Just to clarify, the "god powers" people are referring to are from Age of Mythology, where you get a set number of these very powerful attacks (up to four) and each one can only be used once per scenario. They can be targeted anywhere on the map and take effect almost immediately. Examples include an instant-kill lightning bolt, a tornado that devastates buildings and units, a meteor shower, etc. I think the best way to simulate this in Glest is to have your main base building launch them and either (if you want them to be 1-time use) have them cost all of the building's EP and give the building an EP regen rate of 0, or (if you want them to be used periodically like General abilities in C&C:Generals) have them cost a lot of EP and give the building a very low EP regen rate. For example, to be used once every five minutes, the building could have a maximum EP of 300 and a regen rate of 1, since 300 seconds = five minutes. The attack would also have a long enough range to reach any spot on the map (I have no idea if there is a maximum), probably a large splash radius, and most likely do a lot of damage, all depending on what you want the power to be. I have no idea if a unit can target something outside of its own sight radius even if it has a friendly unit "spotting" for it, so this may cause a problem. Other than that, all lights are green.