Author Topic: New pirate faction.  (Read 10701 times)

hailstone

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Re: New pirate faction.
« Reply #25 on: 21 May 2009, 23:05:44 »
whoa! lets not go over the top! If you wish to get something added to GAE for your mod, then you should head over to their forums.  8)

Adding water units has been discussed in a map rewrite topic but I can't find it unfortunately. Maybe someone else will be able to find it.
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GlestNewb

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Re: New pirate faction.
« Reply #26 on: 22 June 2009, 05:17:57 »
how do u get the water?

modman

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Re: New pirate faction.
« Reply #27 on: 22 June 2009, 16:49:46 »
You need to play on the maps that came with the download.  But to make water in a map, you need to just make the water level higher than the land level, so just lower the land, or raise the water.

GlestNewb

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Re: New pirate faction.
« Reply #28 on: 22 June 2009, 19:15:23 »
I didn't get any maps in the download

ElimiNator

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Re: New pirate faction.
« Reply #29 on: 22 June 2009, 21:31:34 »
I didn't get any maps in the download
That is because when I up dated the tech I forgot to add the maps and scenarios.

I will be fixing the prop I'll post when I up loaded the new one.

Thanks,
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Mark

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Re: New pirate faction.
« Reply #30 on: 22 June 2009, 21:41:41 »
Elimnator, you get to the GAE forums by going to www.glest.org/glest_board->Glest Advanced Engine.  That should lead you to the Glest Advanced Engine topics

ElimiNator

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Re: New pirate faction.
« Reply #31 on: 27 June 2009, 16:41:25 »
Ok I fixed the download and it is updated.
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