Poll

If you have played v 10.07.27, please rate your playing experience(s)

Five stars - Magitech quality
4 (15.4%)
Four stars - above average
14 (53.8%)
Three stars - average
7 (26.9%)
Two stars - below average
0 (0%)
One star - painful
1 (3.8%)

Total Members Voted: 10

Voting closed: 15 July 2016, 11:49:45

Author Topic: GLADE Team Project: Dark Magic  (Read 281715 times)

ElimiNator

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Re: GLADE Team Project: Dark Magic
« Reply #1050 on: 30 April 2010, 06:31:57 »
On what map?
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ultifd

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Re: GLADE Team Project: Dark Magic
« Reply #1051 on: 30 April 2010, 08:24:25 »
On what map?
4kingdoms2kings...I think.  ::)

ElimiNator

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Re: GLADE Team Project: Dark Magic
« Reply #1052 on: 30 April 2010, 17:28:06 »
Cool! I made that map.  :) fun? dose it need any changes?
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Re: GLADE Team Project: Dark Magic
« Reply #1053 on: 30 April 2010, 18:44:54 »
THis is getting off topic.........
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Gabbe

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Re: GLADE Team Project: Dark Magic
« Reply #1054 on: 2 May 2010, 14:05:59 »
It seems like this mod is very close to finish at first, but only 5 of 26 units is done....

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Re: GLADE Team Project: Dark Magic
« Reply #1055 on: 2 May 2010, 17:26:31 »
Well, you also have to consider that a few of the models need to be re-done, and many need animation upgrades. :look:
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ElimiNator

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Re: GLADE Team Project: Dark Magic
« Reply #1056 on: 2 May 2010, 21:10:35 »
Well then arch get to work  ;)
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Re: GLADE Team Project: Dark Magic
« Reply #1057 on: 2 May 2010, 21:13:14 »
First it would be nice if we could have an up-to-date release with NO bugs, and then we need to have a full source file release, with all .blends and .tga files included.
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ElimiNator

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Re: GLADE Team Project: Dark Magic
« Reply #1058 on: 2 May 2010, 21:24:24 »
Is this mod for MG or GAE? I did a model with particles and I don't know if fluffy wants it, He said that he liked it...

I am doing the weapon base right now.
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John.d.h

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Re: GLADE Team Project: Dark Magic
« Reply #1059 on: 2 May 2010, 23:10:48 »
Well, you also have to consider that a few of the models need to be re-done, and many need animation upgrades. :look:
I wouldn't say any of this needs to be done.  What needs to be done is to make a final release and put this mod to bed.

Is this mod for MG or GAE? I did a model with particles and I don't know if fluffy wants it, He said that he liked it...

I am doing the weapon base right now.
Wrong thread. ::)  The alien invasion mod is for GAE.

ultifd

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Re: GLADE Team Project: Dark Magic
« Reply #1060 on: 3 May 2010, 01:47:24 »
Well Modman is going to do it...um...someday  :look: right  ::)

claymore

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Re: GLADE Team Project: Dark Magic
« Reply #1061 on: 7 May 2010, 15:47:19 »
I'm puzzled as to why so many people think this mod should be included in vanilla glest, and not megaglest.

Great mod btw.

John.d.h

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Re: GLADE Team Project: Dark Magic
« Reply #1062 on: 7 May 2010, 20:49:53 »
I'm puzzled as to why so many people think this mod should be included in vanilla glest, and not megaglest.
Adding the extra particles and stuff would be a pain, but any mod that will work with vanilla will also work with Megaglest and GAE.  Basically, once we make a vanilla release, then the GLADE team's involvement ends and Modman will be taking over the project.  He can then add the Megaglest or GAE stuff if he wants, but the rest of the team is just sick of working on this and I'm ready to put it to bed. :P

Quote
Great mod btw.
Thanks 8)

titi

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Re: GLADE Team Project: Dark Magic
« Reply #1063 on: 17 May 2010, 14:09:27 »
why is it a pain to add particle stuff? It will make the mod look much much better and it will still be compatible with vanilla and GAE, you only will not see the particles.
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Fluffy203

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Re: GLADE Team Project: Dark Magic
« Reply #1064 on: 17 May 2010, 14:11:54 »
wish i could use particles from my software , but they aren't supported in the exporter =(

ElimiNator

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Re: GLADE Team Project: Dark Magic
« Reply #1065 on: 17 May 2010, 17:36:17 »
Particles aren't made in blender, they are in xmls like the particle_progs .
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jda

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Re: GLADE Team Project: Dark Magic
« Reply #1066 on: 17 May 2010, 19:45:38 »
@ ElimiNator
Blender does allow for particle systems. There's a button "Particle buttons" to the right of Object buttons and Physics buttons... I just don't think they're made of triangle-faces... :P

Besides, Fluffy uses 3DS Max, remember? :P

@ Titi
Not sure this is related but...
The Dwarf Warriors Hall has a flame animation wciow made for vanilla (Archmage more recently improved on that one) but Archmage wanted to use MegaGlest particles. I'm alright with that myself ... just as long as the current flame animations are kept there for vanilla and GAE.
So if Archmage got the particles looking good in MG without making the current flames not look so good in vanilla and GAE... you might need to compromise here and there to have both animations and that might be the pain John.d.h was talking about... "Modelling" the same thing for two different engines being that one of them (MG) will have both aproaches on at the same time...  :-\

Omega

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Re: GLADE Team Project: Dark Magic
« Reply #1067 on: 17 May 2010, 19:53:32 »
I think some of the icons need to be better, since there's still a few magictech icons.

Also, I'm all for particle projs, but it needs to be GAE comp too, since I can't download MG... :(
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ElimiNator

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Re: GLADE Team Project: Dark Magic
« Reply #1068 on: 17 May 2010, 20:44:15 »
I know about blender particles they don't work in Glest. I was telling fluffy about the particles in MG.
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jda

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Re: GLADE Team Project: Dark Magic
« Reply #1069 on: 17 May 2010, 22:30:57 »
I think Fluffy knows his software particles don't work on Glest, I think he was venting he wished they did.  :look:

Fluffy203

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Re: GLADE Team Project: Dark Magic
« Reply #1070 on: 18 May 2010, 00:15:41 »
Yea i was venting , i had to cry for a minute cause it would be so much easier to make great effects if they were supported or if animated textures were or more than just diffuse texture maps , ok this list can go on forever so i'll save my venting  :'(

Gabbe

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Re: GLADE Team Project: Dark Magic
« Reply #1071 on: 24 May 2010, 13:50:33 »
Why does this have sticky status?

ElimiNator

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Re: GLADE Team Project: Dark Magic
« Reply #1072 on: 24 May 2010, 16:11:45 »
No one seems to be working on it...
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Gabbe

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Re: GLADE Team Project: Dark Magic
« Reply #1073 on: 24 May 2010, 16:14:14 »
And therefore it has sitcky status? lol nah just jking around [don`t feed the trolls!] i propose unsticky...

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Re: GLADE Team Project: Dark Magic
« Reply #1074 on: 24 May 2010, 16:17:04 »
Unstickied. (Can always be re-stickied...)
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