Poll

If you have played v 10.07.27, please rate your playing experience(s)

Five stars - Magitech quality
4 (15.4%)
Four stars - above average
14 (53.8%)
Three stars - average
7 (26.9%)
Two stars - below average
0 (0%)
One star - painful
1 (3.8%)

Total Members Voted: 10

Voting closed: 15 July 2016, 11:49:45

Author Topic: GLADE Team Project: Dark Magic  (Read 281727 times)

titi

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Re: GLADE Team Project: Dark Magic
« Reply #1025 on: 19 March 2010, 11:50:03 »
Try Megaglest! Improved Engine / New factions / New tilesets / New maps / New scenarios

titi

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Re: GLADE Team Project: Dark Magic
« Reply #1026 on: 19 March 2010, 13:16:37 »
I uploaded again, if you already downloaded the dark mage, please do it again ( new walking animation )
Try Megaglest! Improved Engine / New factions / New tilesets / New maps / New scenarios

John.d.h

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Re: GLADE Team Project: Dark Magic
« Reply #1027 on: 19 March 2010, 19:32:21 »
Looks good, but I wonder "what is he looking at?"

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« Last Edit: 8 October 2016, 08:38:25 by filux »

titi

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Re: GLADE Team Project: Dark Magic
« Reply #1028 on: 19 March 2010, 19:44:53 »
thats which animation? Standing?
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John.d.h

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Re: GLADE Team Project: Dark Magic
« Reply #1029 on: 19 March 2010, 20:45:59 »
That was "titi_dark_mage.g3d".

titi

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Re: GLADE Team Project: Dark Magic
« Reply #1030 on: 19 March 2010, 20:55:12 »
oh, it shouldn't be in there. Simply don't use it
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ultifd

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Re: GLADE Team Project: Dark Magic
« Reply #1031 on: 27 March 2010, 03:40:32 »
Hey Modman, when is Dark Magic going to be "finalized" ?  ::)

I was just reminded about Dark Magic since you edited the DM part of the wiki...  :|

John.d.h

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Re: GLADE Team Project: Dark Magic
« Reply #1032 on: 27 March 2010, 04:16:03 »
I've been talking with Modman behind the scenes and we've planned things out a bit more.  Without going into too much detail, we're going to release the final GLADE version shortly, and then after that Modman will continue to work on Dark Magic on his own (or at least without GLADE, that is).  The GLADE version will be for Vanilla, while Modman's continuation may have enhanced features for another engine if he so chooses.

I intend for GLADE to take on other projects in the future, but seeing as most of the key contributors are busy with other projects and IRL things, I think the team as a whole will be on hiatus for a while, waiting to be reformed when another promising project comes along that needs our attention.

modman

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A little update on progress
« Reply #1033 on: 1 April 2010, 21:45:48 »
Just for a quick update,

I am now on spring break.  This will continue until April 12.  There will definitely be another release before my spring break is up.

For the past week or so, I have been churning out icons.  There are only a couple left. :angel:

My brother Mark has modeled the Blood Fountain construction model (John, I think the one you gave me recycled the Energy Source one).

I have also been testing Dark Magic a bit.  To me, I don't see any problems, although it would be best to do some faction balancing before the release.  The Morlock is still on shaky ground for me (can't decide between weak and cheap, and a bit stronger but more expensive).

Any suggestions as to when I think I should release it?  I mean, all that is left are sounds.  The faction may be a bit strong or weak, but it is certainly playable!

John.d.h

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Re: GLADE Team Project: Dark Magic
« Reply #1034 on: 1 April 2010, 21:52:28 »
Considering the Morlock is unarmored, unarmed, and not particularly big or menacing, I'd go with weak and cheap, probably roughly equivalent to the Daemon.

madmanntis

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Re: GLADE Team Project: Dark Magic
« Reply #1035 on: 3 April 2010, 22:33:11 »
I was always confused about the Morlock. Were not the Imp and Devil Machine both cheap/swarm units? Or am I mistaken? If I am correct, maybe they'd be good as slow, cheap, high/med attack, high hp, low/no armor...?

John.d.h

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Re: GLADE Team Project: Dark Magic
« Reply #1036 on: 3 April 2010, 23:26:12 »
I think the Imp is supposed to be like the Horseman, basically.  The Devil Machine is supposed to be a late-game unit for... err... um... something. :confused:

Anyway, I think the Morlock is like the Swordman/Daemon.

ultifd

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Re: GLADE Team Project: Dark Magic
« Reply #1037 on: 4 April 2010, 00:44:03 »
I was always confused about the Morlock. Were not the Imp and Devil Machine both cheap/swarm units? Or am I mistaken? If I am correct, maybe they'd be good as slow, cheap, high/med attack, high hp, low/no armor...?
The imp isn't really cheap... I think it costs 150 gold to produce one...   ::)

I think the Imp is supposed to be like the Horseman, basically.  The Devil Machine is supposed to be a late-game unit for... err... um... something. :confused:

Anyway, I think the Morlock is like the Swordman/Daemon.
Yeah...basically.  :|
devil machine is like... a morlock right? just it looks cool...ish  ::)

modman

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Re: GLADE Team Project: Dark Magic
« Reply #1038 on: 4 April 2010, 02:57:16 »
I was always confused about the Morlock. Were not the Imp and Devil Machine both cheap/swarm units? Or am I mistaken? If I am correct, maybe they'd be good as slow, cheap, high/med attack, high hp, low/no armor...?

Morlock Early swarm unit.  Needs to be engineered to be at least as effective as the Daemon, but weaker and cheaper individually.
Imp Recon unit.  Roughly equivalent in stats with Horseman or Drake Rider.
Devil Machine Late-game swarm unit.  Possibly a pet of the Dark Elder in the GAE version.  Attack should be modified as to rip through early ground units the AI (or human enemy) has in the late-game.

Admittedly, the Morlock and Devil Machine are very similar right now, especially in vanilla and Mega versions of Glest.  That is one thing which should be fixed with the next (10.04.xx) release.

kris9700

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Re: GLADE Team Project: Dark Magic
« Reply #1039 on: 4 April 2010, 17:01:48 »
I tried it and i liked it but i think you should work on the textures on the earth serpent a little more its kind of boring. But any way nice mod ill give it 8/10

modman

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Re: GLADE Team Project: Dark Magic
« Reply #1040 on: 4 April 2010, 18:37:11 »
I tried it and i liked it but i think you should work on the textures on the earth serpent a little more its kind of boring. But any way nice mod ill give it 8/10

Thanks, and welcome to the forums. :)  I always appreciate feedback, and we welcome new users.

The Earth Serpent's texture could probably use some work...I should make it more scaled and a little brighter.  One thing that bothers me a bit is that the units' textures are so dark in this faction that it is kinda hard to see them. :look:

//EDIT

I guess you're not new, but still, thanks for the feedback. :)
« Last Edit: 4 April 2010, 18:40:38 by Sir modman »

ultifd

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Re: GLADE Team Project: Dark Magic
« Reply #1041 on: 14 April 2010, 00:04:55 »
So...modman...
I have to release Dark Magic, and homework I procrastinated over spring break...
Keep your promise.  :thumbup:  ::)

wyvern

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Re: GLADE Team Project: Dark Magic
« Reply #1042 on: 14 April 2010, 17:15:43 »
The devil machines attack is too low to do good damage.

ultifd

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Re: GLADE Team Project: Dark Magic
« Reply #1043 on: 14 April 2010, 17:49:21 »
The devil machines attack is too low to do good damage.
That is because they are supposed to be produced in "large amounts..."
-just like daemons, right?  :|

wyvern

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Re: GLADE Team Project: Dark Magic
« Reply #1044 on: 14 April 2010, 18:09:31 »
Well maybe, but ten attack can't even beat a morlock.

ultifd

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Re: GLADE Team Project: Dark Magic
« Reply #1045 on: 15 April 2010, 19:31:30 »
Well maybe, but ten attack can't even beat a morlock.
Really? Weird... make sure you have the latest version.
 ::)

wyvern

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Re: GLADE Team Project: Dark Magic
« Reply #1046 on: 15 April 2010, 19:42:53 »
Yep I have the current version but I think that the attack needs more to beat the armor on most of the units.

ultifd

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Re: GLADE Team Project: Dark Magic
« Reply #1047 on: 27 April 2010, 00:31:45 »
Yep I have the current version but I think that the attack needs more to beat the armor on most of the units.
I see...I will test...  :|
Weird... Just because of my Aliyp, I won...  ::) But...anyways Modman...c'mon we need an update...even though ::)
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[URL=http://img704.imageshack.us/i/ss110.jpg/][IMG]http://img704.imageshack.us/img704/4849/ss110.th.jpg[/img][/URL] [URL=http://img13.imageshack.us/i/ss111n.jpg/][IMG]http://img13.imageshack.us/img13/9559/ss111n.th.jpg[/img][/URL]EDIT: ...
https://www.youtube.com/watch?v=OfDVELXE4Nc

modman

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Re: GLADE Team Project: Dark Magic
« Reply #1048 on: 28 April 2010, 06:00:42 »
Yea, sorry about the let-down.  I'm...in the process of balancing out the Morlock and Harpy.  Ideas are welcome, as well as black particle systems (damn, harder than I thought; but I should try again later...).

I'm having computer problems.  My computer works fine until I open up a reasonable sized application (like Glest) and then my computer gives me like 2 FPS until I restart it.

ultifd

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Re: GLADE Team Project: Dark Magic
« Reply #1049 on: 30 April 2010, 03:39:55 »
Aww...that sucks  :(
-----------------------
Anyways I played a game with Dark Magic...2 vs 2 vs 2 vs 2  :thumbup:  :P
https://www.youtube.com/watch?v=VWzfoo3MkIc
(When I recorded the video, my settings were incorrect, so it caused a large audio delay  ::) sorry)
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[URL=http://img338.imageshack.us/i/ss4f.jpg/][IMG]http://img338.imageshack.us/img338/9013/ss4f.th.jpg[/img][/URL] [URL=http://img413.imageshack.us/i/ss6v.jpg/][IMG]http://img413.imageshack.us/img413/2839/ss6v.th.jpg[/img][/URL]Can Gods Bane attack/defend both against land and air units?  ::)
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[URL=http://img146.imageshack.us/i/ss3f.jpg/][IMG]http://img146.imageshack.us/img146/4807/ss3f.th.jpg[/img][/URL]I thought it was changed so it could only defend against air units...maybe I have a messed up version of DM...  ::) Then again, the last/latest version was already messed up...so...  :|

Then after that the CPUs destroyed it and a earth serpent or too... after that I couldn't "make/produce" a earth serpent or gods bane since it said I did not do do the upgrades that were required...even though I obviously already did...  ::) Then after I won it was ok...so that was weird...  :|

Overall, Dark Magic is still pretty good...  ::) But I haven't really produced any gargoyles when I go into battle, only dark mages, imps, dark elders, and harpies...  ::) Still they are good, and they also look cool too.  :thumbup:

Thanks and Good Luck.  :)  :thumbup:

 

anything