UPDATE: Eaglestone is currently on indefinite hold until features to support the design are readily available. See later posts in this thread for details. Thank you. -Hectate
Hello everyone. You may have seen a few of my posts around the forums the last few days. As you can see I go by Hectate. I have been playing games for as long as I can remember (ever use a C64?) and modding and creating for them as far back as Doom, and even Duke Nukem (not 3D, the original). In a more recent age I've modded HL and HL2. I am 26, married, and have a beautiful little girl. Unfortunately that means I have less free time, so development will be slow, sorry. The good news is that mod zero (as I jokingly call it) is well on its way!
EaglestoneOverview:
In an alternate history, alchemists have somehow figured out how to turn otherwise ordinary rock into floating monoliths. This floating rock is known as Eaglestone, and it is used in a great variety of applications. One particular use involves building vessels around eaglestone, or with frames intergrated with the material. As a result, naval history is written from the perspective of airships instead of boats. This mod visits various strategic battles throughout this period, which is reminiscent of the late 1700's to early 1800's. Sail power is still viable and popular, but steam engines are coming around and ironclad ships are being built as well.
Build an armada and lead them to victory!
Features:
-1. Completely new, independent tech/faction tree (60% complete)
-2. Redesigned resource system (100% complete)
-3. Eaglestone-specific tilesets and maps (25% complete)
-4. Battles and tactics on a larger, grander scale (75% complete)
-5. Unit and player variety through a specialized upgrade system (10% complete)
-6. Free! (100% always!)
Designer notes:
My primary goal when designing this mod was to give me an opportunity to practice all the necessary mod-making skills for Glest. Modelling, texturing, animating, exporting, xml coding, map-making, and balancing were all fields I wanted to touch upon. While I had a good amount of experience in several of these fields, I had not done it in while either. In the future I plan to put up a "Glest Modding 101 (or Everything I Learned About Modding Glest from Eaglestone)" series of tutorials.
My secondary goal was to produce a mod that was different from the normal, and that I would enjoy to play. I am admittedly a poor RTS player. Yes, I lose to CPU.
With more practice on a specific game I get better, obviously, but I am not so great at micro-managing and heavy multi-tasking. Despite this, I still enjoy playing them (strange, yes?). With that in mind, I designed Eaglestone to be simpler than standard Glest. With the other variations I've introduced, however, I feel that it still contains a significant depth to make it enjoyable. I suppose that will be for you to decide though.
Screenshots and additional information will be coming soon. Thanks for your time and interest.