[size=28pt][url=http://www.filefront.com/17229228/dark_magic v. 10-8-23.zip]Download Dark Magic v. 10-8-23![/url][/size]
(37 Megabytes)
Greetings. I have made several changes to the faction, enough (in my opinion) to warrant a new release. This release is called Dark Magic v. 10-8-23, as apparently we are using the Linux system, which I had previously disliked, but now accept.
The file is approximately 37 Megabytes compressed, and 55 Megabytes uncompressed. It was previously approximately 78 Megabytes uncompressed, so I have clearly made your downloads easier. Here is how I eliminated extra size:
1. Huge Textures: Several units (Harpy, Shadow Walker, Blood Fountain, et cetera et alibi) have textures that are 512. These are unnecessary, as glest renders them as if they were somewhere between 128 and 256. I have marked down these textures to 256, and in the case of the shadow walker, 128. Don’t complain. You wouldn’t be able to tell the difference. Taking it from 512 to 256 saves ¾ of a meg, and down to 128 saves an entire megabyte.
2. Wasteful Textures: Some textures have vast quantities of blank space, which, if removed, could make the texture much smaller. I have tried to do what I can, but I can’t fix them all.
3. 3. Extra Models and Textures: Textures take up lots of space. An unanimated, 500 poly building model will use up approximately 50 kilobytes. A 512 texture uses up 1 meg. So, when I came across extra, unused models or textures, I removed them and put them in a separate folder. If anyone wants access to this folder, I can grant it to them.
Just in case any of you are going to be scumbags and not download, play, and comment on the faction, I have some pics of the modeling work I have done for the faction.
[img]http://img832.imageshack.us/img832/413/bloodfountain.png[/img]
[img]http://img837.imageshack.us/img837/7434/divinationcrystal.png[/img]
[img]http://img820.imageshack.us/img820/8669/sorceryrunes.png[/img]
P.S. to all Glade Modders-This is the last release in which there is likely to be new models, and probably the last for new textures. Now it is time for sounds to be done, as that is the only area that the faction still borrows magitech material for. So make sure you enjoy playing it, but try to think of ideas for voices, especially for the morlock and imp, as those are tricky as far as sounds go. Other than that, maybe we will do some XML tweaking, or whatever John.d.h and Sir Modman want. Thank you for the continuing interest, help and support.