re: Woodsmen!! Tune in.
« Reply #37 on: 14 June 2009, 04:17:59 »
I agree that a different model needs to be used instead of the dragon, but all I know how to do is edit tga and xml files.

MadElf

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Re: Woodsmen!! Tune in.
« Reply #38 on: 14 June 2009, 04:21:58 »
Don't worry, everyone started like this.
Try reading some modeling tutorials around the net.
This is a good one: http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro

madmanntis

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Re: Woodsmen!! Tune in.
« Reply #39 on: 14 June 2009, 19:32:17 »
Yeah... I dunno. I'd prefer an owl to be honest. I don't have anything in the way of modelling done, but I made a little bit of concept art (which I cannot share due to not having a scanner  :-[). However, I've been hoping to produce SOMETHING new soon as I get a computer desk (I refuse to model and/or animate while sitting in the floor in an uncomfortable fashion).

Sorry for the standstill.

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Re: Woodsmen!! Tune in.
« Reply #40 on: 14 June 2009, 19:46:40 »
use a digital camera and take a picture of it
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Fluffy203

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Re: Woodsmen!! Tune in.
« Reply #41 on: 14 June 2009, 21:01:51 »
I can make you a snow owl , can't texture it , but i can model one  ;D

Fluffy203

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Re: Woodsmen!! Tune in.
« Reply #42 on: 14 June 2009, 22:35:18 »
Ok i got bored here is your snow owl , if you want me to animate i will

Mark

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Re: Woodsmen!! Tune in.
« Reply #43 on: 18 June 2009, 21:43:22 »
That image is kind of hard to see, but if you could take a picture of a textured one and upload that it would be cool.  Also, I think that a golden eagle is cool too, but try to concentrate your efforts on the glade project.  (no offense madmanntis).

madmanntis

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Re: Woodsmen!! Tune in.
« Reply #44 on: 18 June 2009, 23:12:00 »
No offense taken. And while I am honoured that fluffy so readily shared his noteworthy modelling talents with me, I'd kinda like to go this mod alone to get some good experience. Also, I was moreso leaning towards a great-horned owl. I'll take a peek at the snow owl when I can. Perhaps I can slightly modify it to suit my needs... that is, if it's all right (fluffy)?

madmanntis

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Re: Woodsmen (is currently at a standstill)
« Reply #45 on: 10 July 2009, 22:44:46 »
You may have noticed that the name of this post says, "is at a standstill." This is true. However, just for the sake of interest, here's a screenshot of something I was working on a bit.. the forest protector (http://i32.tinypic.com/21azbth.jpg). I still want to tweak the model, then animate. That won't be for quite a while. I've tried to work on my mod just a little while on mission, but it's been eating up too much time. So nothing new will really show up until mid-august or later.

GlestNewb

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Re: Woodsmen (is currently at a standstill)
« Reply #46 on: 10 July 2009, 23:06:51 »
amazing mod :D

-Archmage-

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Re: Woodsmen (is currently at a standstill)
« Reply #47 on: 10 July 2009, 23:21:27 »
Hmmm...neat, it looks as if has a sword in his right hand.
Is the owl going to fly the guy just above the ground so he can attack?

or is that not a sword he's holding?
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ElimiNator

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Re: Woodsmen (is currently at a standstill)
« Reply #48 on: 11 July 2009, 00:12:36 »
There is a big prob in your mod.
Wen you upgrade a building to mossy the workers can't repair it any more.
you need to add the mossy stuff to the workers repair list.

BTW this mod is cool  ;).
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madmanntis

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Re: Woodsmen (is currently at a standstill)
« Reply #49 on: 13 July 2009, 23:41:39 »
Quote from: ElimNator
There is a big prob in your mod.
Wen you upgrade a building to mossy the workers can't repair it any more.
you need to add the mossy stuff to the workers repair list.

Thank you! Excellent constructive criticism! I shall have to fix that.

Quote from: archmage101
Hmmm...neat, it looks as if has a sword in his right hand.
Is the owl going to fly the guy just above the ground so he can attack?

Well actually, he's holding throwing spears (or javelins if you wish). I merely wanted to try something a little different than the "guy-riding-a-flying-creature" approach. Basically the owl is holding a basket that the spear-dude stands in. I still have to tweak the model and figure out the animations.