John.d.h will head a team whose sole purpose is in creating high quality Glest factions and faction groups. This means that there needs to be a specific person assigned to be a coordinator, and others to work on mini projects related to the mod we would be working on at the time. If someone is to be in the group, their projects would either need to be completed on time, or handed off to another person so they can work on it. Each project would be given a generous time line, so that those outside can know exactly when each project is expected to be finished.
There are only a few different roles I think need to be filled for this development team. I can narrow down the categories considerably because this team will only be working on faction design for Glest. This team needs:
Czar: They will be responsible for the timetable of the mods. They will make the big decisions, and are the person making sure things are getting done. Questions can be relayed to this person and they will relay the information back via email or personal message. (Email may only be preferable when sending files) Staying in contact with this person is crucial to completing projects on schedule.
John.d.hConcept Manager: They will be responsible for the ideas of the units and organizing ideas for different factions. They will pay close attention to how each individual unit fits into the scheme of the faction, and has unique traits to make it a valuable asset to the faction. A faction diagram will be required for each faction so that everyone knows how the factions will fit together. This person is also responsible for a detailed description of each unit so that it can be made according to plan.
ModmanArtistic coordinator: Responsible for artistic concepts of the units and will work closely with the concept manager to make sure the units will look appropriate to the original concept. This person is also responsible for conceiving of faction “themes†for the artists to work off of. Factions that follow a common theme look professional and great.
GameboyXML manager: Is in charge of XMLs and faction testing to make sure that the units behave the way the concept manager and artistic coordinator want them to. This person will also be in charge of “crashing†the faction before it can be played. Crashing is a process of fixing the individual mistakes in XMLs that are found by the Glest engine.
Fluffy203Foley artist: This person will be in charge of making sound effects for the faction as needed. A recording device, experience in Foley work, and a sound editor like Audacity are probably necessary for this position. Final products will need to be approved by the concept manager.
MarkMusic Administrator: This person will be expected to create the background music for the faction. The theme of the faction is key in creating appropriate music. The background music is created through either original compositions or through royalty free soundtracks on the Internet. This person will need to have their final products approved by the concept manager to ensure it fits the theme of the faction and is long enough (at least 7 minutes total).
Archmage1012D artist: In charge of the unit and building textures as well as the unit images (plus the faction stop, attack, move, etc. images). All work will need to be approved by the artistic coordinator.
MadElf3D still artist: Is in charge of the modeling of the faction. They will make all still models, and for models that may need animations, the models will be given to the animations artist. A labeled texture is necessary for the 2D artist to efficiently and correctly apply the correct texture to the model. The model will need to be approved by the artistic coordinator.
HectateAnimations artist: This person will do all animations for the still models that the 3D artist gives him. All animations will need to be approved by the concept manager and the artistic coordinator. The unit’s final product will need to be approved by the czar.
ElimnatorI will add names to the positions as soon as people volunteer.
Each position on this team can be an oligarchy (manned by more than one person) except the czar. The czar is a one-person position because one person can best handle the job rather than managing by committee. In addition, each lower position is headed by one manager, and possibly others who help him. The manager of that sub-team is who is responsible for the work getting done, and will also take the heat if it doesn’t get done!
The positions are decided by whoever PMs me first. If the position you want has been taken, then I will PM you back so that you can choose a second choice. Personally, I would like to be the concept manager, but that position is unnecessary until the rest of the team is in place. So please do not say you would like to be a concept manager until the rest of the positions has at least one person in them. I will try to keep this first post updated with volunteers, so please do so promptly! But don’t be too quick to volunteer because this is kind of a big commitment.
Below I have a hierarchical diagram of the team. Please don't let this project die!
I would like the discussion on this topic right now to only encompass questions you may have concerning the team and also a slight problem I have: This team needs a name! I am open to ideas but I would like the teams to have a cool acronym. Again, ideas are welcome!