3. Create a new branch for upgrading to the latest Glest (add Lua etc)
This should really be a priority... I might have a look at it after I'm done with my current 'sub' projects, unless anyone else wants to... anyone?
Yes, to me, this is what I am REALLY waiting for! Lua is already coded into regular glest, so it is outlined in there. Lua in GAE should be exactly the same, but with a few added functions.
1- setTimeout(timeInMiliseconds,'function()') -- A timeout function, exactly like JS.
2- setInterval(timeInMiliseconds,'function()') -- Ditto, but interval
3- A way to set position in an x,y grid. Glest uses cells, and I noticed AI reports say stuff like attacking base at x,y, so this IS 100% possible. I am not the only one to request it. For example code: givePositionCommand(summonerUnit, 'attack',
coordinates(34,76)) -- The red part is the code of course, just an example.
I would happily go away making scenarios with this!