Poll

If you have played v 10.07.27, please rate your playing experience(s)

Five stars - Magitech quality
4 (15.4%)
Four stars - above average
14 (53.8%)
Three stars - average
7 (26.9%)
Two stars - below average
0 (0%)
One star - painful
1 (3.8%)

Total Members Voted: 10

Voting closed: 15 July 2016, 11:49:45

Author Topic: GLADE Team Project: Dark Magic  (Read 280317 times)

Mark

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Re: GLADE Team Project: Dark Magic
« Reply #125 on: 2 July 2009, 02:35:20 »
Here are the sounds for the Alliyp.

http://www.mediafire.com/download.php?jtxnrzzkmmj


John.d.h

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Re: GLADE Team Project: Dark Magic
« Reply #126 on: 2 July 2009, 04:22:53 »
I downloaded the sounds, and I have one word for them: CREEPY!  :D

Well done, Mark.

Edit: Since my flight leaves on Friday, I'm going to be spending all day today (Thursday) getting ready and I'm definitely not going to be able to animate the Blood Fountain any time soon.  Somebody else can take a swing at it if they want, or I can do it when I get back.  I'm not picky.  I also might not be in contact while I'm gone, depending on my schedule, but I'll try to get on and oversee a little bit.
« Last Edit: 2 July 2009, 06:50:10 by John.d.h »

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Re: GLADE Team Project: Dark Magic
« Reply #127 on: 2 July 2009, 15:09:21 »
Awesome sounds mark

as john said very CREEPY
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Mark

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Re: GLADE Team Project: Dark Magic
« Reply #128 on: 2 July 2009, 17:10:59 »
Thank you for the positive comments.  I am going to do something else today probably...

modman

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Re: GLADE Team Project: Dark Magic
« Reply #129 on: 3 July 2009, 20:41:24 »
Last night I finished the XMLs to a point where Dark Magic did not crash Glest. ;)  I will post some screens, but all that I have in the game is the portal, crystal, Sorceress, and Dark Mage... :P

Gameboy, how is the Pain Tower coming along?  By your standards, I'm expecting it to look fantastic! ;D

BTW There were only 30 crashes!  That's great for me; the original Dark Magic took 75 to run!

Omega

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Re: GLADE Team Project: Dark Magic
« Reply #130 on: 3 July 2009, 21:07:36 »
BTW There were only 30 crashes!  That's great for me; the original Dark Magic took 75 to run!
Ugh, I got military done with less than 10 crashes. When I added the sounds in in a later release, I had two crashes from a  mixup between <sound> and <sound-file>.

@Mark: the sounds are good. Fit the beast well!
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Mark

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Re: GLADE Team Project: Dark Magic
« Reply #131 on: 3 July 2009, 22:16:59 »
@Mark: the sounds are good. Fit the beast well!

What do you mean by it fitting the beast? I thought the Alliyp was a powerful mage?  But anyways, thank you for the thank you.

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Re: GLADE Team Project: Dark Magic
« Reply #132 on: 3 July 2009, 22:40:07 »
But you showed a picture earlier of some shadowy beast. Creepy, sinister sounds seem to fit that. That shadow isn't what I would classify as near human. A mage is just something that uses magic. A beast can be a mage, and the concept does seem like a beast...

EDIT// Sorry, it was MODMAN who showed the picture earlier, but regardless...
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modman

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Re: GLADE Team Project: Dark Magic
« Reply #133 on: 4 July 2009, 01:26:16 »
You may want to have a look at the concept art on the initial post. ::) :P

gameboy

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Re: GLADE Team Project: Dark Magic
« Reply #134 on: 4 July 2009, 05:22:38 »
srry for taking so long, but i've been busy. I've unwrapped the texture and i am still thinking of how it should look :( help anybody?

modman

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Re: GLADE Team Project: Dark Magic
« Reply #135 on: 5 July 2009, 00:19:29 »
The animation instructions post had a picture...here.


I like the way that it looks, but who am I to tell you?  Basically, if you have any more questions, don't hesitate to ask! ;)

gameboy

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Re: GLADE Team Project: Dark Magic
« Reply #136 on: 7 July 2009, 15:47:38 »
here a WIP pain tower.



I can remove the moss i u like, and pls. some more suggestions.

modman

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Re: GLADE Team Project: Dark Magic
« Reply #137 on: 7 July 2009, 15:56:20 »
WOW it looks great!  Just finish the texture like you were and then it should be great!  I love the moss, and also the rest of the texture that is finished.  Is it animated?  All it needs is the attacking animation, probably a death model, and also a being built model.  But I also liked how in Elves the buildings grew as they were being built; it's just an idea... ;D

Mark

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Re: GLADE Team Project: Dark Magic
« Reply #138 on: 8 July 2009, 21:39:11 »
Very nice model, gameboy!  It is a very satisfactory job.

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Re: GLADE Team Project: Dark Magic
« Reply #139 on: 9 July 2009, 00:45:42 »
Very well done! :)

Quote
It is a very satisfactory job.
I agree.
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Re: GLADE Team Project: Dark Magic
« Reply #140 on: 11 July 2009, 21:53:39 »
I'm back.

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Re: GLADE Team Project: Dark Magic
« Reply #141 on: 12 July 2009, 00:24:29 »
Oh yeah, I almost forgot you went on a trip, I hope you had a good time.

Welcome back! :)
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gameboy

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Re: GLADE Team Project: Dark Magic
« Reply #142 on: 12 July 2009, 05:26:50 »
Hi John

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Re: GLADE Team Project: Dark Magic
« Reply #143 on: 12 July 2009, 20:05:55 »
I'm liking the texture on the Pain Tower, but maybe it would look better if it were darker?  I guess we can always mess around with that after it's done, so no worries yet.

How's progress on everything else coming along?

I'm resuming work on the Blood Fountain right now.

Hi John
Howdy.

Oh yeah, I almost forgot you went on a trip, I hope you had a good time.
I had an awesome time, actually. :)

Mark

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Re: GLADE Team Project: Dark Magic
« Reply #144 on: 12 July 2009, 20:24:44 »
Sadly, i am desperately wondering what i could do as far as sounds go, because i withdrew my attempt at the malphas/gargoyle unit.  I didn't want to make the sounds before we knew what the model would look like, and the buildings don't need sounds, do they?  In short, once again i need suggestions, or, if i make the sounds and they dont fit the model, you all have lost the right to complain. :-\

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Re: GLADE Team Project: Dark Magic
« Reply #145 on: 12 July 2009, 20:27:19 »
I'm thinking the Harpy would have a voice somewhat like a human, but more shrieking, and her movement would be like a regular bird flapping its wings, and the Imp would probably sound something like Gollum/Smeagol from LotR.

modman

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Re: GLADE Team Project: Dark Magic
« Reply #146 on: 12 July 2009, 20:43:12 »
I just got back from a wondrous vacation myself.  The Blood Fountain looks good in the game, by the way.  If we could finish all of the buildings soon, that would be really cool.

gameboy

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Re: GLADE Team Project: Dark Magic
« Reply #147 on: 13 July 2009, 16:18:39 »
I'm liking the texture on the Pain Tower, but maybe it would look better if it were darker?  I guess we can always mess around with that after it's done, so no worries yet.
I've already seen to that and it looks good, its not finished yet i need to map the skull and texture those spiky things on top.

I'm sorry this is taking so long but the truth is that I've joined the 0 AD team and was doing a few models for them.
You can read abt it on my blog: http://www.moddb.com/members/amish13
so i guess i'll have to step down from art coordinator. :(  unless u'll still want me to, i could come and see what
u guys are upto everyday.
never fear though i'll pitch in some models once in a while :D
« Last Edit: 13 July 2009, 20:23:28 by gAMeboy »

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Re: GLADE Team Project: Dark Magic
« Reply #148 on: 13 July 2009, 19:51:33 »


There seems to be something that causes the pool on the bottom to "break apart" in this rendering, but it looks better in Glest and hopefully I'll have it perfected soon, so no worries. :)

That's the "producing" animation, by the way, and I still have to animate the top pool, but this is definitely progress compared to what it was doing before.

modman

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Re: GLADE Team Project: Dark Magic
« Reply #149 on: 13 July 2009, 22:02:14 »
so i guess i'll have to step down from art coordinator. :(  unless u still want me to, i could come and see what
u guys are up to everyday.
never fear though i'll pitch in some models once in a while :D

 :'( I would say that unless someone else wants to take your place, it would be best if you would stay.  But please at least finish what you have started!  You are very good at what you do.

There seems to be something that causes the pool on the bottom to "break apart" in this rendering, but it looks better in Glest and hopefully I'll have it perfected soon, so no worries. :)

That's the "producing" animation, by the way, and I still have to animate the top pool, but this is definitely progress compared to what it was doing before.

It looks great!  (Also, I like the GIF; it nicely shows the animation.  What program did you use?) What animations were you planning on creating for it?

 

anything