Poll

If you have played v 10.07.27, please rate your playing experience(s)

Five stars - Magitech quality
4 (15.4%)
Four stars - above average
14 (53.8%)
Three stars - average
7 (26.9%)
Two stars - below average
0 (0%)
One star - painful
1 (3.8%)

Total Members Voted: 10

Voting closed: 15 July 2016, 11:49:45

Author Topic: GLADE Team Project: Dark Magic  (Read 281702 times)

modman

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Re: GLADE Team Project: Dark Magic
« Reply #1150 on: 29 August 2010, 03:33:03 »
Um, there is a new version of Dark Magic with a bunch of fixes (see above) and I'm wondering why it has been downloaded only five times so far. :look:

C'mon, can I get some feedback please? :)

titi

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Re: GLADE Team Project: Dark Magic
« Reply #1151 on: 4 September 2010, 23:23:45 »
The balance is getting better !

- You didn't used my enchatment tower models  8) . Did you miss them or do you think they don't fit?
- I don't like the the sourcery runes texture

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Mark

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Re: GLADE Team Project: Dark Magic
« Reply #1152 on: 5 September 2010, 21:30:03 »
Thanks for the info.  It has been almost half a month since the last post. 

About the Enchantment Tower models:  I saw them, but I don't think they fit.  The animations were a little strange.
About the Sorcery Runes:  What specifically don't you like?  The original texture was grungy metal, but I didn't have one like that so I used a different one.  I could have taken it from omega's, but don't you think the model looks way better?  It actually has good death and construction models.

WHY IS NO ONE POSTING HERE?

Gabbe

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Re: GLADE Team Project: Dark Magic
« Reply #1153 on: 5 September 2010, 23:10:11 »
Didntlike that texture either,probably the redpartsand the grey/black parts,it lacks...detail i think.

titi

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Re: GLADE Team Project: Dark Magic
« Reply #1154 on: 5 September 2010, 23:42:12 »
Look at www.burningwell.org in the texture section.
I made tons of texture base photos and uploaded them there!

For the enchatment tower: I don't like model and texture that much , thats why I changed it.
For me my version is better ( I think everyone likes his own stuff  ;D).  Especially with the animation and the really frightning looking particle system. My vote is not to skip it. What do others think?

here is mine:
Code: [Select]
[img]http://www.titusgames.de/tmp/titi.jpg[/img]and here is the current:
Code: [Select]
[img]http://www.titusgames.de/tmp/normal.jpg[/img]
« Last Edit: 8 October 2016, 08:51:24 by filux »
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John.d.h

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Re: GLADE Team Project: Dark Magic
« Reply #1155 on: 6 September 2010, 00:20:05 »
I haven't seen the animations, so I can't really comment on that.  For the textures, the old one was a little bland, but I don't much care for so much red on the new ones.  They don't even look stone anymore... more like really evil mushrooms.  The wide part that looks kinda like an umbrella looks cool, though.  Maybe mix-and-match the textures?  The particles look evil and cool, so I'd say keep them.

wyvern

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Re: GLADE Team Project: Dark Magic
« Reply #1156 on: 6 September 2010, 02:39:49 »
I haven't seen the animations, so I can't really comment on that.  For the textures, the old one was a little bland, but I don't much care for so much red on the new ones.  They don't even look stone anymore... more like really evil mushrooms.  The wide part that looks kinda like an umbrella looks cool, though.  Maybe mix-and-match the textures?  The particles look evil and cool, so I'd say keep them.
I second this motion. :)

titi

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Re: GLADE Team Project: Dark Magic
« Reply #1157 on: 6 September 2010, 08:11:09 »
The animation is some kind of breathing. By this it looks frightening alive and when it dies, it goes down like a worm or something like this.
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Mark

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Re: GLADE Team Project: Dark Magic
« Reply #1158 on: 6 September 2010, 20:16:26 »
Oh, yeah.  It was the death anim that I really did not like.  I had made very intricate construction and destruction models and they reveived a lot of positive feedback.  Fine.  We will keep the particles, but not the models you made, although I think John.d.h gets the final say, him being the czar and all.

Gabbe

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Re: GLADE Team Project: Dark Magic
« Reply #1159 on: 6 September 2010, 20:23:06 »
Look at www.burningwell.org in the texture section.
I made tons of texture base photos and uploaded them there!

For the enchatment tower: I don't like model and texture that much , thats why I changed it.
For me my version is better ( I think everyone likes his own stuff  ;D).  Especially with the animation and the really frightning looking particle system. My vote is not to skip it. What do others think?

here is mine:
Code: [Select]
[img]http://www.titusgames.de/tmp/titi.jpg[/img]and here is the current:
Code: [Select]
[img]http://www.titusgames.de/tmp/normal.jpg[/img]

If im gonna be a prick, i`ll ghave to say that, the bottom of the model is weird, scale up all the bottom vertices a little and maybe "texture in" some chaisn or roots or something?
« Last Edit: 8 October 2016, 08:51:42 by filux »

ultifd

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Re: GLADE Team Project: Dark Magic
« Reply #1160 on: 6 September 2010, 20:28:29 »
Thanks for the info.  It has been almost half a month since the last post. 
Hmm, didn't know a month = two weeks or so... :-/

I guess I'll do a test with Dark Magic later today... hmm...

John.d.h

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Re: GLADE Team Project: Dark Magic
« Reply #1161 on: 6 September 2010, 21:21:40 »
Oh, yeah.  It was the death anim that I really did not like.  I had made very intricate construction and destruction models and they reveived a lot of positive feedback.  Fine.  We will keep the particles, but not the models you made, although I think John.d.h gets the final say, him being the czar and all.
I've been around long enough to know that I can usually trust Titi's judgment.  I'm not downloading the entire Dark Magic faction and Megaglest on which to play it, as that's going to be a pain in the ass on my internet.  However, if you can find those old con/destruction models you made, post some side-by-side screens comparing them to Titi's, or archive them all so I can take a look in the g3d viewer, and I'll make a decision.  With that said, Titi is the maintainer of the Megapack, so if he wants to include a version of Dark Magic in it, then there's nothing to stop him from doing whatever he wants with it.

ultifd

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Re: GLADE Team Project: Dark Magic
« Reply #1162 on: 11 September 2010, 00:10:08 »
I gave the DM wiki page the new faction template, so that's nice. Do we still need the download section though? :-/
I also kinda cleaned up the video section, made it a nice gallery. :) It should be the same for pictures too...speaking of it, does anyone have nice DM related screenshots?

Trappin

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Re: GLADE Team Project: Dark Magic
« Reply #1163 on: 3 October 2010, 18:35:39 »
Re-textured sorcery runes.

Code: [Select]
[IMG]http://i821.photobucket.com/albums/zz136/TrappinGlestMaps/Glest%20Other/ruins.jpg[/img]
file:
Code: [Select]
http://www.mediafire.com/file/sjrrol0gtu16nna/test%20models.7z
My work is always CC0 <zero> public domain.
« Last Edit: 8 October 2016, 08:52:15 by filux »

Mark

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Re: GLADE Team Project: Dark Magic
« Reply #1164 on: 4 October 2010, 01:10:31 »
Thanks.  Looks great!

I will install soon.

Trappin

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Re: GLADE Team Project: Dark Magic
« Reply #1165 on: 5 October 2010, 12:02:27 »
I tried retextiring the pain tower using stone and brick textures but none of them looked very good - the model shown below looks kinda cool but it doesn't blend with the dark magic style.


ultifd

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Re: GLADE Team Project: Dark Magic
« Reply #1166 on: 5 October 2010, 21:45:56 »
the model shown below looks kinda cool but it doesn't blend with the dark magic style.
Yeah...too bad, it does look cool...

Trappin

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Re: GLADE Team Project: Dark Magic
« Reply #1167 on: 7 November 2010, 09:25:46 »
Whats the current status of this project? Is there a check list of things which need to be done here?


Mark

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Re: GLADE Team Project: Dark Magic
« Reply #1168 on: 7 November 2010, 22:42:12 »
I guess it was done.  I split from the faction to work on greeks, modman got homework, and glade had already dissolved.  I'm the only one doing work, so a checklist wouldn't get finished quickly.  It seems pretty good as is, but with you sorcery runes it is even better.

John.d.h

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Re: GLADE Team Project: Dark Magic
« Reply #1169 on: 7 November 2010, 23:40:41 »
IIRC, sounds are sorely lacking.

Mark

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Re: GLADE Team Project: Dark Magic
« Reply #1170 on: 8 November 2010, 02:50:51 »
[facepalm] yeah, I forgot.

Trappin

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Re: GLADE Team Project: Dark Magic
« Reply #1171 on: 12 November 2010, 16:41:02 »
I've got no practical experience working with sound files and Audacity - is anyone willing to rework the male/female melee attack and death sound files? There are loads of open source sound files at opengameart.org - I've listed a few below:

pack previews:
Code: [Select]
http://opengameart.org/content/grunts-of-male-death-and-pain  License(s):GNU GPL 2.0
http://opengameart.org/content/evil-creature  CC0 (Public Domain)

http://opengameart.org/content/5-male-attack-voices  CC-BY-SA 3.0

http://opengameart.org/content/7-male-pain-voices   CC-BY-SA 3.0

http://opengameart.org/content/vocal-grunts-tribehwav CC-BY-SA 3.0

http://opengameart.org/content/girly-scream CC-BY-SA 3.0

Code: [Select]
http://opengameart.org/content/vocal-grunts-0  CC-BY-SA 3.0
single voice .wav files

Code: [Select]
http://opengameart.org/browse-menu/audio/24/10?page=1
Don't stumble on on the homestretch - a few tweaks on the textures, some new sounds and a final tuning for balance is all we need!
« Last Edit: 8 October 2016, 08:54:04 by filux »

KendL

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Re: GLADE Team Project: Dark Magic
« Reply #1172 on: 3 April 2014, 10:50:13 »
So i have some problems when i'm trying to download this mod. I often have problems with downloading files for Glest, may be because i leave in Russia. Can you make another link to download this mod?

MoLAoS

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Re: GLADE Team Project: Dark Magic
« Reply #1173 on: 3 April 2014, 18:44:16 »
The link is on the first page. It works fine for me. Although I am in America I guess.

tomreyn

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Re: GLADE Team Project: Dark Magic
« Reply #1174 on: 3 April 2014, 20:00:49 »
This download is from media1.gamefront.com, which is an alias for wpc.1f32.edgecastcdn.net, which means you download from a CDN (coral distribution network), specifically Verizon Edgecast (the second largest CDN there is) which means you will download from a location which is close to you in Internet topology. So actually there should be no problems anywhere between your ISP and the download location (i.e. the problem would most likely be somewhere between your computer and your ISP's peering points). If problems persist, try to download through a remote proxy server. Or from this mirror.
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