I placed the entire deps folder in trunk\source\ (next to shared_lib) and tried tweaking the properties but building still fails. This is what I tried:
For C/C++ -> General I tried adding ../deps/include and an entry for each subfolder, but that didn't work. Was also curious if there's any way to define "all subfolders" there, since there's too many to select under include\xercesc. Does /* work?
For Linker -> General I made that entry ../deps/lib.
For Linker -> Input I left the files there unchanged.
When I try to build it fails like this:
1>------ Build started: Project: libglest, Configuration: Debug Win32 ------
1>Compiling...
1>pch.cpp
1>d:\glest\glest_advanced_svn\trunk\source\shared_lib\include\pch.h(97) : fatal error C1083: Cannot open include file: 'zlib.h': No such file or directory
1>Creating browse information file...
1>Microsoft Browse Information Maintenance Utility Version 9.00.30729
1>Copyright (C) Microsoft Corporation. All rights reserved.
1>BSCMAKE: error BK1506 : cannot open file '..\..\build\Debug\libglest\camera.sbr': No such file or directory
1>Build log was saved at "file://d:\Glest\Glest_Advanced_SVN\trunk\build\Debug\libglest\BuildLog.htm"
1>libglest - 2 error(s), 0 warning(s)
2>------ Build started: Project: game, Configuration: Debug Win32 ------
2>Compiling...
2>pch.cpp
2>d:\glest\glest_advanced_svn\trunk\source\glest_game\pch.h(95) : fatal error C1083: Cannot open include file: 'zlib.h': No such file or directory
2>Creating browse information file...
2>Microsoft Browse Information Maintenance Utility Version 9.00.30729
2>Copyright (C) Microsoft Corporation. All rights reserved.
2>BSCMAKE: error BK1506 : cannot open file '..\..\build\Debug\game\ai_interface.sbr': No such file or directory
2>Build log was saved at "file://d:\Glest\Glest_Advanced_SVN\trunk\build\Debug\game\BuildLog.htm"
2>game - 2 error(s), 0 warning(s)
========== Build: 0 succeeded, 2 failed, 0 up-to-date, 0 skipped ==========