It seems there are no objections to finishing Dark Magic, so I guess we can go ahead and get to work. I think the first thing we need is to compile a list of what has been done for Dark Magic and what still needs to be done, and then we can go ahead and assign tasks. Since we can't very well texture or animate a model that doesn't exist, modeling should be our first priority. Luckily, we have several people who can model really well so that shouldn't be a problem. So what we need is a final list of all the units for Dark Magic (so we don't go adding and removing units halfway through the process), and whether each of them has a model, a texture, all the animations it needs, icons, sounds... umm... anything else? It would be best to keep the list organized in some sort of consistent format as well. For example, if we had a unit called the Executioner, it might look like:
Executioner
Finished: Model, texture, stop animation, walk animation, texture
WIP: Attack animation, attack sounds, die sounds
Needed: XML, die animation, unit icon, attack icon, selection sounds, acknowledgment sounds
we should create another topic for requests, to the GLADE team
another thing:
i think the GLADE team should be called FDA(Faction Development Association)
Personally, I like GLADE better since it's a word and it's specific to Glest. Any game could have a Faction Development Association. Also, I think it would be good to get a project completed before we start taking requests.