Before Dark Magic is Done:
1. All Models Finished. Each of the models/animations for the Glest units will beed to be completed. I’m no good at this, so Omega, Titi, John.d.h, Elimnator, Arch, Fluffy203, and maybe Gameboy too will need to carry out this step before any more progress can be made. This step I think will take the longest of all, but it is also one of the most wonderful. This might take well into October before it is finished. It is arguably the most important step of all, so it really needs to be done well.
2. Images Finished. Once the models are done, this step is really easy. Basically this entails a knowledge of a moderate image editor like Paint.net and a cool image background. Maybe Gameboy could help out a bit with this step, since he is basically the 2D art pro. This step should take less than two weeks to finish once the models are done, but again, this requires that the models be done.
2. Completion of Sounds. Notice that I marked this as another step 2. This step also requires that the models be completed, because the concept is almost completely held in the model and its animation. My brother Mark will do these sounds, with mine, and hopefully others’ help as well. If you have a microphone, you can help us! Just say the things we want you to, and with a lot of help from others this can be a quick and easy step.
3. XMLs and Faction Testing. This is the last step! It entails minor tweaks to the stats of the units for balance. I have been adding the new works as they come in, so Dark Magic is always playable. But this step needs to be done well because after it’s over, we release Dark Magic and the faction is complete. I’ll figure out some clever way to track balance testing done by any volunteers, and I would appreciate your comments at that point on how to better balance the faction. Different factors can be altered, such as the impact of a certain unit (HP, EP, attack factors, and cost), or even, if necessary, the movement of a unit in the faction, so it requires more to acquire.