What's the current state of GAE? Is there any chance to see something stable and poolished in the near future?
Can one of you give us a state(summary) what's going on.
I certainly hope we can get something stable soon, polished I'm not so sure about... we need some more help in certain areas (graphics being the biggy).
Some things I especially want to know:
1- Does GAE(2.xxx) currently have any kind of working network code ?
2- Is the lua system from original glest included now ?
3- Is the new pathfinder active (and working) now ?
4- Any plans for a new test release ( to get the things stable ) ?
1 - Yes, there is networking code in there, but I'm not in any position to tell you anything about it.
2 - Yes
3 - Yes and no. There is an optimised version of what Glest was using, a Greedy best first search, and there is an A*. The A* is too slow though, and can only really be used with a small node limit, which means the results are pretty ordinary. Both work, but a hierarchical system is needed to get good paths quickly, this is under development and should be working soon.
4 - I'll fix what I know about on 0.2.12 and get another release out, but I can't fix what I don't know about. Someone suggested a while ago a stable and experimental version, I like this idea myself... It isn't really compatible with the way we develop now, but I would like to move to the 'odds and evens' system (odd numbers are development releases, even are stable, so 0.2.X would be the stable release and only be updated with bug-fixes, all new development would be happening in 0.3.X. Obviously this needs to be discussed though.
So, expect 0.2.13 within a week or so, no new features, just the fixes for bugs reported by wciow and john.