Poll

Wht do you think of this tech?

SUPER!
nice
0k
decent
junk

Author Topic: New Circus faction.  (Read 8528 times)

ElimiNator

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New Circus faction.
« on: 30 May 2009, 06:05:33 »
An old fashion type Circus faction.
(Kinda like the travleing circuses in the old days.)
Well here is a screen shot.

What do you think? ???
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assassin

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Re: New Circus faction.
« Reply #1 on: 30 May 2009, 06:10:05 »
Looks good.
The elephants look cool but the monkey-thinks are way too big!

ElimiNator

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Re: New Circus faction.
« Reply #2 on: 30 May 2009, 18:24:35 »
There are small monkeys. They can morph in to gorillas (thats the big thing you see).
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MadElf

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Re: New Circus faction.
« Reply #3 on: 31 May 2009, 04:55:27 »
Try making a new model for the gorilla, it uses the golem model.  ???

John.d.h

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Re: New Circus faction.
« Reply #4 on: 31 May 2009, 23:19:45 »
I don't mean any offense by this, but I think you'd be better off trying to improve your existing mods instead of producing so many.  One or two really well-done factions would be a lot nicer than a whole bunch of mediocre ones.  While they ARE getting better, I think the area that needs the most improvement is your textures.  It takes time and patience, but making really good textures improves a mod's look tremendously.  Try using real photos of cloth for people's clothing, and photos of wood, stone, and brick for buildings.  Here are a bunch of totally free photos you can use for textures:

http://www.burningwell.org/gallery2/v/textures/buildings/walls/

http://www.burningwell.org/gallery2/v/textures/surfaces/

modman

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Re: New Circus faction.
« Reply #5 on: 1 June 2009, 02:01:50 »
Good point.  I've been preaching this for a while.  One fantastic mod is worth ten mediocre ones.

ElimiNator

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Re: New Circus faction.
« Reply #6 on: 1 June 2009, 03:18:40 »
They have prety good textures, you just cant see them in the screen shot (It is in photo mode viewed out)
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MadElf

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Re: New Circus faction.
« Reply #7 on: 1 June 2009, 08:07:52 »
I atotally agree with jonh....
Make totally new models, sounds, music, all stuff, not only new units, and try to always improve your textures/models to look as good as possible.
I'm not saying your mods suck, I like them! But you could improve (for example) the animations on your pirate mod.
 ;)

ProGod Noypi

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download link
« Reply #8 on: 3 June 2009, 23:59:24 »
could anyone give me a link of all the factions preety please ;D ;D.

ElimiNator

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Re: New Circus faction.
« Reply #9 on: 8 June 2009, 01:48:47 »
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dr fwit

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Re: New Circus faction.
« Reply #10 on: 29 June 2009, 12:39:19 »
It's a great, fun mod to play - I especially like the stilt walkers!  One thing puzzles me though; what is the difference between the good ice cream eater and the normal one?  I've tried to promote them but as far as I can see it makes no difference.

ElimiNator

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Re: New Circus faction.
« Reply #11 on: 29 June 2009, 13:59:55 »
good ice cream eater and the normal one?  I've tried to promote them but as far as I can see it makes no difference.
No it dose not. Ice cream eater costs 50 gold or so. Good ice cream eater dose not cost anything. that is so that you can make him jump and it dose not cost any gold, make sence?
« Last Edit: 29 June 2009, 14:08:29 by ElimNator »
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titi

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Re: New Circus faction.
« Reply #12 on: 29 June 2009, 19:13:21 »
Very good job!!!
This was a really fun game I had with my son! How could I miss this mod?
But I completly don't get what the ice-cream eater is good for!?!
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ElimiNator

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Re: New Circus faction.
« Reply #13 on: 29 June 2009, 20:29:48 »
But I completly don't get what the ice-cream eater is good for!?!

He is like a pig, He gives you food.
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titi

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Re: New Circus faction.
« Reply #14 on: 30 June 2009, 09:01:59 »
but when I let him jump all the food is consumed?
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dr fwit

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Re: New Circus faction.
« Reply #15 on: 30 June 2009, 09:42:15 »
I think that the jump is just for fun - it doesn't cost you any gold and it doesn't affect how much food you have.

ElimiNator

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Re: New Circus faction.
« Reply #16 on: 30 June 2009, 14:40:25 »
I think that the jump is just for fun - it doesn't cost you any gold and it doesn't affect how much food you have.
Yup just for fun. Just like the acrobat.
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-Archmage-

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Re: New Circus faction.
« Reply #17 on: 30 June 2009, 16:35:42 »
i did enjoy playing this mod

except it had some XML errors which let the game run, but made the stage upgrades say:

"Upgrade Speed: -7453949502984" or some number like that
which means that it wouldn't upgrade, so i couldn't reach the late-game units

this is in linux
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titi

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Re: New Circus faction.
« Reply #18 on: 30 June 2009, 20:01:21 »
I also played in linux and had no such problems. But I created an own techtree for this faction.
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ElimiNator

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Re: New Circus faction.
« Reply #19 on: 30 June 2009, 20:22:55 »
I made the tech in linux and I had no props.
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hailstone

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Re: New Circus faction.
« Reply #20 on: 1 July 2009, 00:00:18 »
It is possible that the value has gone over the size that the type is able to hold.
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John.d.h

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Re: New Circus faction.
« Reply #21 on: 1 July 2009, 00:09:48 »
If everybody else is getting it to run just fine on Linux, maybe WINE is causing the problem.

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Re: New Circus faction.
« Reply #22 on: 1 July 2009, 02:18:21 »
no i wasn't using wine

and i didn't modify anything

although i did stick it in a modified tech, but i don't see how that would affect it
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ElimiNator

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Re: New Circus faction.
« Reply #23 on: 1 July 2009, 04:53:08 »
It might of messed up because the time value is so short, because the clown just jumps up on to the stage doze a flip and jumps off.
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