Author Topic: Woodsmen  (Read 49081 times)

John.d.h

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Re: Woodsmen (is currently at a standstill)
« Reply #50 on: 14 July 2009, 00:03:26 »
Well actually, he's holding throwing spears (or javelins if you wish). I merely wanted to try something a little different than the "guy-riding-a-flying-creature" approach. Basically the owl is holding a basket that the spear-dude stands in. I still have to tweak the model and figure out the animations.
I think it would look cool if the owl would drop the basket when he dies.

GlestNewb

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Re: Woodsmen (is currently at a standstill)
« Reply #51 on: 14 July 2009, 01:29:47 »
Man I LOVE this mod, it's really easy for me to kill enemies from something like tech (it's hard for me to win a 1v1 tech game with tech and magic) and if you have 16 falconers, then u can kill a strong target or building in a couple of hits.

madmanntis

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Re: Woodsmen (creaking back into motion)
« Reply #52 on: 24 September 2009, 04:03:02 »
Hullo my friends! Don't worry. Woodsmen is alive.

I finished my summer mission about a month or two ago (time flies) and, once again having a somewhat stable schedule, production continues.

So... although I have no photos (yet), here is what I've done:
-re-exported all existing models with Blender exporter v1.1
-re-modelled the construction model for the Grand Lodge (it didn't jive with the cellmap)
-re-modelled the hunters den (I didn't like the cellmap... the marauder tends to get stuck)
-changed the texture for the aviary a little bit
-now have the fallen elder being produced at implement shack
-created destruction models for Forest Elder Aviary and Guardian
-modelled, textured, xml'd Forest Protector and Geyser Cannon (the anti-air, previously shown as "Earth Cannon")
-made some original sound for the Hunter (but I don't like the voice I used... will re-do)

And... yeah. That's it I guess. I'll try to get an in-game photo up some time to show off the Forest Protectors and Geyser Cannon.

Cheers! God bless ye! It's good to be back (officially).

ElimiNator

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Re: Woodsmen (creaking back into motion)
« Reply #53 on: 24 September 2009, 04:13:54 »
Cool! I always liked this mod!
Did you fix the worker so he can repair the mossy buildings too?
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John.d.h

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Re: Woodsmen (creaking back into motion)
« Reply #54 on: 24 September 2009, 04:24:37 »
Cool.  I'll be looking forward to the new version. :)

-Archmage-

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Re: Woodsmen (creaking back into motion)
« Reply #55 on: 24 September 2009, 11:17:43 »
I liked this mod, I'm looking forward to a new version.
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Omega

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Re: Woodsmen (creaking back into motion)
« Reply #56 on: 24 September 2009, 16:24:34 »
YES!  ;D ;D ;D

I happen to love this mod. Just realized that I must redownload. Lost it in a crash!
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madmanntis

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Re: Woodsmen (creaking back into motion)
« Reply #57 on: 24 September 2009, 19:42:07 »
Cool! I always liked this mod!
Did you fix the worker so he can repair the mossy buildings too?

OH! I forgot! Thanks for the reminder.  ;)

GlestNewb

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Re: Woodsmen (creaking back into motion)
« Reply #58 on: 25 September 2009, 01:39:33 »
Thought this mod would die :D

madmanntis

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Re: Woodsmen (creaking back into motion)
« Reply #59 on: 29 September 2009, 04:37:34 »
So, I said I'd post a few photos.

The first two are ingame photos to show off the Forest Protector and Geyser Cannon.
http://i37.tinypic.com/20j4b39.jpg
http://i34.tinypic.com/29nvy2x.jpg

This one is a screenshot from blender (not a render). It's the model for the Earth Brother (still in development). I imported a worker and a behemoth do give you an idea of the size. The things on it's back are basically going to be curved, sharpened logs.
http://i35.tinypic.com/2csf1nm.jpg

I know I had said something about the next version having a full tech tree and re-exported models. Well, I'm thinking that's still a way's a way, so perhaps expect a slightly updated release with the two new models (and some somewhat embarassing custom sounds for the hunter) in the next couple of days.

John.d.h

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Re: Woodsmen (creaking back into motion)
« Reply #60 on: 29 September 2009, 05:12:29 »
I really like the owl, especially the texture.  The bear model looks good overall, especially the head, but the feet look a little off.  For reference: bear front paw print and bear rear paw print.  As you can see, the front paws are kinda roundish while the back paws are longer and more triangular.  Hopefully that helps.

ElimiNator

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Re: Woodsmen (creaking back into motion)
« Reply #61 on: 29 September 2009, 06:14:16 »
Wow looks good I like the owl by the way.  :D
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Re: Woodsmen (creaking back into motion)
« Reply #62 on: 29 September 2009, 12:18:49 »
The Owl is awesome, very nice model. :)
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GlestNewb

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Re: Woodsmen (creaking back into motion)
« Reply #63 on: 29 September 2009, 22:12:42 »
Awesome owl but it's HUGE lol.

madmanntis

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Re: Woodsmen (creaking back into motion)
« Reply #64 on: 30 September 2009, 00:22:39 »
I really like the owl, especially the texture.  The bear model looks good overall, especially the head, but the feet look a little off.  For reference: bear front paw print and bear rear paw print.  As you can see, the front paws are kinda roundish while the back paws are longer and more triangular.  Hopefully that helps.

Thanks! Great feedback! I will definately modify the feet.

Thanks everybody!

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Re: Woodsmen (creaking back into motion)
« Reply #65 on: 2 October 2009, 14:10:30 »
Hey, you know, this could be the Dark Magic counter faction! :D

Tech<--->Magic
Woodsman<--->Dark Magic

Whadaya think.............?????
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Mark

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Re: Woodsmen (creaking back into motion)
« Reply #66 on: 3 October 2009, 02:37:16 »
I don't really understand, because this is really not like dark magic.  But it is good enough to go many places I guess.

madmanntis

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Re: Woodsmen (creaking back into motion)
« Reply #67 on: 6 October 2009, 02:26:21 »
I know I had said something about the next version having a full tech tree and re-exported models. Well, I'm thinking that's still a way's a way, so perhaps expect a slightly updated release with the two new models (and some somewhat embarassing custom sounds for the hunter) in the next couple of days.

...and by a couple of days, I guess I really meant a week.  :P

Check the initial post for a slightly updated version of Woodsmen.

-Archmage-

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Re: Woodsmen (slightly new release.... um.... released)
« Reply #68 on: 6 October 2009, 12:46:47 »
Now I'll have to update the GUE. ::)

One more thing on top of my huge list......
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Loronal

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Re: Woodsmen (slightly new release.... um.... released)
« Reply #69 on: 6 October 2009, 21:36:30 »
cool this mod is amazing I really liked it. It's one of the first mods that is pretty much complete that I really liked. Next to the megapack this is my favorite mod ;D ;) :D

madmanntis

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Re: Woodsmen
« Reply #70 on: 10 October 2009, 02:23:53 »
So, I finished texturing the Earth Brother. I just need to rig it and model it. After that, the xml. Then i'll have only one more unit left!!

So, here's a picture of latest work. I exported a still version so I could get a screenshot (I really do dislike toying around with cameras and lighting in blender).


Edit (IMPORTANT): The texture used for the model shown here is a derivative work of chascar's photo as seen on Flickr here: http://www.flickr.com/photos/chascar/553955755/

« Last Edit: 14 October 2009, 02:53:41 by madmanntis »

titi

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Re: Woodsmen
« Reply #71 on: 11 October 2009, 00:56:45 »
nice model!
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24kgoldring

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Re: Woodsmen
« Reply #72 on: 11 October 2009, 03:56:36 »
Fantastic Work! Yet, I see no bugs for this faction, just pure pwnage.

Loronal

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Re: Woodsmen
« Reply #73 on: 11 October 2009, 19:22:57 »
Please tell me how you make those textures AUUUGHGH its amazing

madmanntis

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Re: Woodsmen
« Reply #74 on: 14 October 2009, 02:47:37 »
Thanks y'all!!  :D
Blessed be God.

As for how I do my textures? Well, I've wondered if I ought to try and make a GIMP texturing tutorial some day.... hmm.... we shall see...

In the meantime, I can tell you that texturing (doing it and learning to do it) takes patience in varying quantities. Everyone's first textures are going to be rough. My earliest modelling/texturing exploits (prior to starting Woodsmen) were far less pleasing to the eye (enough for me not to post them)  ::)... so yeah..

Also, I had a really good image of a bear to use for the texture, and that I cannot take credit for (speaking of which... see my last post for an edit including attribution). Clone stamp, durn/dodge, eraser and the "Colour to Alpha" tool are your friends. But like I said... these would be better explained in some kind of a tutorial.

 

anything