@ ElimiNator
Blender does allow for particle systems. There's a button "Particle buttons" to the right of Object buttons and Physics buttons... I just don't think they're made of triangle-faces...
Besides, Fluffy uses 3DS Max, remember?
@ Titi
Not sure this is related but...
The Dwarf Warriors Hall has a flame animation wciow made for vanilla (Archmage more recently improved on that one) but Archmage wanted to use MegaGlest particles. I'm alright with that myself ... just as long as the current flame animations are kept there for vanilla and GAE.
So if Archmage got the particles looking good in MG without making the current flames not look so good in vanilla and GAE... you might need to compromise here and there to have both animations and that might be the pain John.d.h was talking about... "Modelling" the same thing for two different engines being that one of them (MG) will have both aproaches on at the same time...